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Unfortunately, yes, there is a suspension wave happening around the new tlp launch. :'(
Please keep regular discussion to Suspension MegaThread and please consider submitting a Suspension report to RG.
I have 2 LUA scripts running:
An offensive script, which casts Touch of Mujaki (a lifetap) on the mob.
A defensive, which casts Touch of Death (a pet heal) when my pet goes low on HPs.
You will notice the similar name.
Well, I have observed many times how the defensive script casts Touch of...
I am struggling with what I thought would be a number, but the system says it is a boolean.
I got the following LUA code:
If mq.TLO.Me.Pet.PctHPs() < 80 then
---Heal pet
end
The problem is that the system says that mq.TLO.Me.Pet.PctHPs() is a boolean. I thought it would return the pet's...
I like to automate certain routines while in combat for my non-main group characters (chars #2 to #6 of the group), but via my own custom scripts in LUA/LEM instead of KissAssist.
That is a smart, non-programmatic alternative worth considering. Thank you, I'll dig deeper in that idea to see if...
Hi all!
A couple of questions regarding pets in your group:
#1: Imagine a group with multiple pet casters . I am trying to create a macro so if ANY of the pets in the group drop below 50% HPs, I cast a heal onto that pet. I know how to target a specific group members's pet, but I cant figure...
OMG I just found out what the problem is... It's not in the code, which works as it should. The problem is that the message "You begin casting XXXXXX" is only prompted when a spell is cast successfully, but NOT when it fizzles! Therefore, the value stored in the global variable LastSpellCast is...
Thank you very much.
I am using LEM, which requires a "trigger" text to be defined. In this case, I use: You begin casting #1#. Upon loading your code above (I corrected a couple of typos), MQ2 throws the same error I have been getting all along: lua.14: attempt to index global 'mq' (a nil value).
Thank you. Unfortunately, the 2nd function always prints last_spell_name as nil.
Just to make sure I understand your previous post: I am supposed to apply the following code in the first "You begin casting #1#" LUA event...
local last_spell_name = nil
local function OnSpellCast(line...
Thank you, very useful.
I have created the two events, but I am struggling to pass the variable SpellName from Event A ("You begin to cast XXXXX") to Event B ("Your spell fizzles!"). In event A, the variable does correctly register the spell name. However, when I try to use the variable in...
I am trying to code with LUA a small script to automatically reattempt your latest spell cast if you get the dreaded "Your spell fizzles!" message prompted in the chat window. Unfortunately, I cant figure out how to retrieve the actual spell that's just fizzled (meaning the latest spell being...
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