- Other Authors
- brainiac, Knightly, dannuic, eqmule, plure, xowis, jdowling, drwhomphd, ChatWithThisName, Sic
- Software Requirements
- Latest DirectX https://www.microsoft.com/en-us/download/details.aspx?id=8109
- Included in Very Vanilla
- Included! No need to download.
MQ2Nav allows intelligent navigation and pathfinding in EverQuest. The plugin also includes an optional in-game overlay.
To make a mesh, use MeshGenerator.exe.
Features
- Meshgenerator tool to make and modify zone meshes.
- Can handle tricky terrain. including stairs and doors.
- Waypoint system
- Navigate to doors, items, characters
- Customize navigation based on an area in the zone
- Test paths in Meshgenerator.
Syntax | Description |
---|---|
/navigate <settings> | <navigation> [<option=parameter>] | Navigates your character to locations, spawns, way-points and more. To configure via GUI, /navigate ui Common abbreviation: /nav |
TLO and Data Types - works with both ${Nav} or ${Navigation}
TLO | Data Type(s) | Description |
---|---|---|
Navigation | Navigation | Alias: Nav |
Common issues:
"mq2nav won't load"
Download and install the latest Directx for win 10.
https://www.microsoft.com/en-us/download/details.aspx?id=35&44F86079-8679-400C-BFF2-9CA5F2BCBDFC=1
"the zone is too big so I can't make a mesh"
try changing the tile size.
Beginner's Guide:
https://www.redguides.com/community/resources/the-red-guide-to-mq2nav.285/
MeshGenerator Advanced Tutorial:
- Source Repository
- https://github.com/brainiac/MQ2Nav
- [git] Automation options?
- Yes