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Work in Progress 55 Monk (solo/molo)

Class
Monk
Level
55
Conditions
  1. Yes
Purpose
Solo
Server Type
🏢 Live Test
Did you read the instructions?
  1. Yup
So this is my current build that I am using for my 55 Monk that has been treating me well. It should be usable on live and test, and potentially on TLP depending on what expansion you are on (may have to modify some of the combat abilities). It has some conditionals that need explaining and are highly geared towards solo/molo play. They can be used in group situations but will require some tinkering. I have also commented out a few items that can be added back in depending on how you like to play.

Notes :
I have three seperate possible situations that I used that would fire off FD (one commented out for now due to not being needed as much anymore but if you like you can add it back). DPS19-21. The commented out one was if you have 3 extended targets and the characters health is below 30%. The other simple one is if the characters health is below 30% and less than the current target then FD. The complicated conditional (cond5) adds all of the levels of your group and multiplies it by 2.1 (this can be adjusted to your desired difficulty. Scaling the number up will allow harder difficulty, scaling it down will feign death on easier challenges. This will need to be tailored to your liking and how hard you like your encounters before you FD. For me with mainly soling I found 2.1 to be about optimal for my play style.) It then compares that number to the levels of the targets attacking you. If the group attacking you is higher than your group multiplied by that 2.1 then it FD's. I did at one point have a very simple heal that fired off the feign death at 30% health as well and it is commented out and it is available should you so desire.

The defensive combat skills will fire off under two situations. First the AE section if there are 4 or more mobs attacking at once. If your group routinely loves to clear mass mobs I would probably turn off the AE section. The second is based on cond4 which checks to see if the average level of the mobs attacking is greater than the average level of your group. If it is then it will fire off the combat skills. This is modifiable again if you wanted to increase one side or the other to make it more difficult but I found solo if I am attacking someone higher than me usually I need the defensive skills at this level.

INI:
[General]
KissAssistVer=12.002
[SpellSet]
LoadSpellSet=2
[Buffs]
BuffsOn=1
BuffsSize=1
Buffs1=Disciple's Aura|Aura
RebuffOn=1
CheckBuffsTimer=10
[AE]
AEOn=1
AESize=4
AERadius=50
AE1=Stonestance Discipline|4
AE2=Thunderkick Discipline|4
AE3=Whirlwind Discipline|4
AE4=Voiddance Discipline|4
[DPS]
DPSOn=2
DPSSize=21
DPSSkip=20
DPSInterval=2
DPS1=Flying Kick|100|Mash
DPS2=Elbow Strike|100|Mash
DPS3=Tail Rake|100|Mash
DPS4=Eagle Strike|100|Mash
DPS5=Tiger Claw|100|Mash
DPS6=Disarm|100|Mash
DPS7=Round Kick|100|Mash
DPS8=Kick|100|Mash
DPS15=Stonestance Discipline|100|cond4
DPS16=Thunderkick Discipline|100|cond4
DPS17=Whirlwind Discipline|100|cond4
DPS18=Voiddance Discipline|100|cond4
#DPS19=feign death|99|cond1
DPS20=feign death|99|cond2
DPS21=feign death|99|cond5
DebuffAllOn=0
[Heals]
HealsOn=1
HealsSize=5
Heals1=Mend|60|tap
#Heals2=feign death|30|Feign
Heals3=Staunch Recovery|10|tap
[Burn]
BurnSize=15
BurnAllNamed=0
[KConditions]
ConOn=1
CondSize=5
Cond1=${Me.XTarget} >= 3 && ${Me.PctHPs} <= 30
Cond2=${Me.PctHPs} <= 30 && ${Target.PctHPs} >= ${Me.PctHPs}
Cond3=${Me.XTarget} == 0 && ${Me.PctHPs} <= 99 && !${Me.Sitting}
Cond4=${Math.Calc[(${Spawn[${Me.XTarget[1]}].Level}+${Spawn[${Me.XTarget[2]}].Level}+${Spawn[${Me.XTarget[3]}].Level}+${Spawn[${Me.XTarget[4]}].Level}+${Spawn[${Me.XTarget[5]}].Level}+${Spawn[${Me.XTarget[6]}].Level}) / ${Me.XTarget}]} >= (${Math.Calc[(${Me.Level}+${Group.Member[1].Level}+${Group.Member[2].Level}+${Group.Member[3].Level}+${Group.Member[4].Level}+${Group.Member[5].Level}) / (${Group.Members}+1)]})
Cond5=${Math.Calc[(${Me.Level}+${Group.Member[1].Level}+${Group.Member[2].Level}+${Group.Member[3].Level}+${Group.Member[4].Level}+${Group.Member[5].Level}) * 2.1]}<=(${Math.Calc[(${Spawn[${Me.XTarget[1]}].Level}+${Spawn[${Me.XTarget[2]}].Level}+${Spawn[${Me.XTarget[3]}].Level}+${Spawn[${Me.XTarget[4]}].Level}+${Spawn[${Me.XTarget[5]}].Level}+${Spawn[${Me.XTarget[6]}].Level})]})
Expansion
Claws of Veeshan
Version
12.002
Author
qaldyari
First release
Last update
Rating
0.00 star(s) 0 ratings

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