Will keep skin of reptile on MA in combat.
INI:
[General]
KissAssistVer=11.001
[SpellSet]
LoadSpellSet=2
[Buffs]
BuffsOn=1
BuffsSize=20
Buffs1=!Blessing of Oak|Me
Buffs2=Blessing of SteelOak|Me
Buffs3=Flight of Eagles|Me
Buffs4=Rod of Mystical Transvergence|Mana|80
Buffs5=Legacy of Nettles|Me
Buffs6=Mask of the Wild
Buffs7=Skin of the Reptile|MA
RebuffOn=1
CheckBuffsTimer=10
[AE]
AEOn=1
AESize=10
AERadius=50
AE1=Sprit of the Wood|4|Me
AE2=Nature's Boon|4|Me
AE3=Silent Casting|4
[DPS]
DPSOn=2
DPSSize=20
DPSSkip=20
DPSInterval=2
DPS1=!Ensnare|60|once
DPS2=!Hand of Ro|99|debuffall|always
DPS3=!Vengeance of the Sun|95|Once
DPS4=Skin of the Reptile|100|MA|cond3
DebuffAllOn=0
[Heals]
HealsOn=1
HealsSize=15
Heals1=Ancient: Chlorobon|80
Heals2=!Ancient: Chlorobon|99|war,pal
AutoRezOn=0
AutoRezWith=Incarnate Anew
[Cures]
CuresOn=1
CuresSize=5
Cures1=Radiant Cure
Cures2=Pure Blood
Cures3=Remove Greater Curse|Curse
[Burn]
BurnSize=15
BurnAllNamed=1
Burn1=Hand of Ro|mob
Burn2=Staff of Everliving Brambles|95
Burn3=Nature's Guardian|mob
Burn4=Wrath of the Wild|MA
Burn5=Nature's Boon|cond2
Burn6=Spirit of the Wood|MA|cond4
[GoM]
GoMSize=3
[KConditions]
ConOn=1
CondSize=6
Cond2=${Me.AltAbilityReady[Nature's Boon]} && ${SpawnCount[Call of the Ancients]}<1 && ${SpawnCount[Exquisite Benediction]}<1 && ${SpawnCount[Nature's Boon]}<1
Cond3=!${Target.Buff[Skin of the Reptile].ID}
Cond4=${Me.AltAbilityReady[Spirit of the Wood]} && ${Spawn[ID ${Group.MainAssist.ID}].PctHPs} < 50
Cond6=TRUE