• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
AFKamp

Utility AFKamp 2.0.1

Just a refactor. Should work more consistently.
- AFKamp will now remember your settings each time you load it
- Extended AFK timout from 1-100 minutes to 1-300 minutes
- Added additional checks for camp readiness
- Fixed crash if you had no group members
Now, for each group member, if on the 10th attempt they are still not able to camp normally, it will force /exit them.
Will cycle through multiple attempts to camp each group member out before camping self.
Added console status updates.
Added a toggle to camp out your entire group if your main has hit the AFK time limit.
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