- Other Authors
- Inspired by the numerous other macros attempting the same thing, but which didn't work for me
ClaimHouse.mac by rouneq v1.0
Inspired by the numerous other macros attempting the same thing, but which didn't work for me
This will evaluate each item to determine if it's a) a collectible and b) not yet claimed
If not claimed, it'll move one item to inventory and claim it before moving on to the next item in the list
Parameters:
Notable improvements:
How to use:
Caveats:
Inspired by the numerous other macros attempting the same thing, but which didn't work for me
This will evaluate each item to determine if it's a) a collectible and b) not yet claimed
If not claimed, it'll move one item to inventory and claim it before moving on to the next item in the list
Parameters:
processRoFCollectors (bool): Attempt claims on items in Stalking Fear (Rain of Fear) collection
Notable improvements:
Evaluates the collection item in house (does not require moving to inventory first)
Finds items in inventory by ID instead of name (there are two collection items with a duplicate name)
Checks if collection item is already in inventory before moving one over
Claims collection items without requiring an open inventory
Stops the macro if inventory becomes full
How to use:
Show items on a house; run the macro
/mac ClaimHouse [TRUE]
Caveats:
Must have at least one open inventory slot; preferrably ten in case of unsuccessful claim attempts
By default, intentionally ignores collectible items in the Stalking Fear (Rain of Fear) collection (these are Collector's Edition items)
It may open up several ItemDisplay windows when in operation. This is due to a limitation somewhere in the EQ/MQ2 stack on identifying an
open ItemDisplay window. Some ItemDisplay windows may be left open. Investigation continues to improve on this.
This was built and tested with MQ2. I believe it will work fine on Next, but have not tested it. I will after I transition over.