• You've discovered RedGuides 📕 an EverQuest multi-boxing community 🛡️🧙🗡️. We want you to play several EQ characters at once, come join us and say hello! 👋
  • IS THIS SITE UGLY? Change the look. To dismiss this notice, click the X --->
  • EverQuest's 31st expansion The Outer Brood goes live Dec 3rd. brainiac has been spending extra time updating MacroQuest. Please show him your appreciation.
    Don't forget to update your mq2nav meshes by running the meshupdater or by visiting MQ Mesh
    EQ stated servers will be up "No earlier than noon PST"
Resource icon

Utility ClaimHouse - Yet Another Collectible Claim in House macro 1.0

Download now:  Join us with Level 2 access or earn your way in with  RedCents.
Other Authors
Inspired by the numerous other macros attempting the same thing, but which didn't work for me
Server Type
🏢 Live Test
ClaimHouse.mac by rouneq v1.0
Inspired by the numerous other macros attempting the same thing, but which didn't work for me

This will evaluate each item to determine if it's a) a collectible and b) not yet claimed
If not claimed, it'll move one item to inventory and claim it before moving on to the next item in the list

Parameters:
processRoFCollectors (bool): Attempt claims on items in Stalking Fear (Rain of Fear) collection​

Notable improvements:
Evaluates the collection item in house (does not require moving to inventory first)​
Finds items in inventory by ID instead of name (there are two collection items with a duplicate name)​
Checks if collection item is already in inventory before moving one over​
Claims collection items without requiring an open inventory​
Stops the macro if inventory becomes full​

How to use:
Show items on a house; run the macro​
/mac ClaimHouse [TRUE]

Caveats:
Must have at least one open inventory slot; preferrably ten in case of unsuccessful claim attempts​

By default, intentionally ignores collectible items in the Stalking Fear (Rain of Fear) collection (these are Collector's Edition items)​

It may open up several ItemDisplay windows when in operation. This is due to a limitation somewhere in the EQ/MQ2 stack on identifying an​
open ItemDisplay window. Some ItemDisplay windows may be left open. Investigation continues to improve on this.​

This was built and tested with MQ2. I believe it will work fine on Next, but have not tested it. I will after I transition over.​
Author
rouneq
First release
Last update
Rating
5.00 star(s) 5 ratings

More resources from rouneq

Share this resource

Latest reviews

Works great - dumped all collections into a house, then took all toons up to house, ran the macro and everyone collected anything in the house they didn't already have.

Straight, to the point, get in, get it done, move on

Thanks!
works great.
Awesome, Thanks Much!
WONDERFUL!!
Worked perfectly. Finally something to do with all those collectables.
Back
Top