This Lua script checks the inventory for specific items and reports their count. Here's a step-by-step breakdown:
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- The script first loads the mq module, which presumably provides various functions for interacting with the game environment.
- The script defines a helper function check_and_report_item. This function takes an item name and a message format as parameters. It finds the count of the item in the inventory and if the count is more than 0, it sends a message (via mq.cmdf) to the game client with the count of the item. The message format is passed as an argument to the function.
- The script creates a list of items to check, where each item is a table with two elements - the item name and the message format to use if the item is found.
- The script then iterates over each item in the list. For each item, it calls the check_and_report_item function with the item name and message format. After checking each item, it waits for 2 seconds before checking the next item. The last item does not have a delay after it.
- Finally, the script prints 'Done checking for gear to make' to the console.
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