Simple macro that checks for the three items at the first step of SoF progression.
Turns them in. Helpful when I have tons of toons. Modified someone elses DoN turn in macro to make this.
Be in Dragonscale and type /mac gimble
Turns them in. Helpful when I have tons of toons. Modified someone elses DoN turn in macro to make this.
Be in Dragonscale and type /mac gimble
INI:
Sub Main
/if (${FindItemCount[Small Silver Clockwork Device]}>0 && ${FindItemCount[Crank Handle with Silver Filigree]}>0 && ${FindItemCount[Small Silverthread Sack]}>0) {
/target "Gimblefixx"
/nav target
/delay 5s
/goto :Range
:Range
/if (${Target.Distance}<15) {
/bc Here!
/goto :Turnin
}
/if (${Target.Distance}>15) {
/bc Too Far!
/delay 10s
/goto :Range
}
:Turnin
/if (${FindItemCount[Small Silver Clockwork Device]}<1 && ${FindItemCount[Crank Handle with Silver Filigree]}<1 && ${FindItemCount[Small Silverthread Sack]}<1) {
/bc Missing items dumbass!!!!!
/endmac
}
/if (${FindItemCount[Small Silver Clockwork Device]}>0 && ${FindItemCount[Crank Handle with Silver Filigree]}>0 && ${FindItemCount[Small Silverthread Sack]}>0) {
/delay 1s
/itemnotify "Small Silver Clockwork Device" leftmouseup
/delay 1s
/click left target
/delay 1s
/itemnotify "Crank Handle with Silver Filigree" leftmouseup
/delay 1s
/click left target
/delay 1s
/itemnotify "Small Silverthread Sack" leftmouseup
/delay 1s
/click left target
/delay 1s
/if (${Window[GiveWnd].Open}) /notify GiveWnd GVW_Give_Button leftmouseup
/bc Turn in done!!!!!!
}
/endmac
}