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Utility GoTrain.Mac - Send your toons to their trainer!

gotrain.mac
-Requires: MQ2Nav mesh of POK
-Optionally requires scribe.mac if YOU set buySpells True in the code. (default is false) scribe is a level 2 macro not availble to link.

Description:
This macro will send you to your spell vendor or let you choose what class and level to visit. When there it will target and open the vendor
I built this macro to send my horde to their spell vendors.

If a macro like this already exists please don't tell me. I might hang myself. Typing in all the merchant names was a pain in the Arse.
Please test it and enjoy!

Customizable Variables:
Rich (BB code):
    | ----------------------------------------------------------------------------
    | Customizable Variables
    | ----------------------------------------------------------------------------    
    /declare randomDelayedStart int outer ${Math.Rand[300]}
    /declare debugOn bool outer False
    /declare buySpells bool outer False

Usage: (only works in POK)
/mac gotrain - this will detect your level and class and send you running.
or
/mac gotrain 10 cleric - This was mainly for testing, but can be useful if you want to buy someone else spells etc.
/bcaa //mac gotrain - Send everyone in EQBC to their trainer. Could get you suspended. Not sure. I do it a lot though :D


Updates:
v1.6 - No functionality changed. Added ingorable first line in main. Changed some wording.
v1.5 - Changed Parameter order to "/mac gotrain LEVEL CLASS", now also accepts 1 parameter LEVEL which will override your level so you can buy lower spells. now you can tell your bots to train at each trainer with "/bcaa //mac gotrain 1" "/bcaa //mac gotrain 26" etc...
v1.4 - Added variable randomDelayedStart (default: 30s) and randomized the trainer location by 5 on x and y axis
v1.3 - Added variable buySpells (default: false). Set this to true if you want it to run /mac scribe at the end
v1.2 - Fixed some old variables still left in code causing bad debug data
v1.1 - Fixed SK and RNG being reversed. Added /nav reload at start.
v1.0 - should work for ALL spell vendors and some melee tombs.

Rich (BB code):
| gotrain.mac by Rogue601  v1.6
| 
| Simple macro to send your team to the trainers
| Requires MQ2Nav and Mesh
|    

| TODO - Add stuck logic. Nav gets stuck sometimes. 


| -------------------------------------------------------------------------------------
| Sub Main
| -------------------------------------------------------------------------------------
Sub Main
    /declare thislineisignored
    | COMMENT : Check for POK zone or exit.
    /if (!${Zone.ShortName.Equal[PoKnowledge]}) {
        /echo "This macro only works in the Plane of Knowledge"
        /endmac    
    }

    | ----------------------------------------------------------------------------
    | Customizable Variables
    | ----------------------------------------------------------------------------    
    /declare randomDelayedStart int outer ${Math.Rand[300]}
    /declare debugOn bool outer False
    /declare buySpells bool outer False

    | COMMENT : Declare Variables
    /declare myLevel int outer ${Param0}
    /declare myClass string outer ${Param1.Lower}
    /declare myTrainerID int outer 0
    /declare myTrainerName string outer 0
    /declare myTrainerX float outer 0
    /declare myTrainerY float outer 0
    /declare myTrainerZ float outer 0


    | ----------------------------------------------------------------------------
    | Require Parameters - Param1 = Level, Param2 = Class
    | ----------------------------------------------------------------------------    
    /if (${Macro.Params}==0) {
        
        /varset myLevel ${Me.Level}
        /varset myClass ${Me.Class}
        /varset myClass ${myClass.Lower}
        /echo Optional Usage: /mac gotrain level    
        /echo Optional Usage: /mac gotrain level class        
        /echo Example : /mac gotrain 10 cleric
        /echo If no Parameters are given it will use yours
        /echo
        /echo You are a Level: ${myLevel} ${myClass}
        
    } else /if (${Macro.Params}==1) {
        
        /varset myClass ${Me.Class}
        /echo Overriding your level and using ${myLevel} instead!
            
    
    } else /if (${Macro.Params}==2) {
    
        /echo Overriding your level and class and using Level: ${myLevel} Class: ${myClass}
        
    } else {
        
        /echo GOTRAIN ERROR!
        /echo Too many parameters given?
        /echo Example : /mac gotrain 10
        /echo Example : /mac gotrain 10 cleric
        /endmac
        
    }
    
    
    /if (${debugOn}) /echo DEBUG: Main: Starting Mainloop    
    /nav reload
    
    | ----------------------------------------------------------------------------
    | RandonDelayStart - Lets wait here a random time to prevent a swarm
    | ----------------------------------------------------------------------------    
    /if (${randomDelayedStart} > 0) /echo randomStartDelay is active. Waiting ${randomDelayedStart} 
    /delay ${randomDelayedStart}
    
    :mainloop

    
    | ----------------------------------------------------------------------------
    | SetTrainer - If I don't have a trainer set, then find and set it.
    | ----------------------------------------------------------------------------    
    /if (${myTrainerID}==0) {
        /if (${debugOn}) /echo DEBUG: Mainloop: Call SetTrainer
        /call SetTrainer


    | ----------------------------------------------------------------------------
    | navToTrainer - I have a trainer now go there
    | ----------------------------------------------------------------------------    
    } else /if (${Spawn[${myTrainerID}].Distance} > 30) {
        /if (${debugOn}) /echo DEBUG: Mainloop: Call NavToTrainer
        /call NavToTrainer
        
        
    | ----------------------------------------------------------------------------
    | BeginTraining - We have a trainer and we are close to them. What now?
    | ----------------------------------------------------------------------------            
    } else {
        /if (${debugOn}) /echo DEBUG: Mainloop: Call BeginTraining
        /call BeginTraining
    }



    
     
    /delay 10
    /goto :mainloop
    /if (${debugOn}) /echo DEBUG: Main: Ending Mainloop
    
    :mainend
    
/return 


        
| -------------------------------------------------------------------------------------
| Sub SetTrainer - Define myTrainer based on class and level
| -------------------------------------------------------------------------------------
Sub SetTrainer
    
    /if (${myClass.Equal["bard"]}) {
        /if (${myLevel} > 80) {
            /varset myTrainerName "Minstrel Franchot"
        } else /if (${myLevel} > 80) {
            /varset myTrainerName "Minstrel Franchot"
        } else /if (${myLevel} > 70) {
            /varset myTrainerName "Minstrel Cirsaelle"
        } else /if (${myLevel} > 60) {
            /varset myTrainerName "Minstrel Silnon"
        } else /if (${myLevel} > 50) {
            /varset myTrainerName "Minstrel Gwiar"
        } else /if (${myLevel} > 25) {
            /varset myTrainerName "Minstrel Joet"
        } else /if (${myLevel} > 0) {
            /varset myTrainerName "Minstrel Eoweril"
        }
    } else /if (${myClass.Equal["beastlord"]}) {
        /if (${myLevel} > 80) {
            /varset myTrainerName "Primalist Beal"
        } else /if (${myLevel} > 70) {
            /varset myTrainerName "Primalist Uliag"
        } else /if (${myLevel} > 60) {
            /varset myTrainerName "Primalist Loerith"
        } else /if (${myLevel} > 50) {
            /varset myTrainerName "Primalist Nydalith"
        } else /if (${myLevel} > 25) {
            /varset myTrainerName "Primalist Worenon"
        } else /if (${myLevel} > 0) {
            /varset myTrainerName "Primalist Saosith"
        }
    } else /if (${myClass.Equal["berserker"]}) {
        /varset myTrainerName "Kurlond Axebringer"
    } else /if (${myClass.Equal["cleric"]}) {    
        /if (${myLevel} > 80) {
            /varset myTrainerName "Vicar Feyl"
        } else /if (${myLevel} > 70) {
            /varset myTrainerName "Vicar Glaunn"
        } else /if (${myLevel} > 60) {
            /varset myTrainerName "Vicar Diarin"
        } else /if (${myLevel} > 50) {
            /varset myTrainerName "Vicar Delin"
        } else /if (${myLevel} > 25) {
            /varset myTrainerName "Vicar Thiran"
        } else /if (${myLevel} > 0) {
            /varset myTrainerName "Vicar Ceraen"
        }
    } else /if (${myClass.Equal["druid"]}) {
        /if (${myLevel} > 80) {
            /varset myTrainerName "Wanderer Abel"
        } else /if (${myLevel} > 70) {
            /varset myTrainerName "Wanderer Thermon"
        } else /if (${myLevel} > 60) {
            /varset myTrainerName "Wanderer Kedrisan"
        } else /if (${myLevel} > 50) {
            /varset myTrainerName "Wanderer Frardok"
        } else /if (${myLevel} > 25) {
            /varset myTrainerName "Wanderer Qenda"
        } else /if (${myLevel} > 0) {
            /varset myTrainerName "Wanderer Astobin"
        }
    } else /if (${myClass.Equal["enchanter"]}) {
        /if (${myLevel} > 80) {
            /varset myTrainerName "Illusionist Phili"
        } else /if (${myLevel} > 70) {
            /varset myTrainerName "Illusionist Warek"
        } else /if (${myLevel} > 60) {
            /varset myTrainerName "Illusionist Acored"
        } else /if (${myLevel} > 50) {
            /varset myTrainerName "Illusionist Lobaen"
        } else /if (${myLevel} > 25) {
            /varset myTrainerName "Illusionist Sevat"
        } else /if (${myLevel} > 0) {
            /varset myTrainerName "Illusionist Jerup"
        }
    } else /if (${myClass.Equal["magician"]}) {
        /if (${myLevel} > 80) {
            /varset myTrainerName "Elementalist Bartbur"
        } else /if (${myLevel} > 70) {
            /varset myTrainerName "Elementalist Onaec"
        } else /if (${myLevel} > 60) {
            /varset myTrainerName "Elementalist Siewth"
        } else /if (${myLevel} > 50) {
            /varset myTrainerName "Elementalist Padan"
        } else /if (${myLevel} > 25) {
            /varset myTrainerName "Elementalist Kaeob"
        } else /if (${myLevel} > 0) {
            /varset myTrainerName "Elementalist Somat"
        }
    } else /if (${myClass.Lower.Equal["monk"]}) {
         /varset myTrainerName "Beorobin Amondson"
    } else /if (${myClass.Equal["necromancer"]}) {
        /if (${myLevel} > 80) {
            /varset myTrainerName "Heretic Lartman"
        } else /if (${myLevel} > 70) {
            /varset myTrainerName "Heretic Niraf"
        } else /if (${myLevel} > 60) {
            /varset myTrainerName "Heretic Ceikon"
        } else /if (${myLevel} > 50) {
            /varset myTrainerName "Heretic Edalith"
        } else /if (${myLevel} > 25) {
            /varset myTrainerName "Heretic Elirev"
        } else /if (${myLevel} > 0) {
            /varset myTrainerName "Heretic Drahur"
        }
    } else /if (${myClass.Equal["warrior"]}) {
         /varset myTrainerName "Heldin Swordbreaker"
    } else /if (${myClass.Equal["paladin"]}) {
        /if (${myLevel} > 80) {
            /varset myTrainerName "Cavalier Tummings"
        } else /if (${myLevel} > 70) {
            /varset myTrainerName "Cavalier Ethigom"
        } else /if (${myLevel} > 60) {
            /varset myTrainerName "Cavalier Cerakor"
        } else /if (${myLevel} > 50) {
            /varset myTrainerName "Cavalier Preradus"
        } else /if (${myLevel} > 25) {
            /varset myTrainerName "Cavalier Aodus"
        } else /if (${myLevel} > 0) {
            /varset myTrainerName "Cavalier Waut"
        }
    } else /if (${myClass.Equal["ranger"]}) {
        /if (${myLevel} > 80) {
            /varset myTrainerName "Pathfinder Sweeneph"
        } else /if (${myLevel} > 70) {
            /varset myTrainerName "Pathfinder Arelat"
        } else /if (${myLevel} > 60) {
            /varset myTrainerName "Pathfinder Naend"
        } else /if (${myLevel} > 50) {
            /varset myTrainerName "Pathfinder Thoajin"
        } else /if (${myLevel} > 25) {
            /varset myTrainerName "Pathfinder Vaered"
        } else /if (${myLevel} > 0) {
            /varset myTrainerName "Pathfinder Viliken"
        }
    } else /if (${myClass.Equal["rogue"]}) {        
         /echo Sorry rogue isn't setup yet : Exiting 
        /endmac
    } else /if (${myClass.Equal["shadow knight"]}) {
        /if (${myLevel} > 80) {
            /varset myTrainerName "Reaver Enold"
        } else /if (${myLevel} > 70) {
            /varset myTrainerName "Reaver Praden"
        } else /if (${myLevel} > 60) {
            /varset myTrainerName "Reaver Muron"
        } else /if (${myLevel} > 50) {
            /varset myTrainerName "Reaver Thirlan"
        } else /if (${myLevel} > 25) {
            /varset myTrainerName "Reaver Uledrith"
        } else /if (${myLevel} > 0) {
            /varset myTrainerName "Reaver Nydlil"
        }
    } else /if (${myClass.Equal["shaman"]}) {
        /if (${myLevel} > 80) {
            /varset myTrainerName "Mystic Voskovek"
        } else /if (${myLevel} > 70) {
            /varset myTrainerName "Mystic Somas"
        } else /if (${myLevel} > 60) {
            /varset myTrainerName "Mystic Pikor"
        } else /if (${myLevel} > 50) {
            /varset myTrainerName "Mystic Ryrin"
        } else /if (${myLevel} > 25) {
            /varset myTrainerName "Mystic Goharkor"
        } else /if (${myLevel} > 0) {
            /varset myTrainerName "Mystic Abomin"
        }
    } else /if (${myClass.Equal["wizard"]}) {
        /if (${myLevel} > 80) {
            /varset myTrainerName "Channeler Larkord"
        } else /if (${myLevel} > 70) {
            /varset myTrainerName "Channeler Keatrem"
        } else /if (${myLevel} > 60) {
            /varset myTrainerName "Channeler Alyrianne"
        } else /if (${myLevel} > 50) {
            /varset myTrainerName "Channeler Cerakoth"
        } else /if (${myLevel} > 25) {
            /varset myTrainerName "Channeler Lariland"
        } else /if (${myLevel} > 0) {
            /varset myTrainerName "Channeler Olaemos"
        }
    } else {
        /echo Unrecognized Class Name: ${myClass} : Exiting 
        /endmac
    }
     
     /varset myTrainerID ${NearestSpawn[npc targetable radius 10000 "${myTrainerName}"].ID}
    /if (${debugOn}) /echo DEBUG: SetTrainer: ${myTrainerName} ID:${myTrainerID}
    /echo ${myLevel} ${myClass} Trainer is ${myTrainerName} ID:${myTrainerID}
    /varset myTrainerX ${Math.Calc[${Spawn[${myTrainerID}].X}+${Math.Rand[5]}]}
    /varset myTrainerY ${Math.Calc[${Spawn[${myTrainerID}].Y}+${Math.Rand[5]}]}
    /varset myTrainerZ ${Spawn[${myTrainerID}].Z}
     
/return

| -------------------------------------------------------------------------------------
| Sub NavToTrainer - Navigate using MQ2Nav 
| -------------------------------------------------------------------------------------
Sub NavToTrainer
    /if (${debugOn}) /echo DEBUG: NavToTrainer: Tracking ${myTrainerName} " ID: ${myTrainerID} Distance: ${Spawn[${myTrainerID}].Distance}
    /setchattitle Heading towards ${myTrainerName}
    /squelch /nav locxyz ${myTrainerX} ${myTrainerY} ${myTrainerZ}
    
/return    


| -------------------------------------------------------------------------------------
| Sub BeginTraining - At the Trainer setup position and open merchant
| -------------------------------------------------------------------------------------
Sub BeginTraining

    /if (${debugOn}) /echo DEBUG: BeginTraining: Start
    /setchattitle MQ2
    /target id ${myTrainerID}
    /if (${Target.ID} && ${Target.Type.Equal[NPC]}) {
        /delay 10
        /stick id ${myTrainerID} 15 moveback 
        /delay 10
        /stick off
        /delay 10
        /nomodkey /click right target
        
        /if (${buySpells}) {
            /if (${debugOn}) /echo DEBUG: BeginTraining: Buying Spells with Scribe.mac
            /delay 30
            /mac scribe
        }
        /endmac
    }
    /if (${debugOn}) /echo DEBUG: BeginTraining: END

    
/return    


| -------------------------------------------------------------------------------------
| OnExit - Things it does when you type /endmac
| -------------------------------------------------------------------------------------
:OnExit
    /setchattitle MQ2
    /squelch /nav stop
    /end

To fix the VOA error in scribe.mac add the "/declare thislineignored" in Sub Main
Rich (BB code):
Sub Main
    /declare thislineisignored
    /declare HasVoA int outer 0
Author
rogue601
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