Command: /lua run HousingManager
The gui design is based on Parcel Helper by Derple. The select items list is configurable with a Lua file in the config directory (I will put a sample file in the next post down, as I couldn't find a way to add a config file to the resource package) .
To state the obvious: You have to have permission to store and remove items from the plot you are in to take advantage of most of the functionality for this resource.
Button Descriptions/Help
House Items: It will open up the House Item window for the plot you are standing in
Manage House: This will open up the house management window for the plot you are standing in.
Store Items: This will store everything in the list below into the house crate/storage
Grab All Items: This will grab everything from the house. I am working on making it respect the filter when grabbing things, but that will be a later addition.
Go to My Plot: if you are near the spring, it will run to the spring and catapult you to teh first house that is owned by you in the housing list.
Kick the Gnome: This will run to the nearest gnome and try to kick it to put you back at the neighborhood entrance. There are some quirks on how I had to program it, so you mustn't have anything in the center of your view to use this menu item.
Exit: Closes down the script
Free Slots: how many inventory slots are open on the character
Select Items: This is a dropdown based on 2 defaults, and any others you include in the config/housing_sources.Lua config file.
The gui design is based on Parcel Helper by Derple. The select items list is configurable with a Lua file in the config directory (I will put a sample file in the next post down, as I couldn't find a way to add a config file to the resource package) .
To state the obvious: You have to have permission to store and remove items from the plot you are in to take advantage of most of the functionality for this resource.
Button Descriptions/Help
House Items: It will open up the House Item window for the plot you are standing in
Manage House: This will open up the house management window for the plot you are standing in.
Store Items: This will store everything in the list below into the house crate/storage
Grab All Items: This will grab everything from the house. I am working on making it respect the filter when grabbing things, but that will be a later addition.
Go to My Plot: if you are near the spring, it will run to the spring and catapult you to teh first house that is owned by you in the housing list.
Kick the Gnome: This will run to the nearest gnome and try to kick it to put you back at the neighborhood entrance. There are some quirks on how I had to program it, so you mustn't have anything in the center of your view to use this menu item.
Exit: Closes down the script
Free Slots: how many inventory slots are open on the character
Select Items: This is a dropdown based on 2 defaults, and any others you include in the config/housing_sources.Lua config file.
Sample housing_sources.Lua file:
return {
{
name = "Collectible 0-H",
filter = function(item)
return (item.Collectible() and item.Stackable() and (item.Name():match("^[A-H].*") or item.Name():match("^[0-9].*")) ~= nil
)
end,
},
{
name = "Collectible I-R",
filter = function(item)
return (item.Collectible() and item.Stackable() and item.Name():match("^[I-R].*") ~= nil
)
end,
},
{
name = "Collectible S-Z",
filter = function(item)
return (item.Collectible() and item.Stackable() and item.Name():match("^[S-Z].*") ~= nil
)
end,
},
{
name = "TOB Armor",
filter = function(item)
return (item.Name():find("Obscured") ~= nil and item.Name():find("Enthralled") ~= nil)
or item.Name():find("Nascent") ~= nil
end,
},
}