/lua run mission_finalfugue
The script only requires run on the main tank/main assist
Precursor:
* For 1+ meleeing characters, set up two bandolier slots
- "stun" -> Equips a weapon with a stunning component. See other thread for details
- "standard" -> Normal combat for that mission
Setup:
* Group must be either in Laurion Inn, or already in Pal`Lomen mission zone
* Script should properly handle being initiated at any point before or during the mission.
Execution:
Options:
GroupCommand
- "bcga", "dcga", or whatever group command you use
MoveGroupToQuestZone
- If run and group not in zone, will issue travelto command
KillArchers
- If true, will run to kill archers before engaging with the boss
- Only really useful to complete the "Plucked" achievement
StunBandolierName
- Name of stun Bandolier for any who have set up
RegularBandolierName
- Name of non-Stun bandolier for any. Must all be the same.
For kills, script moves to, targets, and /attack's mobs.
I have only tested with CWTN/Sic Tank mode, but should work with KA or others set up similarly.
Should be restartable at any point up through the final boss fight, and know where it is at.
At this time it's pretty stripped down so some odd-seeming behavior happens and optimizations are needed. Mainly on the moving and waiting for each of the final 5 bosses.
Issues:
* One time script skipped initial Hex 'til last. Worked but caused more running-around
* There's more /nav than necessary
* Needs cleaned-up logic when running to final hunter phase
* Hunter phase doesn't grab agro, by default.
- May lose an ally at this point
The script only requires run on the main tank/main assist
Precursor:
* For 1+ meleeing characters, set up two bandolier slots
- "stun" -> Equips a weapon with a stunning component. See other thread for details
- "standard" -> Normal combat for that mission
Setup:
* Group must be either in Laurion Inn, or already in Pal`Lomen mission zone
* Script should properly handle being initiated at any point before or during the mission.
Execution:
- If MT/MA is in Laurion Inn
- If Quest is not requested
- Char will run to Shalowain and request task
- Script will pause 25 second then instruct group into Pal`Lomen
- If Quest is not requested
- If MT/MA is in Pal`Lomen mission zone
- Script will wait until all group members are in zone as well
- Script will begin/continue the mission
Options:
GroupCommand
- "bcga", "dcga", or whatever group command you use
MoveGroupToQuestZone
- If run and group not in zone, will issue travelto command
KillArchers
- If true, will run to kill archers before engaging with the boss
- Only really useful to complete the "Plucked" achievement
StunBandolierName
- Name of stun Bandolier for any who have set up
RegularBandolierName
- Name of non-Stun bandolier for any. Must all be the same.
For kills, script moves to, targets, and /attack's mobs.
I have only tested with CWTN/Sic Tank mode, but should work with KA or others set up similarly.
Should be restartable at any point up through the final boss fight, and know where it is at.
At this time it's pretty stripped down so some odd-seeming behavior happens and optimizations are needed. Mainly on the moving and waiting for each of the final 5 bosses.
Issues:
* One time script skipped initial Hex 'til last. Worked but caused more running-around
* There's more /nav than necessary
* Needs cleaned-up logic when running to final hunter phase
* Hunter phase doesn't grab agro, by default.
- May lose an ally at this point
To disable the archer chase - open up the config for your character: config\mission_finalfugue_{charname}.inni
[general]
KillArchers=false