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MMM Key Clicker 1

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Other Authors
Original by Dewey2461 from old MQ2 Forums, updated by me
Server Type
🏢 Live TLP
Configs the MMM key for you.

Have key in inventory slot. Be in first person in front of the door. Type /mac mmmkey

It's old, and I didn't update all of it to be more efficient, but it works.

INI:
|--------------------------------------------------------------------------------
|
| File mmmkey.mac
|
| Author: Dewey2461
|
| Release: Dec 28th 2007
|
| Fixed: 12/9/2022 by Dr00d69 aka ChicagoMedic to work with modern EQ
| Thanks Dewey
|
| Purpose : As part of the Meldrath's Majestic Mansion key process you get a
|    Clockwork Key which must be configured by each person.
|
|    To do this you put your key in one of your primary slots (ie clicky)
|    and press 'U' at the entrance to MMM and get a message like:
|
|    There are 5 teeth placed incorrectly with ...
|
|    You then get to play a guessing game which involves clicking the key
|    to insert and remove teeth, pausing 2sec to move to next tooth then
|    clicking once to chance or twice to keep the same.
|
|    I'm not sure which was worse, writing this or doing it by hand ...
|
|--------------------------------------------------------------------------------
|
|  USAGE : Place your Clockwork key in your inventory NOT in a bag.
|          Stand in front of the MMM door.
|          /mac 3mkey
|          Go get a coffee .
|
|--------------------------------------------------------------------------------


#event KeyCombo "There are #1# teeth placed incorrectly with #*#"
#event KeyCombo "There is #1# tooth placed incorrectly with #*#"
#event ToothIns "Tooth #1# Inserted."
#event ToothDel "Tooth #1# Removed."

sub Main
    /declare key string outer Clockwork Key
    /declare keyPos  int outer 0
    /declare keyGood int outer 0
    /declare keySlot int outer

    /declare keyLastPlaced int outer
    /declare keyCurrPlaced int outer
   

    /declare checkDoor int outer 0
    /declare checkTooth int outer 0
    /declare checkTimer timer outer
   
    /declare i int outer

    /if (!${FindItem[${key}].ID}) {
        /echo ${key} not found so exiting ...
        /return
    }

    /varset keySlot ${FindItem[${key}].InvSlot}
   
    /if (${keySlot} < 23 || ${keySlot} > 30) {
        /echo Move key from bag to open inventory slot and run again
        /return
    }

    /doevents
    /doevents

    /call CheckDoor

    /echo Starting key configuration -- Please stand by.



    :TestNextKey
    |-- At this point we just press use and got number.
    |-- So need to cycle to next keyPos

    /echo -----------------------------------------------------------------------
    /echo keyPos = ${keyPos} | Last = ${keyLastPlaced} | Curr = ${keyCurrPlaced}

    |-- This loop keeps all teeth we have flipped the same

    /varcalc keyGood ${keyPos}-1
    /if (${keyGood}>0) {
        /for i 1 to ${keyGood}
            /call ToggleTooth
            /call ToggleTooth
            /delay 6s
        /next i
    }

    /echo |-- Was the last one correct change?

    /if (${keyLastPlaced}==0) {
        /echo first time so don't know.
        /echo last = ${keyLastPlaced}
    } else /if (${keyCurrPlaced} >= ${keyLastPlaced}) {
        /echo Got worse so reset tooth ${keyPos} back
        /call ToggleTooth
        /doevents
        /delay 4s
    } else {
        /echo Got better or same so leave tooth ${keyPos} same
        /call ToggleTooth
        /call ToggleTooth
        /doevents
        /delay 4s
    }
    /doevents
    /echo Set next tooth
    /call ToggleTooth
    /doevents

    /varcal keyPos ${keyPos}+1
    /varset keyLastPlaced ${keyCurrPlaced}

    /delay 6s
    /call CheckDoor
    /goto :TestNextKey



/return


sub CheckDoor
    /varset checkTimer 3s  
    /varset checkDoor 0

    /echo Using Door
    /keypress use

    :CheckDoorInRange
        /doevents
        /if (!${checkDoor} && !${checkTimer}) {
            /echo Must be in front of the door to configure key.-- Exiting.
            /end
        }
    /if (!${checkDoor})    /goto :CheckDoorInRange
/return


sub ToggleTooth
    /varset checkTimer 2s  
    /varset checkTooth 0

    /echo Clicking tooth
    /useitem "clockwork key"

    :CheckToothInRange
        /doevents
        /if (!${checkTooth} && !${checkTimer}) {
            /echo No tooth response in 2s -- Exiting.
            /end
        }

    /if (!${checkTooth})    /goto :CheckToothInRange
/return




sub Event_KeyCombo(string line, string numWrong)
    /echo There are ${numWrong} teeth placed inncorrectly
    /varset keyCurrPlaced ${numWrong}
    /varset checkDoor 1
/return

sub Event_ToothIns(string line, string numTooth)
    /echo Tooth ${numTooth} inserted.
    /varset checkTooth 1
/return

sub Event_ToothDel(string line, string numTooth)
    /echo Tooth ${numTooth} removed.
    /varset checkTooth 1
/return
Author
dr00d69
First release
Last update
Rating
4.00 star(s) 1 ratings

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Latest reviews

This is perhaps a bit dated in that it required standing very close to the door and having the key in a main inventory slot (and not just any inventory slot, I had to move it around until it worked, and no, I do not have any extra inventory slots from perks). But it did the job with no effort from me and I was very impressed to find an easy working automation for such an old but still tedious task. Thanks for keeping this working!
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