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The navmesh compatibility version has changed in this release. MQ2Nav is backwards compatible, so meshes do not need to be re-made. Conversion is optional, but recommended to improve performance and memory usage. New MQ2Nav can load old meshes. Old MQ2Nav cannot load new meshes generated with this version.
Highlights
Features
- Previous versions of MQ2Nav had an issue when loading navmesh files that caused it to rapidly reallocate a buffer as it was decompressing the zone file. This release makes some changes to the navmesh file format to avoid the need for these allocations and reduce the number of out-of-memory errors.
- Meshes can be updated by saving in the meshgen or using meshtool (see below)
- New command line tool introduced: meshtool.exe
- Updated fingerprints for latest EverQuest build (6/9/2020) (#103).
Improvements
- Add command line tool for managing navmesh files. The tool provides a way to update navmesh from the command line. (#109)
- Running meshtool.exe convert <filename> will convert the specified file to the latest version of the mesh.
Bug Fixes
- Display Mesh version number in new Info panel in MeshGen (#106)
- Catch out of memory errors when trying to load a navmesh file and display an error (#105).
- Add option to toggle the bounding box that is drawn around the door target (#98)
- Added an ini setting "RenderDoorTarget" as well as a setting in the nav ui.
Other Changes
- Fix bad memory usage when loading a navmesh file. (#102)
- Fix crash that could occur when shutting down EverQuest without unloading (#85)
- Fix "Could not locate X" error when navigation cross a zone boundary. (#100)
- Add decompressed data size to navmesh header. (#102)
- This change breaks compatibility with older meshes, thus a new navmesh file format is created (v5).
- This version of MQ2Nav can load both v4 and v5 meshes.
- v4 meshes will require the plugin to pre-comput the decompressed navmesh size, while v5 have the size in the file already.
- Add navmesh header size to navmesh file format (#104)
- This change is to provide forwards compatibility in the future.
- Project files updated to VS 2019 (#107)
- Dependencies updated: (#108)
- spdlog to 1.6.1
- fmt to 6.2.1
- boost to 1.72.0
1.3.2
This is a minor release of MQ2Nav
Features
Bug Fixes
- Add ${Navigation.Velocity} which returns the user's current velocity as an int (#91)
- Add ${Navigation.Setting[<key>] to read the value of ini settings. (#93)
- Add /nav ini <key> <value> to set ini settings. Changing settings this way take immediate effect. For example, to disable auto door opener from a command, use /nav ini OpenDoors off (#93)
1.3.1
This is a minor release of MQ2Nav
Features
Add option facing=backward to your nav command to follow the path with your character moving backwards along the path instead of forward
- @dewey2461: Add Feature to allow option of facing backward while moving (#84)
Bug Fixes
1.3.0 update 1
This is a minor update to the 1.3.0 release of MQ2Nav
Bug Fixes