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Paladin - Level 10 - Maximum Effort!

Class
Paladin
Level
10
Conditions
  1. Yes
Purpose
Group
Server Type
🏢 Live
Did you read the instructions?
  1. Yup
Notes

Basic Paladin, with some condition functionality that can be extended as it levels.
The intention is to make the configuration as good as it can possibly be within the KissAssist framework.

Burn section is set for burn on demand. The command /burn is required to trigger it.
Intensity of the Resolute has a cool down period of 20 hours.
The command /dgge /burn will trigger burn for the group (Dannet).

If you see any obvious errors, or additional abilities / features / conditions that can be added, please post below.

INI:
[General]
KissAssistVer=12.002
CharInfo=Paladin|10|FREE

Role=Tank

CampRadius=60
CampRadiusExceed=400
ReturnToCamp=0
ChaseAssist=0
ChaseDistance=25
CampfireOn=0

MedOn=1
MedStart=80
MedStop=100
MedCombat=0

RezAcceptOn=1|10
AcceptInvitesOn=1
GroupWatchOn=1|20
GroupWatchCheck=Cond12
CorpseRecoveryOn=1

EQBCOn=0
DanNetOn=1

ScatterOn=1
LOSBeforeCombat=1

[Buffs]
BuffsOn=1
BuffsSize=5
## ------ Auras - placeholder ------ ##
Buffs1=NULL
## ------ Beginner Buffs ------ ##
Buffs2=command:/useitem Worn Totem|Dual|Blessing of Swiftness|Cond13
## ------ Bandolier - Return to Sword and Board ----- ##
Buffs3=Command:/bandolier activate Deflection|Cond8
## ------ Group Buffs ------ ##
Buffs4=Courage|Cond14
## ------ Click off the Free to play nag popup ------ ##
Buffs5=command:/notify AlertWnd ALW_Dismiss_Button leftmouseup
RebuffOn=1
CheckBuffsTimer=10

[Melee]
AssistAt=95
MeleeOn=1
FaceMobOn=3
MeleeDistance=60
StickHow=MoveBack 50% loose
AutoFireOn=0
UseMQ2Melee=0
TargetSwitchingOn=1

[DPS]
DPSOn=1
DPSSize=5
DPSSkip=20
DPSInterval=2
## ----- Bandolier - Need to have setup on your toon settings named "2Hander" and "Deflection" ----- ##
DPS1=Command:/bandolier activate 2Hander|100|Cond10
DPS2=Command:/bandolier activate Deflection|100|Cond11
## ------ Self Buffs ------ ##
DPS3=Yaulp|99|Cond15
## ------ Combat Skills / Discs ------ ##
DPS4=Bash|98|Cond9
DPS5=Cease|85

[Aggro]
AggroOn=1
AggroSize=2
Aggro1=Taunt|100|<
Aggro2=Flash of Light|50|<<

[Burn]
BurnAllNamed=0
UseTribute=0
BurnSize=1
Burn1=Intensity of the Resolute

[Pull]
PullWith=Simple Defiant Bow|CLASS 2 Ceramic Point Arrow
PullMeleeStick=0
MaxRadius=350
MaxZRange=50
UseWayPointZ=0
PullWait=5
PullRadiusToUse=90
PullRoleToggle=1
ChainPull=1
ChainPullHP=80
PullPause=30|2|Cond12
PullLevel=0|0
PullArcWidth=0
PullOnReturn=1

[Heals]
HealsOn=2
HealsSize=2
Heals1=Lay On Hands|15|Me
Heals2=Minor Healing|10|Me
AutoRezOn=0

[Cures]
CuresOn=2
CuresSize=1
Cures1=Cure Poison|Poison

[KConditions]
ConOn=1
CondSize=15
## ------ Basic ------ ##
Cond1=TRUE
Cond2=FALSE
## ------ Target Properties (placeholder) ------ ##
Cond3=${Target.Body.Name.Equal[Undead]}
Cond4=${Target.ConColor.Equal[White]} || ${Target.ConColor.Equal[Yellow]} || ${Target.ConColor.Equal[Red]}
Cond5=${Target.Named} && (${Target.ConColor.Equal[Yellow]} || ${Target.ConColor.Equal[Red]})
Cond6=${Me.GroupAssistTarget.Named}
Cond7=${Target.Named}
## ------ Bandolier  ------ ##
Cond8=!(${Me.Inventory[13].Type.Equal[1H Slashing]} || ${Me.Inventory[13].Type.Equal[1H Blunt]} || ${Me.Inventory[13].Type.Equal[Piercing]})
Cond9=${Me.Inventory[14].Type.Equal[Shield]}
#  Activate Two Hander DPS
Cond10=!(${Me.Inventory[13].Type.Equal[2H Slashing]} || ${Me.Inventory[13].Type.Equal[2H Blunt]} || ${Me.Inventory[13].Type.Equal[2H Piercing]}) && ${SpawnCount[npc radius 100 zradius 30]} < 3 && ${Me.PctHPs} > 75 && ${Me.XTarget} < 3 && !${Target.ConColor.Equal[Red]}  && !${Me.Buff[Resurrection Sickness].ID} && !${Me.Buff[Revival Sickness].ID}
#  Activate One Hander Defense
Cond11=(!(${Me.Inventory[13].Type.Equal[1H Slashing]} || ${Me.Inventory[13].Type.Equal[1H Blunt]} || ${Me.Inventory[13].Type.Equal[Piercing]})) && ${SpawnCount[npc radius 100 zradius 30]} > 3 && ${Me.XTarget} > 3 ||  ${Target.ConColor.Equal[Red]} && ${Me.PctHPs} < 50 || ${Me.Buff[Resurrection Sickness].ID} || ${Me.Buff[Revival Sickness].ID}
## ----- Groupwatch and PullPause  ----- ##
Cond12=${Me.Snared} || ${Group.AnyoneMissing} || ${Me.Buff[${Spell[Resurrection Sickness].RankName}].ID} || ${Me.Buff[Revival Sickness].ID}
## ----- Buff Stacking ----- ##
Cond13=!${Me.Buff[Blessing of Swiftness].ID} && ${Spell[Blessing of Swiftness].Stacks}
Cond14=!${Target.Buff[Courage].ID} && ${Spell[Courage].StacksTarget}
## ----- Combat  ----- ##
Cond15=!${Me.Sitting} || !${Me.Mount.ID}

[SpellSet]
LoadSpellSet=2

[Spells]
Gem1=Cease
Gem2=Flash of Light
Gem3=NULL
Gem4=NULL
Gem5=Cure Poison
Gem6=Yaulp
Gem7=Minor Healing
Gem8=NULL
Author
Naturesong
First release
Last update
Rating
0.00 star(s) 0 ratings

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