Notes
Basic Paladin, with some condition functionality that can be extended as it levels.
The intention is to make the configuration as good as it can possibly be within the KissAssist framework.
Heals and Cures are set for self only.
Burn section is set for burn on demand. The command
Intensity of the Resolute has a cool down period of 20 hours.
The command
You will need to set up 3 Bandolier Settings
You are using Dannet instead of EQBC. Adjust the
That you have the Worn Totem from Glooming Deep.
You have already memorised all relevant spells for your level.
Your Bow and Arrows are Simple Defiant Bow and CLASS 2 Ceramic Point Arrow. Adjust the
If you see any obvious errors, or additional abilities / features / conditions that can be added, please post below.
Warning
Incorrect stacking is being returned on EQ Live as at feb 2023 which can result in some low level buffs trying to cast over higher level buffs.
Edit: Corrected Cond12; relates to
Basic Paladin, with some condition functionality that can be extended as it levels.
The intention is to make the configuration as good as it can possibly be within the KissAssist framework.
Heals and Cures are set for self only.
Burn section is set for burn on demand. The command
/burn
is required to trigger it.Intensity of the Resolute has a cool down period of 20 hours.
The command
/dgge /burn
will trigger burn for the group (Dannet).You will need to set up 3 Bandolier Settings
- "2Hander" - best 2 Hander for DPS
- "Deflection" - Sword and Board for damage mitigation
- "UndeadDeflect" - Undead set; Summoned: Hammer of Wrath and shield. The hammer is summoned automatically if not found in your inventory.
You are using Dannet instead of EQBC. Adjust the
EQBCOn
and DanNetOn
to your preference.That you have the Worn Totem from Glooming Deep.
You have already memorised all relevant spells for your level.
Your Bow and Arrows are Simple Defiant Bow and CLASS 2 Ceramic Point Arrow. Adjust the
PullWith
setting if you have different equipment equipped.If you see any obvious errors, or additional abilities / features / conditions that can be added, please post below.
Warning
Incorrect stacking is being returned on EQ Live as at feb 2023 which can result in some low level buffs trying to cast over higher level buffs.
Edit: Corrected Cond12; relates to
GroupWatchCheck
and PullPause
.
INI:
[General]
KissAssistVer=12.002
CharInfo=Paladin|20|FREE
Role=Tank
CampRadius=60
CampRadiusExceed=400
ReturnToCamp=0
ChaseAssist=0
ChaseDistance=25
CampfireOn=0
MedOn=1
MedStart=80
MedStop=100
MedCombat=0
RezAcceptOn=1|10
AcceptInvitesOn=1
GroupWatchOn=2|20
GroupWatchCheck=Cond12
CorpseRecoveryOn=1
EQBCOn=0
DanNetOn=1
ScatterOn=1
LOSBeforeCombat=1
[Buffs]
BuffsOn=1
BuffsSize=7
## ------ Auras - placeholder ------ ##
Buffs1=NULL
## ------ Beginner Buffs ------ ##
Buffs2=command:/useitem Worn Totem|Dual|Blessing of Swiftness|Cond15
## ------ Click off the Free to play nag popup ------ ##
Buffs3=command:/notify AlertWnd ALW_Dismiss_Button leftmouseup
## ------ Group Buffs ------ ##
Buffs4=Center|Cond13
Buffs5=Holy Armor|Cond14
## ------ Miscellaneous ------ ##
Buffs6=Hammer of Wrath|Summon|Summoned: Hammer of Wrath|1|Cond16
## ------ Bandolier - Return to Sword and Board ----- ##
Buffs7=Command:/bandolier activate Deflection|Cond8
RebuffOn=1
CheckBuffsTimer=10
[Melee]
AssistAt=98
MeleeOn=1
FaceMobOn=3
MeleeDistance=60
StickHow=delaystrafe moveback 40% loose uw
AutoFireOn=0
UseMQ2Melee=0
TargetSwitchingOn=1
[DPS]
DPSOn=1
DPSSize=8
DPSSkip=20
DPSInterval=2
## ----- Bandolier - 3 Settings Required."2Hander", "Deflection", and "UndeadDeflect" ----- ##
# ----- "UndeadDeflect" must have the Paladins summoned Bane Dmg vs Undead weapon equipped ----- #
DPS1=Command:/bandolier activate 2Hander|100|Cond10
DPS2=Command:/bandolier activate Deflection|100|Cond11
DPS3=Command:/bandolier activate UndeadDeflect|100|Cond3
## ------ Self Buffs ------ ##
DPS4=Yaulp|99|Cond17
## ------ Combat Skills / Discs ------ ##
DPS5=Bash|98|Cond9
DPS6=Disarm|98|Mash
DPS7=Ward Undead|90|Cond3
DPS8=Desist|85
[Aggro]
AggroOn=1
AggroSize=2
Aggro1=Taunt|100|<
Aggro2=Desist|75|<<
[Burn]
BurnAllNamed=0
UseTribute=0
BurnSize=1
Burn1=Intensity of the Resolute
[Pull]
PullWith=Simple Defiant Bow|CLASS 2 Ceramic Point Arrow
PullMeleeStick=0
MaxRadius=350
MaxZRange=50
UseWayPointZ=0
PullWait=5
PullRadiusToUse=90
PullRoleToggle=1
ChainPull=1
ChainPullHP=80
PullPause=30|2|Cond12
PullLevel=0|0
PullArcWidth=0
PullOnReturn=1
[Heals]
HealsOn=1
HealsSize=2
Heals1=Lay On Hands|15|Me
Heals2=Light Healing|10|Me
AutoRezOn=0
[Cures]
CuresOn=2
CuresSize=3
Cures1=Cure Poison|Poison
Cures2=Cure Disease|Disease
Cures3=Cure Minor Curse|Curse
[KConditions]
ConOn=1
CondSize=17
## ------ Basic ------ ##
Cond1=TRUE
Cond2=FALSE
## ------ Target Properties (placeholder) ------ ##
Cond3=${Target.Body.Name.Equal[Undead]}
Cond4=${Target.ConColor.Equal[White]} || ${Target.ConColor.Equal[Yellow]} || ${Target.ConColor.Equal[Red]}
Cond5=${Target.Named} && (${Target.ConColor.Equal[Yellow]} || ${Target.ConColor.Equal[Red]})
Cond6=${Me.GroupAssistTarget.Named}
Cond7=${Target.Named}
## ------ Bandolier ------ ##
Cond8=!(${Me.Inventory[13].Type.Equal[1H Slashing]} || ${Me.Inventory[13].Type.Equal[1H Blunt]} || ${Me.Inventory[13].Type.Equal[Piercing]})
Cond9=${Me.Inventory[14].Type.Equal[Shield]}
# Activate Two Hander DPS
Cond10=!(${Me.Inventory[13].Type.Equal[2H Slashing]} || ${Me.Inventory[13].Type.Equal[2H Blunt]} || ${Me.Inventory[13].Type.Equal[2H Piercing]}) && ${SpawnCount[npc radius 100 zradius 30]} < 3 && ${Me.PctHPs} > 75 && ${Me.XTarget} < 3 && !${Target.ConColor.Equal[Red]} && !${Me.Buff[Resurrection Sickness].ID} && !${Me.Buff[Revival Sickness].ID} && ${Target.Body.Name.NotEqual[Undead]}
# Activate One Hander Defense
Cond11=(!(${Me.Inventory[13].Type.Equal[1H Slashing]} || ${Me.Inventory[13].Type.Equal[1H Blunt]} || ${Me.Inventory[13].Type.Equal[Piercing]})) && ${SpawnCount[npc radius 100 zradius 30]} > 3 && (${Me.XTarget} > 3 || ${Target.ConColor.Equal[Red]} && ${Me.PctHPs} < 50 || ${Me.Buff[Resurrection Sickness].ID} || ${Me.Buff[Revival Sickness].ID}) && ${Target.Body.Name.NotEqual[Undead]}
## ----- Groupwatch and PullPause ----- ##
Cond12=${Me.Snared} || ${Group.AnyoneMissing} || ${Me.Buff[Resurrection Sickness]].ID} || ${Me.Buff[Revival Sickness].ID}
## ------ Buff Stacking ------ ##
# ------ Group Buffs ------ #
Cond13=!${Target.Buff[Center].ID} && ${Spell[Center].StacksTarget}
; Holy Armor and Scale Skin have the same stats and can overwrite each other - Also have to explicity match Holy Armor string.
Cond14=!(${Target.Buff[Holy Armor].ID} || ${Target.Buff[Scale Skin].ID}) && ${Spell[Holy Armor].StacksTarget}
; Cond14=${Spell[Holy Armor].StacksTarget}
# ------ Self Buffs ------ #
Cond15=!${Me.Buff[Blessing of Swiftness].ID} && ${Spell[Blessing of Swiftness].Stacks}
Cond16=${FindItemCount[=Summoned: Hammer of Wrath]}<1
## ----- Combat ----- ##
Cond17=!${Me.Sitting} || !${Me.Mount.ID}
[SpellSet]
LoadSpellSet=2
[Spells]
Gem1=Desist
Gem2=Ward Undead
Gem3=Flash of Light
Gem4=Cure Disease
Gem5=Cure Poison
Gem6=Yaulp
Gem7=Light Healing
Gem8=Lull