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Paladin - Level 35 - Maximum Effort!

Class
Paladin
Level
35
Conditions
  1. Yes
Purpose
Group
Server Type
🏢 Live
Did you read the instructions?
  1. Yup
Notes
Basic Paladin, with some condition functionality that can be extended as it levels.
The intention is to make the configuration as good as it can possibly be within the KissAssist framework.

Heals and Cures are set for self only.
Burn section is set for burn on demand. The command /burn is required to trigger it.
Intensity of the Resolute has a cool down period of 20 hours.
The command /dgge /burn will trigger burn for the group (Dannet).
You will need to set up 3 Bandolier Settings
  1. "2Hander" - best 2 Hander for DPS
  2. "Deflection" - Sword and Board for damage mitigation
  3. "UndeadDeflect" - Undead set; Summoned: Hammer of Striking and shield. The hammer is summoned automatically if not found in your inventory.
RezAccept is now set to 20%, as this paladin is the only rezzer in the group. Heals set to members of group.
The Shaman in group now makes potions, so Distillate of Skinspikes VI potion is included. It'll only try to cast if you have some in your inventory, and it stacks.
This toon is now at a level where it can use higher levels of skinspikes, but these require dropped tradeskill items I don't have, so staying with the Distillate of Skinspikes VI for now.

You'll be running out of Buff slots about now, particularly if you are grouped with a shaman. You may want to comment out some or all of the resist buffs. I've added a condition to the self buffs to check if there's a buff slot prior to casting.

Assumptions
You are using Dannet instead of EQBC. Adjust the EQBCOn and DanNetOn to your preference.
That you have the Worn Totem from Glooming Deep.
You have already memorised all relevant spells for your level.
Your Bow and Arrows are Simple Defiant Bow and CLASS 2 Ceramic Point Arrow. Adjust the PullWith setting if you have different equipment equipped.

If you see any obvious errors, or additional abilities / features / conditions that can be added, please post below.

Warning
Incorrect stacking is being returned on EQ Live as at feb 2023 which can result in some low level buffs trying to cast over higher level buffs.

Edit: Corrected Cond12; relates to
GroupWatchCheck and PullPause.

INI:
[General]
KissAssistVer=12.002
CharInfo=Paladin|35|FREE

Role=Tank

CampRadius=60
CampRadiusExceed=400
ReturnToCamp=0
ChaseAssist=0
ChaseDistance=25
CampfireOn=0

MedOn=1
MedStart=80
MedStop=100
MedCombat=0

RezAcceptOn=1|20
AcceptInvitesOn=1
GroupWatchOn=2|20
GroupWatchCheck=Cond12
CorpseRecoveryOn=1

EQBCOn=0
DanNetOn=1

ScatterOn=1
LOSBeforeCombat=1

[Buffs]
BuffsOn=1
BuffsSize=13
## ------ Auras - placeholder ------ ##
Buffs1=NULL
## ------ Beginner Buffs ------ ##
Buffs2=command:/useitem Worn Totem|Dual|Blessing of Swiftness|Cond20
## ------ Click off the Free to play nag popup ------ ##
Buffs3=command:/notify AlertWnd ALW_Dismiss_Button leftmouseup
## ------ Bandolier - Return to Sword and Board ----- ##
Buffs4=Command:/bandolier activate Deflection|Cond8
## ------ Group Buffs ------ ##
# -- AC / HP -- #
Buffs5=Center|Cond13
Buffs6=Symbol of Ryltan|Cond14
Buffs7=Divine Vigor|Cond15
Buffs8=Spirit Armor|Cond16
# -- Resists -- #
Buffs9=Endure Poison|Cond17
Buffs10=Endure Magic|Cond18
## ------ Self Buffs ------ ##
Buffs11=Instrument of Nife|Cond19
## ------ Miscellaneous ------ ##
Buffs12=Hammer of Striking|Summon|Summoned: Hammer of Striking|1|Cond21
# -- Potions -- #
Buffs13=Distillate of Skinspikes VI|Dual|Distillate of Skinspikes|Cond23
RebuffOn=1
CheckBuffsTimer=10

[Melee]
AssistAt=100
MeleeOn=1
FaceMobOn=3
MeleeDistance=60
StickHow=moveback 5% loose
AutoFireOn=0
UseMQ2Melee=0
TargetSwitchingOn=1

[DPS]
DPSOn=1
DPSSize=8
DPSSkip=20
DPSInterval=2
## ----- Bandolier - 3 Settings Required."2Hander", "Deflection", and "UndeadDeflect" ----- ##
# ----- "UndeadDeflect" must have the Paladins summoned Bane Dmg vs Undead weapon equipped ----- #
DPS1=Command:/bandolier activate 2Hander|100|Cond10
DPS2=Command:/bandolier activate Deflection|100|Cond11
DPS3=Command:/bandolier activate UndeadDeflect|100|Cond3
## ------ Self Buffs ------ ##
DPS4=Yaulp|99|Me|Cond22
## ------ Combat Skills / Discs ------ ##
DPS5=Bash|98|Cond9
DPS6=Disarm|97|Mash
DPS7=Expulse Undead|90|Cond3
DPS8=Stun|75

[Aggro]
AggroOn=1
AggroSize=2
Aggro1=Taunt|100|<
Aggro2=Stun|75|<<

[Burn]
BurnAllNamed=0
UseTribute=0
BurnSize=1
Burn1=Intensity of the Resolute

[Pull]
PullWith=Simple Defiant Bow|CLASS 2 Ceramic Point Arrow
PullMeleeStick=0
MaxRadius=350
MaxZRange=50
UseWayPointZ=0
PullWait=5
PullRadiusToUse=90
PullRoleToggle=1
ChainPull=1
ChainPullHP=80
PullPause=30|2|Cond12
PullLevel=0|0
PullArcWidth=0
PullOnReturn=1

[Heals]
HealsOn=2
HealsSize=2
HealsSize=3
Heals1=Lay On Hands|15|Me
Heals2=Healing|10|Me
Heals3=Reparation|0|rezooc
AutoRezOn=0

[Cures]
CuresOn=2
CuresSize=3
Cures1=Counteract Poison|Poison
Cures2=Cure Disease|Disease
Cures3=Remove Lesser Curse|Curse

[KConditions]
ConOn=1
CondSize=23
## ------ Basic ------ ##
Cond1=TRUE
Cond2=FALSE
## ------ Target Properties (placeholder) ------ ##
Cond3=${Target.Body.Name.Equal[Undead]}
Cond4=${Target.ConColor.Equal[White]} || ${Target.ConColor.Equal[Yellow]} || ${Target.ConColor.Equal[Red]}
Cond5=${Target.Named} && (${Target.ConColor.Equal[Yellow]} || ${Target.ConColor.Equal[Red]})
Cond6=${Me.GroupAssistTarget.Named}
Cond7=${Target.Named}
## ------ Bandolier  ------ ##
Cond8=!(${Me.Inventory[13].Type.Equal[1H Slashing]} || ${Me.Inventory[13].Type.Equal[1H Blunt]} || ${Me.Inventory[13].Type.Equal[Piercing]})
Cond9=${Me.Inventory[14].Type.Equal[Shield]}
#  Activate Two Hander DPS
Cond10=!(${Me.Inventory[13].Type.Equal[2H Slashing]} || ${Me.Inventory[13].Type.Equal[2H Blunt]} || ${Me.Inventory[13].Type.Equal[2H Piercing]}) && ${SpawnCount[npc radius 100 zradius 30]} < 3 && ${Me.PctHPs} > 75 && ${Me.XTarget} < 3 && !${Target.ConColor.Equal[Red]}  && !${Me.Buff[Resurrection Sickness].ID} && !${Me.Buff[Revival Sickness].ID} && !${Target.Body.Name.Equal[Undead]}
#  Activate One Hander Defense
Cond11=!(${Me.Inventory[13].Type.Equal[1H Slashing]} || ${Me.Inventory[13].Type.Equal[1H Blunt]} || ${Me.Inventory[13].Type.Equal[Piercing]}) && (${SpawnCount[npc radius 100 zradius 30]} > 3 && ${Me.XTarget} > 3) || ${Target.ConColor.Equal[Red]} || ${Me.PctHPs} < 50 || (${Me.Buff[Resurrection Sickness].ID} || ${Me.Buff[Revival Sickness].ID}) && !${Target.Body.Name.Equal[Undead]}
## ----- Groupwatch and PullPause  ----- ##
Cond12=${Me.Snared} || ${Group.AnyoneMissing} || ${Me.Buff[Resurrection Sickness]].ID} || ${Me.Buff[Revival Sickness].ID}
## ------ Buff Stacking ------ ##
# ------ Group Buffs ------ #
Cond13=!${Target.Buff[Center].ID} && ${Spell[Center].StacksTarget}
Cond14=!${Target.Buff[Symbol of Ryltan].ID} && ${Spell[Symbol of Ryltan].StacksTarget}
Cond15=!${Me.Buff[Divine Vigor].ID} && ${Spell[Divine Vigor].Stacks} && ${Me.FreeBuffSlots} > 0
;   Spirit Armor and Protect are similar buffs and they will overwrite each other
Cond16=!(${Target.Buff[Spirit Armor].ID} || ${Target.Buff[Protect].ID}) && ${Spell[Spirit Armor].StacksTarget}
Cond17=!${Target.Buff[Endure Poison].ID} && ${Spell[Endure Poison].StacksTarget}
Cond18=!${Target.Buff[Endure Magic].ID} && ${Spell[Endure Magic].StacksTarget}
# ------ Self Buffs ------ #
Cond19=!${Me.Buff[Instrument of Nife].ID} && ${Spell[Instrument of Nife].Stacks} && ${Me.FreeBuffSlots} > 0
Cond20=!${Me.Buff[Blessing of Swiftness].ID} && ${Spell[Blessing of Swiftness].Stacks} && ${Me.FreeBuffSlots} > 0
Cond21=${FindItemCount[=Summoned: Hammer of Striking]}<1
## ----- Combat  ----- ##
Cond22=!${Me.Sitting} || !${Me.Mount.ID}
# ------ Potions ------ #
Cond23=${FindItemCount[=Distillate of Skinspikes VI]} > 0 && !${Me.Buff[Distillate of Skinspikes].ID} && ${Spell[Distillate of Skinspikes].Stacks} && ${Me.FreeBuffSlots} > 0

[SpellSet]
LoadSpellSet=2

[Spells]
Gem1=Stun
Gem2=Expulse Undead
Gem3=Cure Disease
Gem4=Counteract Poison
Gem5=Remove Lesser Curse
Gem6=Yaulp
Gem7=Healing
Gem8=Reparation
Author
Naturesong
First release
Last update
Rating
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