Notes
Basic Paladin, with some condition functionality that can be extended as it levels.
The intention is to make the configuration as good as it can possibly be within the KissAssist framework.
Burn section is set for burn on demand. The command
Intensity of the Resolute has a cool down period of 20 hours.
The command
If you see any obvious errors, or additional abilities / features / conditions that can be added, please post below.
Edit: Corrected Cond11; relates to
Basic Paladin, with some condition functionality that can be extended as it levels.
The intention is to make the configuration as good as it can possibly be within the KissAssist framework.
Burn section is set for burn on demand. The command
/burn
is required to trigger it.Intensity of the Resolute has a cool down period of 20 hours.
The command
/dgge /burn
will trigger burn for the group (Dannet).If you see any obvious errors, or additional abilities / features / conditions that can be added, please post below.
Edit: Corrected Cond11; relates to
GroupWatchCheck
and PullPause
.
INI:
[General]
KissAssistVer=12.002
CharInfo=Paladin|5|FREE
Role=Tank
MedOn=1
MedStart=80
MedStop=100
MedCombat=0
RezAcceptOn=1|10
AcceptInvitesOn=1
GroupWatchOn=1|20
GroupWatchCheck=Cond11
EQBCOn=0
DanNetOn=1
ScatterOn=1
LOSBeforeCombat=1
[Buffs]
BuffsOn=1
BuffsSize=4
## ------ Auras - placeholder ------ ##
Buffs1=NULL
## ------ Beginner Buffs ------ ##
Buffs2=command:/useitem Worn Totem|Dual|Blessing of Swiftness|Cond12
## ------ Bandolier - Return to Sword and Board ----- ##
Buffs3=Command:/bandolier activate Deflection|Cond8
## ------ Click off the Free to play nag popup ------ ##
Buffs4=command:/notify AlertWnd ALW_Dismiss_Button leftmouseup
RebuffOn=1
CheckBuffsTimer=10
[Melee]
AssistAt=95
MeleeOn=1
FaceMobOn=2
MeleeDistance=50
StickHow=MoveBack 50% loose
UseMQ2Melee=0
TargetSwitchingOn=1
[DPS]
DPSOn=1
DPSSize=2
DPSSkip=20
DPSInterval=2
## ----- Bandolier - Need to have bandolier settings on your toon named "2Hander" and "Deflection" ----- ##
DPS1=Command:/bandolier activate 2Hander|100|Cond9
DPS2=Command:/bandolier activate Deflection|100|Cond10
DebuffAllOn=0
[Aggro]
AggroOn=1
AggroSize=2
Aggro1=Taunt|100|<
Aggro2=Flash of Light|50|<<
[Burn]
BurnAllNamed=0
UseTribute=0
BurnSize=1
Burn1=Intensity of the Resolute
[Pull]
PullWith=Simple Defiant Bow|CLASS 2 Wood Hooked Arrow
PullMeleeStick=0
MaxRadius=350
MaxZRange=50
UseWayPointZ=0
PullWait=5
PullRadiusToUse=90
PullRoleToggle=1
ChainPull=0
ChainPullHP=40
PullPause=30|2|Cond11
PullLevel=0|0
PullArcWidth=0
PullOnReturn=1
[Heals]
HealsOn=1
HealsSize=1
Heals1=Lay On Hands|15|Me
AutoRezOn=0
[KConditions]
ConOn=1
CondSize=12
## ------ Basic ------ ##
Cond1=TRUE
Cond2=FALSE
## ------ Target Properties (placeholder) ------ ##
Cond3=${Target.Body.Name.Equal[Undead]}
Cond4=${Target.ConColor.Equal[White]} || ${Target.ConColor.Equal[Yellow]} || ${Target.ConColor.Equal[Red]}
Cond5=${Target.Named} && (${Target.ConColor.Equal[Yellow]} || ${Target.ConColor.Equal[Red]})
Cond6=${Me.GroupAssistTarget.Named}
Cond7=${Target.Named}
## ------ Bandolier ------ ##
# Check if Sword and Board is equipped
Cond8=!(${Me.Inventory[14].Type.Equal[Shield]})
# Conditions to switch to 2 Hander
Cond9=${Me.Inventory[14].Type.Equal[Shield]} && ${SpawnCount[npc radius 100 zradius 30]} < 3 && ${Me.PctHPs} > 75 && ${Me.XTarget} < 3 && !${Target.ConColor.Equal[Red]} && !${Me.Buff[Resurrection Sickness].ID} && !${Me.Buff[Revival Sickness].ID}
# Conditions to switch to Sword and Board
Cond10=(!(${Me.Inventory[14].Type.Equal[Shield]})) && ${SpawnCount[npc radius 100 zradius 30]} > 3 && ${Me.XTarget} > 3 || ${Target.ConColor.Equal[Red]} && ${Me.PctHPs} < 50 || ${Me.Buff[Resurrection Sickness].ID} || ${Me.Buff[Revival Sickness].ID}
## ----- Groupwatch and PullPause ----- ##
Cond11=${Me.Snared} || ${Group.AnyoneMissing} || ${Me.Buff[Resurrection Sickness]].ID} || ${Me.Buff[Revival Sickness].ID}
## ----- Buff Stacking ----- ##
Cond12=!${Me.Buff[Blessing of Swiftness].ID} && ${Spell[Blessing of Swiftness].Stacks}
[SpellSet]
LoadSpellSet=2
[Spells]
Gem1=Flash of Light
Gem2=Salve
Gem3=Cure Poison
Gem4=NULL
Gem5=NULL
Gem6=NULL
Gem7=NULL
Gem8=NULL
- Version
- 0