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Removed the call for Spa.lua. That was a work in progress file for converting spell info. before the easier fix was found.
- Thanks aquietone and Knightly for the help on discord. We have spell inspect working on EMU. you can now right click on a targets buff and have it pop the spell display window.
[1.4] - 2024-02-15
Commits
(951267e) ~grimmier378Row count fix
fixed row count to account for increased padding for boarders.
(210f8b8) ~grimmier378Row count fix
fixed row count to account for increased padding for boarders.
(a14021d) ~grimmier378PR # [7](https://github.com/grimmier378/playertarg/pull/7): border to buff icons for buffs that you are the caster of. Cur…
(baef931) ~L CAdded border to buff icons for buffs that you are the caster of. Currently this border is hard coded in MQ code to be gray, pending a change by brainiac to be pushed to the main branch which will allow it to be modified by ImStyleCol.Border
Added a RectFilled over buffs with 18 or less seconds remaining. The alpha of this rectangle is modified to increase, or decrease (alternating) each time the targetBuffs function is ran. This will give buffs with a low remaining duration a pulsing effect.
Modified ItemSpacing of the buffs to be 2x2 instead of 0x0 to prevent overlap of the borders on icons.
Modified maxIconRows to take the extra width from the ItemSpacing into account, as well as added a math.floor() around the calculation to always cause the number of icons per row to round down and not cause buffs to be cut off or drawn where the user is unable to see them.
[1.3] - 2024-02-14
Commits
(bcbee16) ~grimmier378PR # [6](https://github.com/grimmier378/playertarg/pull/6): Added target Body Type.
* Changed Me.CleanName to Me.DisplayName as sometimes CleanName can return name_corpse and break things. Thanks for the heads up Derple.
* Added players Heading to the window.
(8bac2be) ~grimmier378V1.3
* Added target Body Type.
* Changed Me.CleanName to Me.DisplayName as sometimes cleanname can return name_corpse and break things.
* Added players Heading to the window.
[1.2] - 2024-02-11
Commits
(be64768) ~grimmier378PR # [5](https://github.com/grimmier378/playertarg/pull/5):
(55c2552) ~grimmier378V1.2
* Better handling for zoning. we now don't try and draw anything until we finish zoning. this should fix random crashes on zoning. where we were looking for data not yet ready.
[1.1] - 2024-02-10
Commits
(8d0e378) ~grimmier378PR # [4](https://github.com/grimmier378/playertarg/pull/4):
(9f2af97) ~grimmier378V1.1
* Removed the class from the top display.
* Added Player Information Tooltip to the Level text.
* Player Information Tooltip will show. Name, Level, Class, Current HP of Max HP, Cur MP of Max MP, Cur END, of Max END. the values are updated live.
* Bug fix, crash zoning.
[1.0] - 2024-02-10
Commits
(4048698) ~grimmier378V1.0_test:
* Made the window not scrollable.
* Made the target buffs section a child region that is scrollable.
* Tweaked some of the playerinfo sizing and scaling.
* Re-ordered the level and class text, would rather the class chop when the window is to small than the level.
* Added in logic check for zoning. would sometimes crash, typically when camping to char select.
[0.9] - 2024-02-09
Commits
(2cc529d) ~grimmier378PR # [3](https://github.com/grimmier378/playertarg/pull/3):
- V0.9_Test
(b86c081) ~grimmier378* Now clicking on Player info and bars will target yourself.
* Fixed an issue with spacing when you docked the window.
* Tweaked targets buff spacing, shouldn't have a large gap at the end when one should fit now.
* Added Icons for MA, , MT, and Combat State COMBAT.
* Combat State Icon is positioned over the flashing inCombat bar for a flashing boarder effect.
* slight tweak to the player info layout to fix chopping off the level.
[0.8] - 2024-02-09
Commits
(eae7212) ~grimmier378PR # [2](https://github.com/grimmier378/playertarg/pull/2):
(87da1eb) ~grimmier378V0.8_test:
* Added an icon for con color of target.
* Changed the color for the target distance to yellow.
* Converted the Player information to a table. With a column set aside for Icons.
* Converted Target Info to a table. helps preserve layout easier.