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[276] - 2024-08-02
Commits
(83ee122) ~RobbanEQDRU - Removed Nature's Boon from downtime rotation (#100)
Removed the AA Nature's Boon from downtime. Looks weird that it casts it when you start the Lua, even if everyone is full health and/or standing in safe places. 20min reuse. Its already in the Burn section.
[273] - 2024-08-02
Commits
(eb25353) ~AlgarDude
[272] - 2024-08-01
Commits
(ddcf41f) ~DerpleMQ2[BRD] speculative fix for some Canata's not being used
[271] - 2024-08-01
Commits
(f23aacb) ~AlgarDudeMAG / DRU updates (#98)
* MAG / DRU updates
[MAG] Added a function to handle autoinventory commands after item summons (to include a group command for modrods); disabled previous autoinventory function (slated for eventual removal).
[DRU] Fixed issue of spell table added for "Mana Mode" conflicting with original tables and causing spells not to be memorized.
[DRU] Made a pass of gem usage to try to closer align spells called in rotations and spells being memorized in Heal Mode.
* Update rgmercs_utils.lua
[utils] Spell that are being rememorized after the script uses the slot will no longer wait for the spell to be refreshed before proceeding with automation (as they are only being rememorized, they are not intended to be cast immediately, and thus we don't need to regularly wait for them when buffing).
[269] - 2024-07-31
Commits
(bd176c6) ~RobbanEQ
[267] - 2024-07-31
Commits
(3a1bf26) ~AlgarDudeCombat Rez Fix, Spell Scribe Fix (#96)
[utils] Automation will now immediately resume after receiving a rez.
[events] Spell scribing should now function when automation is active and "Stand When Done Medding" is checked. Some classes may still need to pause before scribing due to frequent autoinventory commands (Magician). The "Reload Spell Loadout" button in the Loadout section of your Class tab can be used to refresh your gems in this case.
[265] - 2024-07-31
Commits
(015dca3) ~RobbanEQ
[262] - 2024-07-31
Bug Fixes
- Import not honoring spells removed from sets. (#60)
(c1f11bf) ~Grimmier378* added option to import a complete custom config
if you comment out sections and try to import the config as a custom one, the commented out sections get ignored.
Added a flag to the config FullConfig = true/false
if the flag is present and true then replace the default config with the custom one. otherwise use the mergeTables function.
local _ClassConfig = {
_version = "1.0 Beta",
_author = "Derple",
['FullConfig'] = true,
* i think this works better.
i can just put the section in want into the custom config and it will replace the section
* this aught to do it.
tested and it does what i want.
my custom config is this for chanter section to test.
```
local mq = require('mq')
local RGMercUtils = require("utils.rgmercs_utils")
local _ClassConfig = {
_version = "1.0 Beta",
_author = "Grimmier",
['AbilitySets'] = {
['PetBuffSpell'] = {
---Pet Buff Spell * Var Name: PetBuffSpell string outer
-- "Speed of Margator",
-- "Speed of Vallon",
-- "Visions of Grandeur",
-- "Wondrous Rapidity",
-- "Aanya's Quickening",
-- "Swift Like the Wind",
-- "Celerity",
-- "Augmentation",
-- "Alacrity",
-- "Quickness",
-- "Infused Minion",
-- "Empowered Minion",
-- "Invigorated Minion",
--- Speed of the Brood won't take effect properly on pets. Unless u Purchase the AA
},
},
}
return _ClassConfig
```
all defaults load and this sections properly uses the custom empty set.
* Revert "this aught to do it."
This reverts commit commit # [bc9a5f0](https://github.com/DerpleMQ2/rgmercs/commit/bc9a5f02ba183cd1ab5c22a4d51d926dd19e4af4).
* Revert "i think this works better."
This reverts commit commit # [b4dea7a](https://github.com/DerpleMQ2/rgmercs/commit/b4dea7aa040d05e7882d32e4a0dec83ffbaa266a).
[257] - 2024-07-29
Commits
(cf76a9f) ~AlgarDude[utils] named.lua updates (#93)
* [utils] named.lua updates
[utils] Partial update of named.lua (corrections/additions), in the process of going zone-by-zone and making on the spot fixes as I play/travel.
Moved some entries as I'm slowly aligning entries to be in expansion/ID order for ease of navigation and updates.
[PAL] Added setting to toggle doing cures.
[DRU] Added IsRezingMode.
* Update rgmercs_utils.lua
Allowed PCSpellReady to return when a PC is moving if the spell has a zero cast time.
[255] - 2024-07-28
Commits
(ed56d27) ~AlgarDudeUpdate enc_class_config.lua (#90)
[ENC] Added Azure Crystal use during combat. Crystals will be used at the same (user-configured) mana percent as Mod Rods (ModRodManaPct).
[ENC] Added a temporary fix to prevent single-target runes from being spammed on Tanks every Group Buff cycle.
[254] - 2024-07-28
Commits
(d25d6c0) ~RobbanEQWiz fixes (#91)
* Update clr_class_config.lua
Switch latest aego/symbol
* Update clr_class_config.lua
added check if buff active
* Update clr_class_config.lua
Added aura check for basename to Aura1, same as Aura2
* Update enc_class_config.lua
Added check for Mana Ripple Aura, only aura that doesnt have the same name as the spell. (Mana Ripple in the Aura window)
* Update wiz_class_config.lua
Fixed the SelfRune1 buff, someone mixed that weird.
Added Spell/melee guard buff
[251] - 2024-07-27
Commits
(05d6165) ~AlgarDude[PAL] Rez/Cures, [ENC] Spell Gem update (#88)
[PAL] Added barebones support for curing, currently only Radiant Cure is supported.
[PAL] Added barebones support for resurrection. Gift of Resurrection is the only source at this time, no items are included. Currently, Battle Rez is disabled in the Tank Mode regardless of the general setting "DoBattleRez".
Further implementation for both features is possible, but I feel this more discussion or commit # [feedbac](https://github.com/DerpleMQ2/rgmercs/commit/feedbac)k is warranted.
[ENC] Swapped spell gems of unused spells to reduce remems during buff cycles.
[ENC] Added ManaDoT to dps rotation.
Further optimization likely needed, I am concentrating on small issues which give immediate returns.
[250] - 2024-07-27
Commits
(1ea7fc1) ~DerpleMQ2Updated Contributors! Thanks Everyone!
[248] - 2024-07-27
Commits
(995329f) ~RobbanEQFix for Cleric Aego/Symbol swap and Cleric/Ench Aura (#87)
* Update clr_class_config.lua
Switch latest aego/symbol
* Update clr_class_config.lua
added check if buff active
* Update clr_class_config.lua
Added aura check for basename to Aura1, same as Aura2
* Update enc_class_config.lua
Added check for Mana Ripple Aura, only aura that doesnt have the same name as the spell. (Mana Ripple in the Aura window)