Notes
Basic Rogue, with some condition functionality that can be extended as it levels.
The intention is to make the configuration as good as it can possibly be within the KissAssist framework.
Burn section is set for burn on demand. The command
Intensity of the Resolute has a cool down period of 20 hours.
The command
Pulling:
Assumptions
You are using Dannet instead of EQBC. Adjust the
That you have the Worn Totem from Glooming Deep.
You have already memorised all relevant discs for your level (currently only Focused Will Discipline).
Your Bow and Arrows are Simple Defiant Bow and CLASS 2 Ceramic Point Arrow. Adjust the
If you see any obvious errors, or additional abilities / features / conditions that can be added, please post below.
Basic Rogue, with some condition functionality that can be extended as it levels.
The intention is to make the configuration as good as it can possibly be within the KissAssist framework.
Burn section is set for burn on demand. The command
/burn
is required to trigger it.Intensity of the Resolute has a cool down period of 20 hours.
The command
/dgge /burn
will trigger burn for the group (Dannet).Pulling:
ChainPullHP
is set for 80. You probably want to adjust this down a bit.Assumptions
You are using Dannet instead of EQBC. Adjust the
EQBCOn
and DanNetOn
to your preference.That you have the Worn Totem from Glooming Deep.
You have already memorised all relevant discs for your level (currently only Focused Will Discipline).
Your Bow and Arrows are Simple Defiant Bow and CLASS 2 Ceramic Point Arrow. Adjust the
PullWith
setting if you have different equipment equipped.If you see any obvious errors, or additional abilities / features / conditions that can be added, please post below.
INI:
[General]
KissAssistVer=12.002
CharInfo=Rogue|15|FREE
Role=Assist
CampRadius=40
CampRadiusExceed=400
ReturnToCamp=0
ChaseAssist=0
ChaseDistance=25
CampfireOn=0
MedOn=1
MedStart=80
MedStop=100
MedCombat=0
RezAcceptOn=1|10
AcceptInvitesOn=1
GroupWatchOn=2|20
GroupWatchCheck=Cond7
CorpseRecoveryOn=1
EQBCOn=0
DanNetOn=1
ScatterOn=1
LOSBeforeCombat=1
[Buffs]
BuffsOn=1
BuffsSize=4
## ------ Auras - placeholder ------ ##
Buffs1=NULL
## ------ Beginner Buffs ------ ##
Buffs2=command:/useitem Worn Totem|Dual|Blessing of Swiftness|Cond6
## ------ Click off the Free to play nag popup ------ ##
Buffs3=command:/notify AlertWnd ALW_Dismiss_Button leftmouseup
## ------ Recuperate ------ ##
Buffs4=Focused Will Discipline|Cond10
RebuffOn=1
CheckBuffsTimer=10
[Melee]
AssistAt=98
MeleeOn=1
FaceMobOn=3
MeleeDistance=60
StickHow=snaproll rear
AutoFireOn=0
UseMQ2Melee=0
TargetSwitchingOn=0
AutoHide=1
[DPS]
DPSOn=1
DPSSize=4
DPSSkip=1
DPSInterval=1
DPS1=Backstab|95|Cond8
DPS2=Elbow Strike|94|Mash
DPS3=Throw Stone|93|Mash
DPS4=Disarm|92|Mash
DPS4=Intimidation|20|Cond9
DebuffAllOn=0
[Burn]
BurnAllNamed=0
UseTribute=0
BurnSize=1
Burn1=Intensity of the Resolute
[Pull]
PullWith=Simple Defiant Bow|CLASS 2 Ceramic Point Arrow
PullMeleeStick=0
MaxRadius=350
MaxZRange=50
UseWayPointZ=0
PullWait=5
PullRadiusToUse=90
PullRoleToggle=0
ChainPull=1
ChainPullHP=80
PullPause=30|2|Cond7
PullLevel=0|0
PullArcWidth=0
PullOnReturn=0
[PullAdvanced]
PullLocsOn=0
[KConditions]
ConOn=1
CondSize=10
## ------ Basic ------ ##
Cond1=TRUE
Cond2=FALSE
## ------ Target Properties (placeholder) ------ ##
Cond3=${Target.ConColor.Equal[White]} || ${Target.ConColor.Equal[Yellow]} || ${Target.ConColor.Equal[Red]}
Cond4=${Target.Named} && (${Target.ConColor.Equal[Yellow]} || ${Target.ConColor.Equal[Red]})
Cond5=${Me.GroupAssistTarget.Named}
## ----- Buff Stacking ----- ##
# ------ Self Buffs ------ #
Cond6=!${Me.Buff[Blessing of Swiftness].ID} && ${Spell[Blessing of Swiftness].Stacks}
## ----- Groupwatch and PullPause ----- ##
Cond7=${Me.Snared} || ${Group.AnyoneMissing} || ${Me.Buff[${Spell[Resurrection Sickness].RankName}].ID} || ${Me.Buff[Revival Sickness].ID}
## ----- Combat ----- ##
Cond8=(${Math.Abs[${Math.Calc[${Target.Heading.Degrees} - ${Me.Heading.Degrees}]}]}) < 30
Cond9=${Me.Skill[Intimidation]} < ${Me.SkillCap[Intimidation]}
## ----- Discs ----- ##
Cond10=${Me.PctHPs} < 80