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Combat Assist Simple Farm Mob Macro

Renamed to Killbot.mac since it's not only great for farming materials you can use it to level newbies etc.

It's a work in progress, It has TONS of comments to help others learn.

Thanks in advance for any Redcents!


killbot.mac
Rich (BB code):
| killbot.mac by Rogue601  v1.4 - work in progress
|
| This macro is meant as a tutorial for myself and possibly others.
| I tried to keep it clean and OVER comment so others know what and why
|
| The point of this macro is to pick a list of mobs you want to farm.
| It's meant to be simple and not have ignorelists or files.
|
| Please don't afk with this and get in trouble.
|
| This requires that you are running MQ2Nav and have a valid mesh.
|
| used with Autoloot this is a very effecting macro for farming tradeskill materials
| I started this to farm bear skins. I've spent more time on it then I did on bearskins. LOL
| enjoy! 

| TODO - Add nav path distance to override radius


| -------------------------------------------------------------------------------------
| Sub Main
| -------------------------------------------------------------------------------------
Sub Main


| COMMENT : Declare variables to save data to work with
| COMMENT : to set a variable use the /varset command example: /varset searchRadius 10000
| COMMENT : to use the variable in code  ${searchRadius}


    /declare debugOn                     bool     outer FALSE   
    /declare farmMobList                     string     outer ${Param1}
    /declare activeMobID                     string    outer 0
    /declare searchRadius                     int     outer ${Param0}   
    /declare searchRadiusZ                     int     outer 500           
   
   
    /if (2 > ${Macro.Params}) {
        /echo
        /echo Usage: /mac killbot radius mob1, mob2 ... mobx
        /echo
        /echo Example : /mac killbot 10000 cave_bear lion wolf griffon giant       
        /echo Note: There is no anchor, radius is from your current location after a kill.
        /endmac
    }

    | ----------------------------------------------------------------------------
    | farmMobList - Parse the parameters and build a mob list array
    | ----------------------------------------------------------------------------   

    | COMMENT : ${Macro.Params} will tell us how many parameters we received from /mac killbot param0 param2 .. paramX
    | COMMENT : lets build an array of string called findMobList and make it the size of Macro.Params - 1
    | COMMENT : Arrays are a little confusing for new programmers. An Array with 4 elements is accessed by
    | COMMENT : calling arrayname[0],arrayname[1],arrayname[2],arrayname[3]. Since we don't want the searchRadius
    | COMMENT : then we want an array 1 element smaller then the parameter array

    /declare findMobList[${Math.Calc[${Macro.Params}-1]}]      string  outer

    | COMMENT : That's the array with -1 item. Now we need some variable to build a for loop and fill it up
    | COMMENT : with the parameters we send from the /mac killbot 1000 lion tiger bear

      /declare paramCount                               int     local   0
      /declare x                                    int     local   0

    | COMMENT : only run this if more then 1 parameters is sent. param0 is the search radius
    /if (${Macro.Params} > 1) {
        | COMMENT : set our paramCount to the the size of the incoming parameter array - 1
            /varset paramCount ${Math.Calc[${Macro.Params}-1]}
            | COMMENT : loop through the items and put them into our findMobList array
            /for x 1 to ${paramCount}
                /if (${Defined[Param${x}]}) {                               
                    /varset findMobList[${x}] ${Param${x}}
                }
            /next x
    }
       
    | COMMENT : if debug is on we'll display the list
        /if (!${debugOn}) {
        /echo Welcome to Killbot!, Received ${findMobList.Size} mob names to hunt.
        /for x 1 to ${findMobList.Size}
            /echo ${x}. ${findMobList[${x}]} 
        /next x
    }

   
    | ----------------------------------------------------------------------------
    | Initialize - Set some defaults and clear the xtarget list   
    | ----------------------------------------------------------------------------   
    /if (${debugOn}) /echo DEBUG: Initilizing MobList, xTar and Nav Mesh
    /xtar remove
    /nav reload
   
   
    | ----------------------------------------------------------------------------
    | Main Loop - This is where the magic happens.
    |        1.  Agroed: If we are agroed deal with that first
    |        2. FindMob: Find the type of mob name you are looking for
    |        3.  NavMob: Navigate to the mob using MQ2Nav
    |        4. KillMob: Kill the Mob using MQ2Melee   
    | ----------------------------------------------------------------------------
        :mainloop
                   
           
         | -----------------------------------------------------------------------------------
        | 1. AGROED : If I don't have an activeMobID, but I have an Xtar that means
        |       I have been agroed.  Let's make that my active target and skip the findMob
        |------------------------------------------------------------------------------------
                /if (${activeMobID}==0 && ${Me.XTarget[1].ID}) {
                   
                    /if (${debugOn}) /echo DEBUG: Agroed: activeMobID: ${activeMobID} Xtar: ${Me.XTarget[1].ID}
                    /varset activeMobID ${Me.XTarget[1].ID}
                   
           
        | ----------------------------------------------------------------------
        | 2. FindMob : activeMobID NO then Findone or wait
        |     Here we check for an activeMobID or if we have agro in Xtarget[1]
        |    If we do NOT then we need to call FindMob
        | -------------------------------------------------------------------------
        } else /if (${activeMobID}==0 && !${Me.XTarget[1].ID}) {
                /if (${debugOn}) /echo DEBUG: gotoloopfindmob: No Active Target.
                /varset activeMobID 0
                /call FindMob
               
               
        
       
        | --------------------------------------------------------------------------------
        | 3. NavMob: If we have an activeMobID and it's located further then 30 then Navigate
        |         If we have an Xtar because of agro lets stop nav and switch
        | --------------------------------------------------------------------------------- 
        } else /if (${Spawn[id ${activeMobID}].ID} && ${Spawn[${activeMobID}].Distance} > 30) {
       
            /if (${activeMobID} == ${Me.XTarget[1].ID} || !${Me.XTarget[1].ID}) {
                /call NavMob   
            } else {
                /squelch /nav stop
                /varset activeMobID ${Me.XTarget[1].ID}   
            }
         

        | ----------------------------------------------------------
        | 4. KillMob : If everything worked we are near the activeMobID
        | ----------------------------------------------------------             
        } else {
               
                /call KillMob   

        }
           
           
           | COMMENT : the mainloop runs every 10 seconds. Change this to spead it up or slow it down.
           /doevents
           /delay 10
           
    /goto :mainloop

    :mainend
    /endmac
/return



| -------------------------------------------------------------------------------------
| OnExit - Things it does when you type /endmac
| -------------------------------------------------------------------------------------
:OnExit
    /setchattitle MQ2
    /squelch /nav stop
    /stick off
    /end
       


| -------------------------------------------------------------------------------------
| Sub FindMob - Locate a Mob in the radius you specified
| -------------------------------------------------------------------------------------
Sub FindMob
    | COMMENT : Simple radius search. This will be replaced with a NAV search eventually
    | REMOVED : old simple one parameter search
    | REMOVED : /varset activeMobID ${NearestSpawn[npc targetable radius ${searchRadius} zradius ${searchRadiusZ} "${farmMobList}"].ID}

    /declare closestMobID                     int    local 0
    /declare closestMobDistance                float    local 99999
    /declare checkMobID                    int    local 0
    /declare checkMobDistance                float    local 0
    /declare x                        int    local 0   
   
    | COMMENT : Lets find which of our mobs is closest and set it as the activeMobID
    | COMMENT : We set the initial value of closestMobDistance to 99999 to guarantee the first
    | COMMENT : mob checked would be chosen by default.
    | COMMENT : We run a for loop on each mob name in the list and check it against the current one.
   
    /for x 1 to ${findMobList.Size}
        /varset checkMobID ${NearestSpawn[npc targetable radius ${searchRadius} zradius ${searchRadiusZ} "${findMobList[${x}]}"].ID}
        /varset checkMobDistance ${Spawn[${checkMobID}].Distance}
        /if (${closestMobDistance} > ${checkMobDistance} && ${checkMobID} > 0)    {
            /varset closestMobID ${checkMobID}
            /varset closestMobDistance ${checkMobDistance}
        }
    /if (${debugOn}) /echo DEBUG: FindMob:"${findMobList[${x}]}" closestMobID:${closestMobID} closestMobDistance:${closestMobDistance} checkMobID:${checkMobID} checkMobDistance:${checkMobDistance}
       
    /next x

    | COMMENT : Only change the activeMobID if we actually found something
    | NOTE : You can do if statements in one line if there is only one command.
    /if (${closestMobID} > 0) /varset activeMobID ${closestMobID}
   
    /if (${debugOn}) /echo DEBUG: FindMob: radius ${searchRadius} zradius ${searchRadiusZ} "${farmMobList}"
    /if (!${activeMobID}) {
        /setchattitle Scanning for Targets
        /echo FindMob: Nothing Found waiting 5 seconds.
        /delay 50
    }
          
/return

| -------------------------------------------------------------------------------------
| Sub NavMob - Navigate using MQ2Nav
| -------------------------------------------------------------------------------------
Sub NavMob
    | COMMENT : Once activeMobID is set we use MQ2Nav to get there.
    /if (${debugOn}) /echo DEBUG: NavMob: Tracking "${Spawn[${activeMobID}].CleanName}" ID: ${activeMobID} Distance: ${Spawn[${activeMobID}].Distance}
    /setchattitle Tracking ${Spawn[${activeMobID}].CleanName}
    /squelch /nav id ${activeMobID}   | COMMENT: squelch removes the output of the nav spam


   
/return   

| -------------------------------------------------------------------------------------
| Sub KillMob - Target and Kill
| -------------------------------------------------------------------------------------
Sub KillMob
   
    | COMMENT : This is the kill code. It's only reachable if activeMobID is set and it's close range

    /if (${debugOn}) /echo DEBUG: Killbot: Killing a ${Spawn[${activeMobID}].CleanName} ID: ${activeMobID}
       
    /target id ${activeMobID}
    /if (${Target.ID} && ${Target.Type.Equal[NPC]}) {
       
        | COMMENT : Turn off Nav and activate MQ2Melee's /stick and /killthis
        /squelch /nav stop
        /stick 8 uw
        /setchattitle Killing ${Target.CleanName}
        /killthis
               
        :gotoloopkeepfighting
        /if (${Target.ID} && ${Me.Combat} && ${Target.Type.Equal[npc]}) {
            /delay 10
            /doevents
            /if (${debugOn}) /echo DEBUG: KillMob: Combat Loop
            /goto :gotoloopkeepfighting           
        }

    } else {
        /varset activeMobID 0
    }
           
    /if (${Target.Type.Equal[corpse]}) {
        /if (${debugOn}) /echo DEBUG: KillMob: Clearing Corpse Target
        /squelch /target clear
        /varset activeMobID 0
    }
   
/return

Updates:
1.4 - Added code to stop nav if you pickup agro and switch to that target
1.3 - Added multi mob parameter handling. type "/mac killbot 10000 lion bear wolf" if will find the closest one and start killing
1.2 - Xtarget is now step 1 in the loop. Works pretty well and cleaned up comments.
1.1 - pulled everything out of the main and put them in subs. added a mainloop and commented the @#$@#$ out of it.



IF you don't know how to make a mesh it's easy.
Just fireup MeshGenerator and setup the folders.
Then load the zone, generate a mesh and save.
use "/plugin mq2nav"
use "/nav reload" if you change it while in the zone.


I'm sure there are better ones I just wanted to learn and it does what I want for now.
Author
rogue601
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