- Joined
- Jan 31, 2005
- RedCents
- 728,527¢
MQ2Debuffs This plugin is designed to help with curing detrimental effects. It is used to reports harmful effects, number of curse/disease/poison counters and various other detrimentals.
TLO's
HUD Example
TLO's
Rich (BB code):
${Debuff} (bool True if you have debuffs on that have counters on them, false if not)
${Debuff.Poisoned} (int # of poison counters on you)
${Debuff.Diseased} (int # of disease counters on you)
${Debuff.Cursed} (int # of curse counters on you)
${Debuff.Corrupted} (int # of corruption counters on you)
${Debuff.Poisons} (int # of poison spells affecting you)
${Debuff.Diseases} (int # of disease spells affecting you)
${Debuff.Curses} (int # of curse spells affecting you)
${Debuff.Corruptions} (int # of corruption spells affecting you)
${Debuff.Count} (int # of debuffs that need cured, does not include snare)
${Debuff.HPDrain} (int Amount of HP you are losing per tick from debuffs. This value is POSITIVE)
${Debuff.HPDrain[X]} (int X= Disease, Poison, Curse, All: Number of specific counters effecting HP)
${Debuff.ManaDrain} (int Amount of Mana you are losing per tick from debuffs. This value is POSITIVE)
${Debuff.ManaDrain[X]} (int X= Disease, Poison, Curse, All: Number of specific counters effecting Mana)
${Debuff.EnduranceDrain} (int Amount of Endurance you are losing per tick from debuffs. This value is POSITIVE)
${Debuff.EnduranceDrain[X]} (int X= Disease, Poison, Curse, All: Number of specific counters effecting Endurance)
${Debuff.Slowed} (bool True if you are Slowed (melee attacks), False if not)
${Debuff.SpellSlowed} (bool True if you are SpellSlowed (spell haste reduction), False if not)
${Debuff.Snared} (bool True if your are Snared, False if not)
${Debuff.ManaCost} (bool True if your Spell Mana Cost has been raised, False if not)
${Debuff.CastingLevel} (bool True if your Effective Casting Level has been reduced, False if not)
${Debuff.HealingEff] (bool True if your Healing Effectiveness has been reduced, False if not)
${Debuff.SpellDmgEff} (bool True if your Spell Damage Effectiveness has been reduced, False if not)
${Debuff.Blind} (bool True if you are blind)
${Debuff.Charmed} (bool True if you are charmed)
${Debuff.Feared} (bool True if you are feared)
${Debuff.Silenced} (bool True if you are silenced)
${Debuff.Invulnerable} (bool True if you are invulnerable)
${Debuff.Detrimentals} (bool True if you have any detrimental effects on you)
${Debuff.Counters} (int # of poison/disease/curse/corruption counters on yourself)
${Debuff.Rooted} (bool True if you are rooted)
${The TLO has been enhanced, revamped, recored, to be able to get Debuff Informations others then selfbuff.
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Debuff.X or Debuff[self].X or Debuff[myself].X : return infos for buff from self.
Debuff[pet].X or Debuff[warder].X : return infos for buff from pet.
Debuff[2899].X : return infos for buff for spell "feeblemind".
{Debuff[5682].X : return infos for buff for spell "Chains of Anguish".
{Debuff[5682 2899 887].X : return infos for buff from this bufflistid.
Rich (BB code):
[Elements]
PoisonCounter=1,400,170,0,250,50,${If[${Debuff.Poisoned},${Debuff.Poisoned} POISON,]}
DiseaseCounter=1,400,185,200,200,50,${If[${Debuff.Diseased},${Debuff.Diseased} DISEASE,]}
CurseCounter=1,400,200,250,200,150,${If[${Debuff.Cursed},${Debuff.Cursed} CURSE,]}
DrainHP=1,465,170,250,0,10,${If[${Debuff.HPDrain},-${Debuff.HPDrain} HP/tick,]}
DrainMana=1,465,185,0,50,250,${If[${Debuff.ManaDrain},-${Debuff.ManaDrain} Mana/tick ,]}
BadThings=1,400,220,255,0,10,${If[${Debuff.Snared},SNARED ,]}${If[${Debuff.Slowed},SLOWED ,]}${If[${Debuff.SpellSlowed},SPELLSLOWED ,]}${If[${Debuff.CastingLevel},EFFCASTLEVELDOWN ,]}${If[${Debuff.HealingEff},HEALEFFECTIVEDOWN ,]}${If[${Debuff.SpellDmgEff},SPELLDMGDOWN ,]}${If[${Debuff.ManaCost},MANACOSTUP ,]}