A bit of house cleaning first:
1) I play on EMU server.
2) Im a 6-boxer, and love to code my own automations and character synergies in Lua.
3) Only play the pre-60 game, Classic, Kunark and Velius. Old school stuff only.
4) Only play dungeon crawls, which is my type of fun. I dont care for raids, speed leveling or uber gear.
So, for this particular play-through (1 to 60), I am going for a classic group: Tank, Cleric, Enchanter, DPS, Support. I have filled 4 spots so far: CLR, BST, BRD and ENC. Those 4 classes are non-negotiable for this particular group.
So, I am missing the Tank and the Support...
I am debating between SK + SHM vs PAL + DRU. I am leaning for PAL (emergency healing or LoH in an emergency situation) + DRU (snare, nukes, secondary heals, thorns and, very importantly, succor). However, SK (snare, lifetaps, aggro) + SHM (secondary heals and slow) is also a strong combo. Since I like to venture deep in dungeons above my level where yellow and red mobs dwell, the Succor spell tilts the advantage to PAL + DRU.
The #1 problem I have is that when I 6-box a SHM, he usually ends up providing little value other than Slow: no DPS and hardly any support capabilities (other than slow) to an already well supported group (CLR, ENC, BST and BRD). Plus, the ENC, BRD and BST can provide some degree of Slow if needed anyway.
So, what you guys say: SHM + SK or PAL + DRU, given the other 4 classes I have already picked?
1) I play on EMU server.
2) Im a 6-boxer, and love to code my own automations and character synergies in Lua.
3) Only play the pre-60 game, Classic, Kunark and Velius. Old school stuff only.
4) Only play dungeon crawls, which is my type of fun. I dont care for raids, speed leveling or uber gear.
So, for this particular play-through (1 to 60), I am going for a classic group: Tank, Cleric, Enchanter, DPS, Support. I have filled 4 spots so far: CLR, BST, BRD and ENC. Those 4 classes are non-negotiable for this particular group.
So, I am missing the Tank and the Support...
I am debating between SK + SHM vs PAL + DRU. I am leaning for PAL (emergency healing or LoH in an emergency situation) + DRU (snare, nukes, secondary heals, thorns and, very importantly, succor). However, SK (snare, lifetaps, aggro) + SHM (secondary heals and slow) is also a strong combo. Since I like to venture deep in dungeons above my level where yellow and red mobs dwell, the Succor spell tilts the advantage to PAL + DRU.
The #1 problem I have is that when I 6-box a SHM, he usually ends up providing little value other than Slow: no DPS and hardly any support capabilities (other than slow) to an already well supported group (CLR, ENC, BST and BRD). Plus, the ENC, BRD and BST can provide some degree of Slow if needed anyway.
So, what you guys say: SHM + SK or PAL + DRU, given the other 4 classes I have already picked?