... well ok, into a bard.
What is it with these lizards that are red cons and a few levels higher than the other mobs around them?
(there is also some drunk and some clockworks too! No not lizards, different things but just as much pain )
This is me getting back on the horse (talked of a little time ago) and its proving a little bit more tricky, "fun" / "challenge" than I recall it.
Speaking of recall it, there is a story of Veksar.
A year or three back I'd have my mid-40 something toons run over to Veksar.
(Not really PL, but given HP and a DS for as long as it would last.)
Think I broke it down into 4 areas.
- the staring goblins
- up the ramp to maze rooms
- swim the tunnel to a more 'open' rooms area
- then out of that to play with golems.
The goblins being high 40s(?), and the golems were mid 50s(?) and so it made a steady progression to get the toons established in their 50s.
But this story is about Veksar and the goblins.
It's one thing for them to have healers, and gaters, oh and run at low hp to pick up friends etc. ( ok three things ).
Then out of nowhere extra goblin mob type has been added to the roaming mix. Mid 50s red con that would join the fights with the zone regular goblins.
It made the 'zone break in' so to speak, very troublesome, could say tricky and a challenge. Oh, you see where I'm going with this.
Just when you think you have a levelling plan on the go, toons ready to fight the mobs.....
.... a lizard walks into a bard, and all hell ( wipes ) break loose.
Regards and Best Wishes
What is it with these lizards that are red cons and a few levels higher than the other mobs around them?
(there is also some drunk and some clockworks too! No not lizards, different things but just as much pain )
This is me getting back on the horse (talked of a little time ago) and its proving a little bit more tricky, "fun" / "challenge" than I recall it.
Speaking of recall it, there is a story of Veksar.
A year or three back I'd have my mid-40 something toons run over to Veksar.
(Not really PL, but given HP and a DS for as long as it would last.)
Think I broke it down into 4 areas.
- the staring goblins
- up the ramp to maze rooms
- swim the tunnel to a more 'open' rooms area
- then out of that to play with golems.
The goblins being high 40s(?), and the golems were mid 50s(?) and so it made a steady progression to get the toons established in their 50s.
But this story is about Veksar and the goblins.
It's one thing for them to have healers, and gaters, oh and run at low hp to pick up friends etc. ( ok three things ).
Then out of nowhere extra goblin mob type has been added to the roaming mix. Mid 50s red con that would join the fights with the zone regular goblins.
It made the 'zone break in' so to speak, very troublesome, could say tricky and a challenge. Oh, you see where I'm going with this.
Just when you think you have a levelling plan on the go, toons ready to fight the mobs.....
.... a lizard walks into a bard, and all hell ( wipes ) break loose.
Regards and Best Wishes