A few notes:
- Each Crusader has a unique ability (snare/stun, mana drain, dot, etc.). Each is a frontal cone AE. However, after the first kill, all other Crusaders inherit the special of the now dead crusader and it becomes a PBAE. This now fires in addition to the remaining Crusaders specials
- Cleaning Cubes are super easy to avoid, just be aware of where they are at all times. There are a maximum of 2 up at any time and they move slowly through the event area in a clockwise fashion.
- The "Statues" (use
MQ2Map to spot them) periodically fire an AOE on the ground that looks like a rainbow decal. Because reasons, the actual range of the spell is much larger than the decal itself. Don't fight near these.
- DBlue adds spawn, switch DPS to these guys and make sure they're dead before finishing off your current Crusader. This is a bit of a DPS check, in that if you DPS too slowly they will stack up and you'll have multiple adds together. You'll fall behind and never get back to fighting the Crusader. If you try to kill these in the interval between Crusaders, you will fail a timeout mechanic for leaving Crusaders unengaged.
- Timeout mechanic. Basically it's like Trial of Three in TBL. You don't get downtime between Crusaders, you need to immediately move from one to the next and engage without delay. Do not med, wait for burns, rebuff the recently rezzed. It's not hard to make the timer if you keep moving, but you don't get a break.
- With 2 of the 4 dead, you get emotes with a direction (Northwest, Southwest, Northeast, Southeast). These correspond to the corners of the event area where the Crusaders are. You must run 1 character to that corner area and stand in the aura until you get a success message. The aura is large enough to cover the entire corner area. If you can get locations ahead of time, you can make an
MQ2React to nav there.
- With 3 of 4 dead, you get the above "run to this direction" emote, but it will have 2 directions and you need to have someone run to each location.