In my other MMORPG ventures, it took me a while before I realized how important and vital character stats are on your armor, and what exactly I needed for the class that I played.
In LoTRO, at low levels, it seems that you pretty much take what you can get, because of the lack of money that you have. However, I found this information and figured that since it helped me so much, it may help everyone else out. So, here is an overview of what the stats mean, in case you didn't know or read about em yet.
Morale (Your Health)
Morale is the amount of damage you can take before being defeated in combat.
Power (Your "Mana")
Power is your inner reserve. It is used to power combat maneuvers.
Might
Might increases your ability to block incoming attacks with a shield or parry incoming blows, and adds to the amount of damage you deal with a weapon. It also reduces incoming damage.
Agility
Agility increases your ability to evade and parry incoming blows and adds to the amount of damage you deal with a ranged weapon. It also reduces your miss chance.
Vitality
Vitality increases your maximum Morale and ability to regenerate Morale when not in combat. Lastly, it reduces incoming damage from non-weapon sources.
Will
Will affects how much Power you regenerate when not in combat, and increases your maximum Power total.
Fate
Fate adds to your momentum in combat, directly influencing how quickly you regenerate both Power and Morale while in combat.
Critical
Your percent-chance to execute a Critical Hit.
Fire
Your Armour will reduce the fire damage you take by this percentage.
Common
Your Armour will reduce the Common damage you take by this percentage.
Shadow
Your Armour will reduce the Shadow damage you take by this percentage.
Block
Your ability to block an attack (requires that a shield be equipped).
Evade
Your percent-chance to Evade an attack.
Parry
Your percent-chance to Parry an attack.
Fear
Your percent-chance to resist Fear effects.
Wound
Your percent-chance to resist Wound effects.
Disease
Your percent-chance to resist Disease effects.
Poison
Your percent-chance to resist Poison effects.
Melee Effectiveness
This is your relative effectiveness in melee combat. Better weapons and higher Might will increase your effectiveness.
Ranged Effectiveness
This is your relative effectiveness in ranged combat. Better weapons and a higher Agility will increase your effectiveness.
Bibliography:
http://lotro.mmorpgedge.com/articles/20/1/Stats-Overview/Page1.html
In LoTRO, at low levels, it seems that you pretty much take what you can get, because of the lack of money that you have. However, I found this information and figured that since it helped me so much, it may help everyone else out. So, here is an overview of what the stats mean, in case you didn't know or read about em yet.
Morale (Your Health)
Morale is the amount of damage you can take before being defeated in combat.
Power (Your "Mana")
Power is your inner reserve. It is used to power combat maneuvers.
Might
Might increases your ability to block incoming attacks with a shield or parry incoming blows, and adds to the amount of damage you deal with a weapon. It also reduces incoming damage.
Agility
Agility increases your ability to evade and parry incoming blows and adds to the amount of damage you deal with a ranged weapon. It also reduces your miss chance.
Vitality
Vitality increases your maximum Morale and ability to regenerate Morale when not in combat. Lastly, it reduces incoming damage from non-weapon sources.
Will
Will affects how much Power you regenerate when not in combat, and increases your maximum Power total.
Fate
Fate adds to your momentum in combat, directly influencing how quickly you regenerate both Power and Morale while in combat.
Critical
Your percent-chance to execute a Critical Hit.
Fire
Your Armour will reduce the fire damage you take by this percentage.
Common
Your Armour will reduce the Common damage you take by this percentage.
Shadow
Your Armour will reduce the Shadow damage you take by this percentage.
Block
Your ability to block an attack (requires that a shield be equipped).
Evade
Your percent-chance to Evade an attack.
Parry
Your percent-chance to Parry an attack.
Fear
Your percent-chance to resist Fear effects.
Wound
Your percent-chance to resist Wound effects.
Disease
Your percent-chance to resist Disease effects.
Poison
Your percent-chance to resist Poison effects.
Melee Effectiveness
This is your relative effectiveness in melee combat. Better weapons and higher Might will increase your effectiveness.
Ranged Effectiveness
This is your relative effectiveness in ranged combat. Better weapons and a higher Agility will increase your effectiveness.
Bibliography:
http://lotro.mmorpgedge.com/articles/20/1/Stats-Overview/Page1.html