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All you need to do is post the .cpp files and header files that you might use. No need to post things like the IntelliSense Database or other stupid folders that include files that take up too much space.cybris said:Would post the source but it won't fit in the 9 meg slot i'm alotted
You're absolutely correct. They made me into who I am here and now. So, quite frankly, there's no reason for me to try and complete with past pre-compilers and other drama related horse crap. I'm no one different. Rather, I'm just as bitter as the next jerk who does stuff for this site. I hope you all have a wonderful and lovely day.3dJoker said:but instead they helped you, encouraged you, MADE YOU what you are today.
stdage said:Can anyone let me know how to get the HUD back to diaplay on this compile Ive tried everything but cant seem to get it to show.
Thanks
Let's not turn this into a he said she said rant and rave thread please?
[font=verdana, arial, helvetica]October 5th, 2006
_____________________
- Corrected the missing stats on ashengate and frostcrypt augments.
- Errant spells that were being sold by the crescent reach spell vendor are no longer player usable.
- Fixed an issue with the Wanderlust quests requiring access to a raid instance to progress.[/font]
637a638
> #define ExactLocation 0
701,704c702,706
< /*0x00e9c*/ DWORD CareerFavor;
< /*0x00ea0*/ DWORD Unknown0xea0;
< /*0x00ea4*/ DWORD CurrFavor;
< /*0x00ea8*/ BYTE Unknown0xea8[0x10];
---
> /*0x00e9c*/ BYTE Unknown0xe9c[0x4];
> /*0x00ea0*/ DWORD CareerFavor;
> /*0x00ea4*/ DWORD Unknown0xea4;
> /*0x00ea8*/ DWORD CurrFavor;
> /*0x00eac*/ BYTE Unknown0xeac[0xc];
847,849c849,851
< /*0x45f4*/ BYTE Unknown0x45f4[0x1a50];
< /*0x6044*/ DWORD Deity;
< /*0x6048*/ BYTE Unknown0x6048[0x8];
---
> /*0x45f4*/ BYTE Unknown0x45f4[0x1a54];
> /*0x6048*/ DWORD Deity;
> /*0x604c*/ BYTE Unknown0x604c[0x4];
953a956,962
> typedef struct _ARMOR {
> /*0x00*/ DWORD ID; //idfile on Lucy
> /*0x04*/ DWORD Unknown0x04;
> /*0x08*/ DWORD Unknown0x08;
> /*0x0c*/
> } ARMOR, *PARMOR;
>
959c968
< DWORD Item[9];
---
> struct _ARMOR Item[9];
963,971c972,980
< DWORD Head;
< DWORD Chest;
< DWORD Arms;
< DWORD Wrists;
< DWORD Hands;
< DWORD Legs;
< DWORD Feet;
< DWORD Primary;
< DWORD Offhand;
---
> struct _ARMOR Head;
> struct _ARMOR Chest;
> struct _ARMOR Arms;
> struct _ARMOR Wrists;
> struct _ARMOR Hands;
> struct _ARMOR Legs;
> struct _ARMOR Feet;
> struct _ARMOR Primary;
> struct _ARMOR Offhand;
976d984
<
1110c1118
< /*0x0ebc*/ BYTE Unknown0xebc[0x80];
---
> /*0x0f04*/ BYTE Unknown0xf04[0x38];
1246,1248c1254,1256
< /*0x0c*/ DWORD ID;
< /*0x10*/ DWORD DropID;
< /*0x08*/ DWORD Unknown0x8;
---
> /*0x08*/ DWORD ID;
> /*0x0c*/ DWORD DropID;
> /*0x10*/ DWORD Unknown0x10;
1252c1260
< /*0x20*/ BYTE Unknown0x2c[0xc];
---
> /*0x20*/ BYTE Unknown0x20[0xc];
1260c1268
< #define MAX_ZONES 0x197
---
> #define MAX_ZONES 0x3e8
1318,1320c1326
< /*0x24c*/ FLOAT SafeYLoc;
< /*0x250*/ FLOAT SafeXLoc;
< /*0x254*/ FLOAT SafeZLoc;
---
> /*0x24c*/ FLOAT Unknown0x24c[0x3];
1428c1434
< /*0x4a2*/ BYTE Unknonw0x4a2;
---
> /*0x4a2*/ BYTE Unknonw0x4a2[0x2];
1550a1557
> #define zWarp 0
3djoker said:and btw. if the post above DOES get deleted. pls only delete the offending parts, and not the truth.