Level 60 - Velious
Current setup: 5 groups (some of the earlier velious kills were done with the previous 4 groups). Got a 6th group leveling too since it seems a lot of DPS will be needed for Luclin. I also started capturing logs to get better history of DPS if I forget to take a screenshot after the fight.
All elaborate defiant gear + intricate defiant jewelry from vendor. Using primordial noodle/smoothie. No out of raid buffs from higher levels
War / War / SK / Clr / Clr / Brd
SK / Clr / Clr / Brd / Ber / SK
Brd / Shm / Rog / Rog / Mnk / Ber
Brd / Shm / Mnk / Ber / Ber / Ber
Brd / Shm / Mnk / Mnk / Rog / Ench
SK / Shm / Brd / Mnk / Mnk / Mnk
1. Western Wastes dragons - Killed Sontalak with just 1 group of War/Clr/Brd/Rog/Rog/Mnk, I think the warrior died and got rezzed ~3 times, it was a really close fight.
1a. Klandicar - Melted with 4 groups
2. Zlandicar - Used 4 groups and he died pretty quickly just 1-2 minutes. Not scary
3. Temple of Veeshan - Killed a couple of dragons in West and East with 4 groups. Fights took ~3-4 minutes each maybe, were not too scary. The trash goes down pretty quickly and it was a fun dungeon crawling experience.
3a. ToV-North - These dragons have a lot of HP! Went with 3 people, 4groups+2group+Very Twinked SK+Mag. The twinked SK carried the tanking (they honestly could have solo'd these dragons). But even so the DPS on the dragons took a long time. Lord Vymenn knocked us all into the lava and we had to COTH out. It was a good first look at the fights, but will try going in again with a non-immortal tank and see how things go. Each of the dragons has ~750k HP I think.
4. Avatar of War ! - Managed to kill him with 5 groups listed above. I didn't get a good DPS parse because around 20% HP the tank went flying off to go kill some random trash mob, which pulled part of the raid with him on chase. Somehow managed to hang on and take down that last 20% HP. Did not need to setup and sort of heal rotation on the clerics, but I staggered their HP heal % a little bit. Also staggered the two warrior defensives (though the SKs frequently grab aggro from them). Will try this again to get a clean DPS parse. I only have the DPS parse from Idol just before to give an idea of what the DPS level looks like. One thing I've noticed is berserkers are seriously underperforming at this level.
5. Yelinak - Holy cow getting up through skyshrine was terrible. Definitely reccomend cothing past the maze. All the dragons leading up to Yelinak were fairly trivial with 5 groups. Ended up wiping to Yelinak the first time because we didn't have Levitate, causing him to bounce us all over the room. After reforming and giving everyone Lev, he was pretty easy. Still a lot of HP though:
6. Tunare - This was a long slog since we had to clear the entire zone. The only mobs that gave us trouble were the two guardians that pop when Tunare first gets aggro'd. They have an AoE silence that almost wiped us if our DPS wouldn't have been quite as high. Tunare herself wasn't so difficult.
7. Sleepers Tomb - This was just a straight dungeon crawl with 5 groups. Everything was tank and spank, didn't take more than 2-3 minutes for a fight.
I think that is about it for the big fights on Velious...still need to fight Dain, but might hold off on that for faction purposes. I will probably do another ToV north instance to see if we can tank without using the twinked SK. Will probably start doing some of the Luclin raids now, I expect some of those to be pretty tough. Will focus on upgrading defiant weapons where possible, as well as filling in the shoulders/belt/cloak slots that are missing on some chars. There could be some possible jewelry upgrades in Luclin raids as well (since can only purchase up to intricate defiant at level 60).
8. Update: Did another round of NTOV today with standard 5 groups of 60s. Got clean single pulls on all dragons and took them all down. Knowing how to position for Vymnn, and single pulling triplets helped succeed. Vulak was a longgg fight almost 10 minutes, but took her down! The rogues weren't backstabbing for half the fight due to some distance issues (note with
mq2rogue plugin need to be within 15 range, so use stickhow=behind 15 uw or something like that