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shadowman33 said:OK, I am basically a moron to this and admit it freely LOL, but what if we set our OWN value? I mean strictly for mq2 users. What I mean is, what if a plugin was developed based off our own numeric scale? Let's say you base it at 0 and go both ways in - / +.
An npc such as a vendor that cons indiff no matter what at all time, could be used as a starting point at 0. It would take some work and that is IF you can find the right mobs / npc's to formulate this scale off of. You'd have to maybe go both ways to the extreme faction to create the scale. I know it will not be completely accurate in no means, but it might at least give you that numeric value you wish to get.
we have to crack it to be able to have access to it, everything in MQ2 is from cracking the files in EQDruid said:Suppose we dont crack the variable; suppose we just DISPLAY it. Probably it would be useful. I think, maybe, kinda sorta
- 2000 to - 751 scowls at you, ready to attack
- 750 to - 501 glares at you threateningly
- 500 to -101 glowers at you dubiously
- 100 to -1 looks your way apprehensively
0 to 99 regards you indifferently
100 to 499 judges you amiably
500 to 749 kindly considers you
750 to 1099 looks upon you warmly
1100 to ~2000 Ally faction
-4 -1100 to -2500 scowls at you, ready to attack
-3 -750 to -1100 glares at you threateningly
-2 -150 to -750 glowers at you dubiously
-1 0 to -150 looks your way apprehensively
0 0 to 150 regards you indifferently
+1 150 to 750 judges you amiably
+2 750 to 1100 kindly considers you
+3 1100 to 1450 looks upon you warmly
+4 1450 to 2500 Ally faction
how do you come up with that?they're never shipped to the client
armysoldier said:it has to be a quantitative value sent to the client... otherwise doing small faction quests you would not see differences...