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Thank you!No dearth of options or discussion.
Generally diversifying tends to add more flexibility and in some cases more dps.
SK/SHM/BRD/BST (insert most other classes here... BER, MNK, ROG, MAG, NEC, etc) seems to be the community posterchild for good reason.
IRL - - if you were to start 6 classes to group today what would you start?
Hi Friends, Been gone for awhile since they banned my mage in Jan. Also they still have my cleric on suspension. I tried to petition but no response. I am afraid to play my other accounts and have them banned too. Anyway I am going to start 6 new accounts and play from level 1. I just...www.redguides.com
Oh, forgot to mention...Thank you!
Another good write-up from sic on a topic that has been beaten into the ground 20x over.there are a lot of posts on this topic. a lot.
imo - 3 of any class is too much, and you're robbing yourself of flexibility and utility, and even dps under certain circumstances.
2 of a class can be overkill, but as long as the 3rd dps offers utility/adps (like bst) you're fine.
more than 1 priest can often be overkill
more than 1 CC is almost always overkill
tank (Shd/War/Pal - preference really)
priest (shm for min/max, clr for lazy or sub 100)
CC (bard, unless you're really struggling with your tank - or F2P and your tank can't have good augs/gear)
dps1 (bangin dps, rogue, zerker, mage)
dps2 (another bangin dps, rog, zerker, mage)
dps3 (compliment to the dps/group - bst or necro (nec can be helpful for rezzes, mana, long fights etc)
having said that - anything that is holy trinity + 3 dps is probably going to be able to all group content with some effort - play what you like
because (broad statements here incoming) folks who are asking these kinds of questions don't have a bangin wizard, and don't know how to maximize a wizard to be so.How come you bangin DPS does not list wizards? I’m disappointed
Of course 6 Shaman would be successful . Great post Sic!!!because (broad statements here incoming) folks who are asking these kinds of questions don't have a bangin wizard, and don't know how to maximize a wizard to be so.
something like these:
war/sk, enchanter, clr, rog, ber, bst - requires nearly nothing
war/sk, bard, shm, rog, ber, bst - requires a little effort with shm heals and requires ensuring your tank isn't a trashcan for not having enchanter toolkit (clr/enc allow for a lot more slop / ignorance / new)
something like:
pal, dru, enc, wiz, mag, rng - this is probably going to require some knowledge, input, planning, and already have some things under your belt (gear, aa, etc)
in *general* people posting these questions aren't full aug'd including type 5s and 18/19s, they don't have their copIV, veil, mount/familiar, use statfood, mana reduction potions, they also sometimes are the same folks who will have their whole group use any fluff clicky they can - like a bunny, which is a dps loss, and can wipe your group if everyone is casting some bullshit clicky at the same time
folks who are determined can do a whole lot in an "unorthodox" fashion - this is one of the cooler things with eq
want to run a 6-shaman group? can probably/definitely be successful
because (broad statements here incoming) folks who are asking these kinds of questions don't have a bangin wizard, and don't know how to maximize a wizard to be so.
I was having fun with sk/clr/enc/wiz x 3, I've done similar with 3 mages, did one sk/shm/enc/zerk x 3. I've done war/shm/bst/rog/zerk/mnk. I worked a sk/shm/nec x 4 up to the 50s. I've done sk/shm/enc/bst/mage/nec as well.
As someone else said. Get a tank and healer, and you can do most anything with anything filling up the other spots. I'm just waiting on the plugin-that-shall-not-be-named to add the most glaring missing class from my lists.