This is going to be unerfed see here.
http://eqforums.station.sony.com/eq/board/message?board.id=testing&message.id=6464#M6464
"We've fixed a number of raid bugs related to groups getting bugged. There are sure a lot of ways things can go wrong when you combine a world server, a random number of zone servers, and even more clients that all have to be synchronized when so much of the state information is moving around on the internets. Anyways, all raid group bugs that I'm aware of at this point are fixed. No more bugged raids & groups related to raids. Cross your fingers, and if you see any more problems with players getting group-bugged or otherwise messed up from interacting with raids please let us know - with as many detailed steps as possible to reproduce the bug.
***The giants in Rathe mountains should also be responding to spells like they were before. Some old code related to fire giants sort of snuck into the zone when the frogloks took over, but they have since been restored to their previous behavior. And the Rathe Mountain Farmers Union cheered!***
A bunch of other stuff has been fixed by the designers too but I don't have those details, sorry.
I just finished updating Test with these changes, so please go check them out. Thanks-
Cheers!
---------------------------
Eric Cosky - "Grumbuk"
Assistant Lead Programmer, EverQuest
Sony Online Entertainment"