I agree too. Though some of the most memorable moments EVER from EQ have been racing other guilds to get to Raid mobs.
The guild would log in and look for stuff to do every day.
One upon a time we had the call in guild "Move to TORMAX" - so everyone raced to Kael for setup only to find another guild setting up at the other end of Kael.
And then the battle really started. Racing to mobilise and get buffs and groups, while Monks started to pull Tormax to zone while the other guild did the same.
We got him first, but we weren't ready and he slaughtered us. Did we get adds? Did the other guild Train us? Fuckers!
Then the other guild got smashed as well. Eventually we emerged victorious.
Another time our guild was in SSRA temple and we got the call that the Thought Horror Overfiend had just spawned in The Deep and another guild was mobilising to kill it.
We went down into the SSRA mines and there is a little know zone line to The Deep. So the entire raid zoned over - but there is a Door on the other side that is a one-way door. Luckily our Guild Leader was Mage who did the "Unplug the Modem and move through the world while LD exploit" that used to exist back in the early days. So we Cothed the raid through the one-way door and moved up the tunnel to Kill THO before the other guild got there.
Raiding mobs that "Popped" and on long timers created an awesome atmosphere which was really hard to beat.