Hello!
Background
To set the scene, never played a bard but aware they are useful.
With my "alt-tab" boxing team, a bard was soon added.
Why? songs for travel and songs for combat.
Yet, VV/MQ2 is to take it a step further, but how?
Bard - the backing singer / musician
The bard is in the group, and will do nothing more than play a song or twist a melody. There has been no sword swinging, no mezzing, etc. Just auto follow the group, and do whatever song set is activated from the hotkeys. Alt tab, start it, alt tab to other characters and focus on those.
With "defiant" gear, the requirement to switch instruments, indeed carry instruments like drums, flutes and trumpets seems to have been negated. By wearing some plate, EQ has automagically removed the need for an instrument. One less thing to micromanage and save bag space!
travel
Low level, start off with Selo's Accelerando. Basic movement speed increase. Later this was replaced by Shauri's Sonorous Clouding, for the invis nature allowing the group to be guided through hostile zones that dont "see invis". Then arrive at Selo's Song of Travel , which covers the travel speed and the invis, plus adds in levitate as well!
combat
I dont recall all the changes i made as level, sorry. But there is a simple three song twist that is used.
War March of Muram, turbo charges the melee with attack, strength and some damage shield. Warsong of the Vah Shir, for haste. Lastly, Cantata of Life, regen some mana and health per ticks.
Bard - the rock n roller of VV
The first obvious candidate here. The bard doesnt have instruments to worry about wearing defiant, and instead can wield sword n board, or two weapons for dual wield. Therefore under the govern of VV, the bard can come out of the shadows and do melee!
The KA ini file has a Mez section. Great! Can put such as, Sionachie's Dreams, Dreams of Thule and Creeping Dreams in those. So far bard gets single target but later it looks like can do a few. The idea of crowd control for a musician sounds like a good one.
This is where now start to run into trouble, as there are so many songs out there and the decision over what can be, or should be used.
For example, ive read about Aura of Insight and Aura of the Muse that have some persistent effect. Guessing they could be loaded as a buff on me.
At early levels, i tried playing with Psalm of Warmth as it mentioned gains to Armor Class and Damage Shields. Leading to Psalm of Veeshan, that does AC/DS and all the resists.
Then there is Storm Blade, some kind of weapon proc. It sounds interesting too.
To look more at KA and its setup.
There appears to be 3 twisting options. A general twist "TwistWhat", the group is on a med break "TwistMed" and the group is fighting "MeleeTwistWhat"
Mentioned above, the potential to "Buff" an Aura.
DPS? Beyond swinging the swords, slow the mob with Selo's Consonant Chain and Requiem of Time ? Then actual damage,from such as Tuyen's Chant of Flame or Vulka's Chant of Flame. They read as doing a dot, and also have some extra of lowering fire resist?
Something Im not too clear about is if a melody, a twist is playing how do the DPS actions fit in?
Discussion invite
This is where I would like to open the floor for discussion.
On the one hand, to help give a priority over what kind of songs should be on the spell bar, what would look to use in the twists and dps etc.
Then the other hand, to get more understanding of the mechanics over how KA will do things between Twist and DPS. To try and understand how songs are maintained as "up" for the benefit of the bard and group during a combat situation.
Thanks and Regards
Background
To set the scene, never played a bard but aware they are useful.
With my "alt-tab" boxing team, a bard was soon added.
Why? songs for travel and songs for combat.
Yet, VV/MQ2 is to take it a step further, but how?
Bard - the backing singer / musician
The bard is in the group, and will do nothing more than play a song or twist a melody. There has been no sword swinging, no mezzing, etc. Just auto follow the group, and do whatever song set is activated from the hotkeys. Alt tab, start it, alt tab to other characters and focus on those.
With "defiant" gear, the requirement to switch instruments, indeed carry instruments like drums, flutes and trumpets seems to have been negated. By wearing some plate, EQ has automagically removed the need for an instrument. One less thing to micromanage and save bag space!
travel
Low level, start off with Selo's Accelerando. Basic movement speed increase. Later this was replaced by Shauri's Sonorous Clouding, for the invis nature allowing the group to be guided through hostile zones that dont "see invis". Then arrive at Selo's Song of Travel , which covers the travel speed and the invis, plus adds in levitate as well!
combat
I dont recall all the changes i made as level, sorry. But there is a simple three song twist that is used.
War March of Muram, turbo charges the melee with attack, strength and some damage shield. Warsong of the Vah Shir, for haste. Lastly, Cantata of Life, regen some mana and health per ticks.
Bard - the rock n roller of VV
The first obvious candidate here. The bard doesnt have instruments to worry about wearing defiant, and instead can wield sword n board, or two weapons for dual wield. Therefore under the govern of VV, the bard can come out of the shadows and do melee!
The KA ini file has a Mez section. Great! Can put such as, Sionachie's Dreams, Dreams of Thule and Creeping Dreams in those. So far bard gets single target but later it looks like can do a few. The idea of crowd control for a musician sounds like a good one.
This is where now start to run into trouble, as there are so many songs out there and the decision over what can be, or should be used.
For example, ive read about Aura of Insight and Aura of the Muse that have some persistent effect. Guessing they could be loaded as a buff on me.
At early levels, i tried playing with Psalm of Warmth as it mentioned gains to Armor Class and Damage Shields. Leading to Psalm of Veeshan, that does AC/DS and all the resists.
Then there is Storm Blade, some kind of weapon proc. It sounds interesting too.
To look more at KA and its setup.
There appears to be 3 twisting options. A general twist "TwistWhat", the group is on a med break "TwistMed" and the group is fighting "MeleeTwistWhat"
Mentioned above, the potential to "Buff" an Aura.
DPS? Beyond swinging the swords, slow the mob with Selo's Consonant Chain and Requiem of Time ? Then actual damage,from such as Tuyen's Chant of Flame or Vulka's Chant of Flame. They read as doing a dot, and also have some extra of lowering fire resist?
Something Im not too clear about is if a melody, a twist is playing how do the DPS actions fit in?
Discussion invite
This is where I would like to open the floor for discussion.
On the one hand, to help give a priority over what kind of songs should be on the spell bar, what would look to use in the twists and dps etc.
Then the other hand, to get more understanding of the mechanics over how KA will do things between Twist and DPS. To try and understand how songs are maintained as "up" for the benefit of the bard and group during a combat situation.
Thanks and Regards