Heya here is my way to absolutely Sony-EULA-conform earn experience while AFK.
What you need:
1. A group out of 3 toons with mercs, 1 of em needs to be able to take some hits from mobs where you setup.
2. Mercsetup 1 Tank, 1Clr, 1DPS (at least the tank J5)
3. A zone with fast respawning mobs, roamers and close mobs. (e.g. The Grounds)
4. Correct setup!!!! Assign the Tank-Merc grouprole Main Tank, assign NO other roles at all!!! Set Merc to Aggressive!
5. DPS to Burn and Clr to Reactive.
6. Setup camp on top of at least 1 mobs spawn point. (e.g. Center round yard in the grounds)
7. Optional. Invis your group, except the "Hitman"
What happens is: Your Hitman will draw aggro, the aggressive maintank merc will try to get aggro as soon as possible. Now the mercs kill the mobs.
(e.g. My J5 combo 100 DPS merc, 95 Tank merc, 95Clr merk can handle up to 4 mobs no problem at initial breakin, aka invisdrop, after that the mobs respawn
and die in series anyway)
Optional: When you are on, can stir the pot by just tagging a new mob around ya in range with a clicky or arrow, when your mercs would otherwise go idle. And add DPS once merctank got aggro.
Optional2: Use your Hitman to tag with whatever best inital aggro you got and replace tankmerc by another DPS. Let the dpsers play ping pong with the mobs.
At 95+ in grounds the dpsmercs can take enough hits and get healed just fine to do so.
Enjoy your free Experience, Crystane.
PS: I advice to testrun if your very setup can do what mine does and lives thru for a couple mobs, and a round of respawns without active help.
What you need:
1. A group out of 3 toons with mercs, 1 of em needs to be able to take some hits from mobs where you setup.
2. Mercsetup 1 Tank, 1Clr, 1DPS (at least the tank J5)
3. A zone with fast respawning mobs, roamers and close mobs. (e.g. The Grounds)
4. Correct setup!!!! Assign the Tank-Merc grouprole Main Tank, assign NO other roles at all!!! Set Merc to Aggressive!
5. DPS to Burn and Clr to Reactive.
6. Setup camp on top of at least 1 mobs spawn point. (e.g. Center round yard in the grounds)
7. Optional. Invis your group, except the "Hitman"
What happens is: Your Hitman will draw aggro, the aggressive maintank merc will try to get aggro as soon as possible. Now the mercs kill the mobs.
(e.g. My J5 combo 100 DPS merc, 95 Tank merc, 95Clr merk can handle up to 4 mobs no problem at initial breakin, aka invisdrop, after that the mobs respawn
and die in series anyway)
Optional: When you are on, can stir the pot by just tagging a new mob around ya in range with a clicky or arrow, when your mercs would otherwise go idle. And add DPS once merctank got aggro.
Optional2: Use your Hitman to tag with whatever best inital aggro you got and replace tankmerc by another DPS. Let the dpsers play ping pong with the mobs.
At 95+ in grounds the dpsmercs can take enough hits and get healed just fine to do so.
Enjoy your free Experience, Crystane.
PS: I advice to testrun if your very setup can do what mine does and lives thru for a couple mobs, and a round of respawns without active help.