This is the first article in a series about boxing multiple characters in EverQuest using Macroquest2. You will need to bear some things in mind as you read these.
The goal of these articles are to give people an idea of how and why to use certain combos of character classes for boxing in EverQuest. I am all about participation and hope to see my article amended with new ideas from our community.
God, Jesus, and The Holy Trinity of an MQ2 group
God is the Armor Class (AC) of your Tank
Jesus is the DPS of your group
The Holy Trinity is a Tank, Healer, Mezzer
You can't do any kind of normal group activities, progression. leveling, etc. without the the Holy Trinity. The core group in its most basic form is
Desired class in order left to right.
Tank - Warrior, Shadow knight, Paladin
Healer - Cleric, Druid, Shaman
Mezzer - Enchanter, Bard
Definitions:
Boxing: Running 2 or more characters fully or partially with an MQ2 macro
Tank: the character that is intended to be the one taking damage, maintain aggro and to ensure that they can survive this damage through sheer health points or mitigation.
Healer: the character that is intended to restore the tank's health so they do not die.
Mezzer: the character who's spells/abilities can temporarily mesmerize or stun mobs. Crowd control is an important group support ability when fighting multiple mobs
God is your tank and their AC. Your entire group should be built around your tank. You should concentrate on AAing, gearing and leveling your tank first. Once you have a strong tank the rest is much easier. You can do all these with your other characters in group but you should plan your camps, time, etc. around the tank.
Plan your activites:
Tank:
Plan out the gear you want your tank to have. A tank's ac is mostly from his gear and his AC augs.
Plan out your tanks Alternate Abilities. Tank AA's are the most tiresome and boring to get. You must max Mitigation, HP's, and Aggro. Any thing else is a waste of time. a future article will cover The Holy Trinity AA paths.
Healer:
Plan out your healers Alternate Abilities Alt Abilities are the most important part of a healing character.
Gear is good but not as important as the tanks long as they have the needed healing focus effects. Cleric Epic 1.5 is mandatory.
Mezzer
Plan out your mezzer's Alternate Abilities. AA's are important but not as much as your healers or tanks.
Gear is fine as long as its current but seriously for bards/enchanters it is just not really that important. Concentrate on your tanks then healers gear. The gear will come for your mezzer as you camp for the other two.
Want to hear your opinions and ideas. Please stay on topic.
Maskoi's Boxing Guide to EQ with MQ2 #2
- I have been playing EQ for 12 years since Kunark came out in 2000.
- I have been using MQ2 for 8 years since 2004.
- I started writing macros 6 years ago in 2006.
- I started maintaining MQ2Melee and help fixing broken plugins 2 years ago when I took over Redguides.
- I am writing about a group environment.
- I am writing mostly about EQ live current expansion/servers.
- I have played every toon as a main except enchanter, wizard, rogue, berserker.
- I know most stuff but not everything. I am right 85% of the time.
- I intend to keep these articles short and to the point
The goal of these articles are to give people an idea of how and why to use certain combos of character classes for boxing in EverQuest. I am all about participation and hope to see my article amended with new ideas from our community.
God, Jesus, and The Holy Trinity of an MQ2 group
God is the Armor Class (AC) of your Tank
Jesus is the DPS of your group
The Holy Trinity is a Tank, Healer, Mezzer
You can't do any kind of normal group activities, progression. leveling, etc. without the the Holy Trinity. The core group in its most basic form is
Desired class in order left to right.
Tank - Warrior, Shadow knight, Paladin
Healer - Cleric, Druid, Shaman
Mezzer - Enchanter, Bard
Definitions:
Boxing: Running 2 or more characters fully or partially with an MQ2 macro
Tank: the character that is intended to be the one taking damage, maintain aggro and to ensure that they can survive this damage through sheer health points or mitigation.
Healer: the character that is intended to restore the tank's health so they do not die.
Mezzer: the character who's spells/abilities can temporarily mesmerize or stun mobs. Crowd control is an important group support ability when fighting multiple mobs
God is your tank and their AC. Your entire group should be built around your tank. You should concentrate on AAing, gearing and leveling your tank first. Once you have a strong tank the rest is much easier. You can do all these with your other characters in group but you should plan your camps, time, etc. around the tank.
Plan your activites:
Tank:
Plan out the gear you want your tank to have. A tank's ac is mostly from his gear and his AC augs.
Plan out your tanks Alternate Abilities. Tank AA's are the most tiresome and boring to get. You must max Mitigation, HP's, and Aggro. Any thing else is a waste of time. a future article will cover The Holy Trinity AA paths.
Healer:
Plan out your healers Alternate Abilities Alt Abilities are the most important part of a healing character.
Gear is good but not as important as the tanks long as they have the needed healing focus effects. Cleric Epic 1.5 is mandatory.
Mezzer
Plan out your mezzer's Alternate Abilities. AA's are important but not as much as your healers or tanks.
Gear is fine as long as its current but seriously for bards/enchanters it is just not really that important. Concentrate on your tanks then healers gear. The gear will come for your mezzer as you camp for the other two.
Want to hear your opinions and ideas. Please stay on topic.
Maskoi's Boxing Guide to EQ with MQ2 #2
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