I am jumping a head a little in my series. The next planned article was supposed to be about the healer. The recent ban wave got me thinking about how to make the EverQuest easier to play without active hacks, Warp, Piggyzone , etc. This article is about the Porters and the Fellowship because it impacts a slot in your group.
I am adding a must have 4th to any group.
The Porter: Druid or Wizard.
Safety in MQ2ing has been our main goal at Redguides for the last Year since VoA and SOE's hack detection went into effect. We all miss warping and piggyzone but we would miss our toons more when they get banned. Porters and fellowships can take a lot of the pain out moving your entire bot army to new locations.
The Fellowship:
I hope everyone already knows about the EverQuest Fellowship but here are the basics in a nut shell.
Start a Fellowship
The Porter:
This does involve a higher level toon since they need the Class AA Teleport Bind at level 69.
Druid or Wizard
What both classes bring to the group.
Teleport Bind: - When activated, this ability will teleport the wizard's entire group to the wizard's/Druid's bind point.
Druid - if you intend to use them as your primary healer slot 3 in the holy trinity or you just can't play EQ without your druid. If your group is heavily melee based the druid is a better selection in my opinion.
Wizard - is a better choice if your group is caster based in my opinion.
Previous Articles
Maskoi's Boxing Guide to EQ with MQ2 #1
Maskoi's Boxing Guide to EQ with MQ2 #2 - The Tank
I am adding a must have 4th to any group.
The Porter: Druid or Wizard.
Safety in MQ2ing has been our main goal at Redguides for the last Year since VoA and SOE's hack detection went into effect. We all miss warping and piggyzone but we would miss our toons more when they get banned. Porters and fellowships can take a lot of the pain out moving your entire bot army to new locations.
The Fellowship:
I hope everyone already knows about the EverQuest Fellowship but here are the basics in a nut shell.
- You can have 12 members to each Fellowship.
- You can only join 1 Fellowship per character.
- You can drop a Fellowship Campfire in most zones and camps. The campfire allows any of the 12 people in your fellowship to teleport to the campfire every 15 minutes.
- You need to have at least 3 Fellowship Members in the same zone within 100' of each other to drop a Fellowship Campfire.
- On average the campfire lasts 3-6 hours before it fades and you have to drop another one.
Start a Fellowship
- Find Randall of the Fellows in PoK. He is in the neutral area in the building next to the Nexus Stone.
- Cntl+Shift+F or Right click on Randall of the Fellows to open your Fellowship Window.
- Click the Create Button. Congratulations you just started your Fellowship. The person that created it is now the leader and is the only one that can invite others.
- Say "How" to Randall of the Fellows to get your Fellowship Registration Insignia. The item used to port to your campfire.
- Invite everyone in your bot army to your fellowship
- Have your all your fellowship members get their Fellowship Registration Insignia.
The Porter:
This does involve a higher level toon since they need the Class AA Teleport Bind at level 69.
Druid or Wizard
What both classes bring to the group.
- Port all over Norrath
- Evacuate - save your party from wiping by succoring in zone. Run or campfire back to your camp.
- Group invisibility and levitation.
- Snare
Teleport Bind: - When activated, this ability will teleport the wizard's entire group to the wizard's/Druid's bind point.
- Run your wizard/druid to scout your camp.
- Cast Bind Affinity in a safe spot near your camp.
- Port back to your group. Don't under estimate the Origin AA to get your group together if they all have Crescent Reach as their home city.
- Cast Teleport Bind: and BAM group is at your camp. Drop your campfire at the safe spot and you are good to go
Druid - if you intend to use them as your primary healer slot 3 in the holy trinity or you just can't play EQ without your druid. If your group is heavily melee based the druid is a better selection in my opinion.
- Buffs
- Heals
- Ranged DPS
- Damage Shield
Wizard - is a better choice if your group is caster based in my opinion.
- Ranged DPS
- DPS
- DPS
- What else can be said but DPS.
Previous Articles
Maskoi's Boxing Guide to EQ with MQ2 #1
Maskoi's Boxing Guide to EQ with MQ2 #2 - The Tank