I have played Everquest on and off since Kunark, and I recall when MMs came out that people would farm Thurgadin over and over for AAs early on.
There are clearly way better ways of doing this now if you have a higher level character, but the fact that the instances are exactly the same every time with choosable roles which would allow for consistency with all group makeups, that should make them at least semi-easy to automate, correct?
You could code for consistency in the classes and the AAs of each character, the paths could be the same every time, the spawns will always be the same as far as I know.
Was there ever a huge nerf on the AAs or a long lockout associated with them?
Or was there just easier and better things people moved on to?
Is there any technical limitation preventing rapid automation?
There are clearly way better ways of doing this now if you have a higher level character, but the fact that the instances are exactly the same every time with choosable roles which would allow for consistency with all group makeups, that should make them at least semi-easy to automate, correct?
You could code for consistency in the classes and the AAs of each character, the paths could be the same every time, the spawns will always be the same as far as I know.
Was there ever a huge nerf on the AAs or a long lockout associated with them?
Or was there just easier and better things people moved on to?
Is there any technical limitation preventing rapid automation?