Updated 2017 - MQ2Melee not triggering pummel (beastlord) / documentation question
Pummel is the Rake line of discs, which I do have set to fire in the ini.
I'm wondering if this is working exactly as programmed though, it might be (IDK, can't see the code)
See, I have every ability in the disc line EXCEPT the original Rake ability, which was quested. I am wondering if perhaps MQ2Melee requires you to have the original ability in that timers line (in this case timer 8) in order to use them, or if it has to be programmed for each new ability added. In which case the previous version foray etc wasn't working either.
I'm trying to find a researcher to make me a tome of rake and scribe it and see if that fixes the problem, in which case it's simply the first thing.
If it is a case of 'you must have the original ability for future upgrades of the ability to trigger', can we please add this to the documentation?
All i see is
So I'm guessing without scribing rake maybe none of them work.
A secondary question regarding the other line of abilities.. aoe flurry
Now, generally i would never set that to ON because it will break mezzes like crazy, but in COTF (and beyond?) we get a 'focused clamor of claws' attack which is the same attack, but single target only. basically a second single target rake. Is this possible to use with the ini or is it holyshit only right now? Any plans on implementing this if not? Perhaps a simple optional secondary INI line 'focusedFclaw=0/1' which would tell it to use the best single target version.
UPDATE: This is still an issue 2 years later, and moreso now that EOK is here
Copypasta of necro post below
Pummel is the Rake line of discs, which I do have set to fire in the ini.
I'm wondering if this is working exactly as programmed though, it might be (IDK, can't see the code)
See, I have every ability in the disc line EXCEPT the original Rake ability, which was quested. I am wondering if perhaps MQ2Melee requires you to have the original ability in that timers line (in this case timer 8) in order to use them, or if it has to be programmed for each new ability added. In which case the previous version foray etc wasn't working either.
I'm trying to find a researcher to make me a tome of rake and scribe it and see if that fixes the problem, in which case it's simply the first thing.
If it is a case of 'you must have the original ability for future upgrades of the ability to trigger', can we please add this to the documentation?
All i see is
Rake, Foray, Harrow, Rush, Barrage, Pummel
rake=[0-100] Use ability when endurance above [X]%. 0=Off
So I'm guessing without scribing rake maybe none of them work.
A secondary question regarding the other line of abilities.. aoe flurry
Flurry of Claws, Tumult of Claws, Clamor of Claws
fclaw=[0-100] Use ability when endurance above [X]%. 0=Off
Now, generally i would never set that to ON because it will break mezzes like crazy, but in COTF (and beyond?) we get a 'focused clamor of claws' attack which is the same attack, but single target only. basically a second single target rake. Is this possible to use with the ini or is it holyshit only right now? Any plans on implementing this if not? Perhaps a simple optional secondary INI line 'focusedFclaw=0/1' which would tell it to use the best single target version.
UPDATE: This is still an issue 2 years later, and moreso now that EOK is here
Copypasta of necro post below
This is a necro, but of my own thread, and a still persisting issue
I'm not sure who currently is maintaining mq2melee, but this has never been fixed - once mq2melee fires the rake line (currently maul in modern content) the plugin will not trigger again until it is reloaded, where it will then trigger 1 more time again and then continue to ignore the ability.
My best guess, not being a plugin writer, is that there is some sort of issue with a timer, or calling this specific line of abilities where it isn't looping back to check if it is up again after the first run through.
While a holyshit does work (yay for workarounds.. btw do 99% or less not 95...).. its still a relevant issue, moreso now.
In Empires of Kunark, the really freaking awesome beastlord synergy is triggered by this line of abilities.
It not triggering is something that is very easy to miss especially if folks are using KA or other macros to do most of the running of a toon - so i'm sure there are plenty of people fully or partially automating their beasts who are unaware they are missing quite a bit of dps (especially in group when its hitting multiple people and pets). Unless they happen to sit there and watch their beast or manually play it and dont have it on their multibind , and just happen to notice the button never greys out, folks will just sit there oblivious.
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