- Joined
- Nov 5, 2018
- RedCents
- 2,251¢
The scenarios
Recently returned after a couple years break so I want to level some new toons (this is on test server) to get a feel for the game again. Initially my group setup was:
1) Paladin
2) Druid
3) Magician
Tank + 2x Wiz mercs on AE Burn
I also tagged along a 105 ench + 105 cleric to give buffs. If you don't have the buffs things might slow down a bit and you should be a bit more careful pulling. Using 3box with 3 mercs is way easier than leveling 6 fresh toons at one time, especially without gear. Just know that if you do 6 fresh chars at once it's going to be a longer road. It could conceivable be faster just to level two sets of three.
I also decided to make a team to do some progression raiding from classic and up with other MQ2 user(s). That team (War + Clr + Brd + Rog + Rog + Mnk) I will also document the leveling path at the bottom of the post.
Some automation tips:
3 Box (Pala + Dru + Mag) + 3x Wiz Mercs Leveling Leveling Path (so far):
1-14 - Crescent Reach: Entrance -> Puma cave -> bear cave -> skeletons -> zombies
14-30 - Blightfire moors: Snakes/Rats around POK book -> Gnolls a bit north -> area outside of stone hive on the east side of zone
30 - 38 - LGuk: Not sure if I would recommend this zone. While it was good for some nostalgia, it would have been very difficult without the pocket cleric/chanter in tow. Paladin died once to Fabled Ghoul Assassin (I think these are level 75) , and also twice more from getting rooted on pulls. It was pretty quick exp though I went 30-38 in less than 1 hour.
38 - 43 - City of Mist: Ended up stopping around 43 in CoM, I worked my way from entrance back to the moat. It would probably be worth it to stay a couple more levels and go inside the door at the back but I didn't bother to get a key and didn't have a rogue. 40+ I was making big pulls of like 5-6mobs at a time back by the moat and arena.
43 - 50 - Sebellis: Started in Seb this morning and blasted to 45 in just the pulls near the entrance. Perfect mob level yellows and reds. Can be a bit dangerous pulling since the mobs root so be careful. Having a lot of fun here though, definitely looking forward to camping Disco, might try moving down towards jugs by trakanon eventually. Disco was a great camp from 45~50, there is an insane amount of gem drops if you are trying to farm plat. Did not go downstairs to mushroom because the thought of complete heal didn't sound appealing.
50 - 57 - The Hole: Went back to town to register fellowship for campfire and also pick up some jewelry from the vendors. I also switched out tank merc for wizard merc since the paladin is sort of holding his own with buffs. So current setup is Pal/Dru/Mag/3x wiz merc on burn ae. Started the Hole at 50 swimming in and opening the rock (you do not need a key on current expansion level on live). The mobs were all light blue all the way down to the city area. I worked my way down doing big AOE pulls until the cave that leads down to undead. I killed some of the higher level spirits in the city until ~53, then went down to the temple area, where everything was still high yellow / red. This worked out great with PLs and 3x wiz mercs, but might be rough if you don't have the backup. All in all it has been a pleasant leveling experience down here. Stayed outside the front of spirit tower until 57 when things started turning dark blue.
57 - ? - Crypt of Decay - Will get some 60+ spells and go check out crypt of decay. So far it's perfect! Mobs around entrance are all level 60, so yellow at 57. They are dying pretty quick, and easy 1-2 pulls so this will be a great zone for any size group even without the PLs.
(Lol 3box got forgotten)
I am making a new team to do some progression raiding, so thought I would document that in this same post as well.
6 Box (War + Clr + Brd + Rog + Rog + Mnk) Leveling Path (so far)
1 - 25 - /testbuff
25 - 35 - Blightfire moors panthers. Got this camp from eqgeeks guide: https://www.redguides.com/community/threads/afk-level-25-35-blightfire-moors.29201/
35 - 41 - Gorukar mesa, started with bears/spiders/wolves on the left side of zone. Put the centaurs on ignore for puller. (I've actually just been leaving groups here all the way to 46, it's a bit slower than going to grimling, but not a big deal when playing at work. Much easier to just stay here till 46, then move to velks till 60)
41 - 46 - Grimling forest near the acrylia caverns zone line. Lots of Blue mobs, but they have quite a bit of HP. Still this was a pretty nice spot to grind a few levels. Way easier to get to if you can get a port / TL out there.
46 - 52 - Velketor's labyrinth entrance, mobs are a perfect dark blue - yellow. They have a lot of HP but it's nice camp with some actual drops to start getting people some gear too. (I actually let a group grind here all the way from 46 - 60. Took longer but was super safe and didn't have to pay much attention)
52 - 60 - If playing actively -> Go upstairs in Velks to the kobold camp until ~56-57 then outer castle camp until 60 -super fast exp but kind of a hassle to move up there.
- if looking for a more passive playstyle - i camped my group on the wall in skyfire and set a massive 2000 pull radius. This had the added bonus of also collecting pearls for a second cleric epic.
60 - 68ish - Outside Castle in Velks was still really good exp all the way to 65. The Steppes was also really good exp from 60-68ish.
68 - 75 - Dragonscale Hills - This zone is probably pretty crowded on live servers so take care. The farm camp is top notch.
75 ~ 80 - Loping Plain - Start with the alligators along the south beach, they are nice single pulls. Once those slow down, move north towards the Bloodmoon camps, can be some pretty challenging three pulls here but this will last you until ~80 before it really starts to slow down.
Recently returned after a couple years break so I want to level some new toons (this is on test server) to get a feel for the game again. Initially my group setup was:
1) Paladin
2) Druid
3) Magician
Tank + 2x Wiz mercs on AE Burn
I also tagged along a 105 ench + 105 cleric to give buffs. If you don't have the buffs things might slow down a bit and you should be a bit more careful pulling. Using 3box with 3 mercs is way easier than leveling 6 fresh toons at one time, especially without gear. Just know that if you do 6 fresh chars at once it's going to be a longer road. It could conceivable be faster just to level two sets of three.
I also decided to make a team to do some progression raiding from classic and up with other MQ2 user(s). That team (War + Clr + Brd + Rog + Rog + Mnk) I will also document the leveling path at the bottom of the post.
Some automation tips:
- Use the scribe macro to get your spells:
- Go to the spell vendor, open the vendor screen
- Type /mac scribe 1 25 (or whatever the vendor levels are)
- Get your follow hotkeys setup using tips from Sic's guide: https://www.redguides.com/community/resources/sics-hotkeys.1150/
- You can use EQBCS to have all characters click POK stones: https://www.redguides.com/community/threads/can-you-click-pok-stones-using-eqbc.50669/
- Use a macro to control the sound so you don't blow up your earphones: https://www.redguides.com/community/threads/audio-on-focused-window-only.74110/post-468955
- MQ2AutoAccept simplifies group setup: https://www.redguides.com/community/resources/mq2autoaccept.97/field?field=commands
- Make sure you are using MQ2Nav!
- Use the cskillup macro for skilling up: /mac cskillup
- Setup muleassist with some basic DPS rotation (nukes for druid/mag), Summon Pet, Buff SoW
- Get in the habit early of using MQ2Autoloot. You can set a macro for /setitem destroy , and when you first get to a camp just clear out your bags using that macro. IMO a generally better practice to keep corpses clear, but there is some risk when you start camping items. I set no-trade items to default ignore. If you have a no-drop item you want on a specific class, use the GEAR tag with CLASSES option (NOT THE QUEST TAG). The Quest tag will make everyone in the group want at least 1 of that item (great for augs)
3 Box (Pala + Dru + Mag) + 3x Wiz Mercs Leveling Leveling Path (so far):
1-14 - Crescent Reach: Entrance -> Puma cave -> bear cave -> skeletons -> zombies
14-30 - Blightfire moors: Snakes/Rats around POK book -> Gnolls a bit north -> area outside of stone hive on the east side of zone
30 - 38 - LGuk: Not sure if I would recommend this zone. While it was good for some nostalgia, it would have been very difficult without the pocket cleric/chanter in tow. Paladin died once to Fabled Ghoul Assassin (I think these are level 75) , and also twice more from getting rooted on pulls. It was pretty quick exp though I went 30-38 in less than 1 hour.
38 - 43 - City of Mist: Ended up stopping around 43 in CoM, I worked my way from entrance back to the moat. It would probably be worth it to stay a couple more levels and go inside the door at the back but I didn't bother to get a key and didn't have a rogue. 40+ I was making big pulls of like 5-6mobs at a time back by the moat and arena.
43 - 50 - Sebellis: Started in Seb this morning and blasted to 45 in just the pulls near the entrance. Perfect mob level yellows and reds. Can be a bit dangerous pulling since the mobs root so be careful. Having a lot of fun here though, definitely looking forward to camping Disco, might try moving down towards jugs by trakanon eventually. Disco was a great camp from 45~50, there is an insane amount of gem drops if you are trying to farm plat. Did not go downstairs to mushroom because the thought of complete heal didn't sound appealing.
50 - 57 - The Hole: Went back to town to register fellowship for campfire and also pick up some jewelry from the vendors. I also switched out tank merc for wizard merc since the paladin is sort of holding his own with buffs. So current setup is Pal/Dru/Mag/3x wiz merc on burn ae. Started the Hole at 50 swimming in and opening the rock (you do not need a key on current expansion level on live). The mobs were all light blue all the way down to the city area. I worked my way down doing big AOE pulls until the cave that leads down to undead. I killed some of the higher level spirits in the city until ~53, then went down to the temple area, where everything was still high yellow / red. This worked out great with PLs and 3x wiz mercs, but might be rough if you don't have the backup. All in all it has been a pleasant leveling experience down here. Stayed outside the front of spirit tower until 57 when things started turning dark blue.
57 - ? - Crypt of Decay - Will get some 60+ spells and go check out crypt of decay. So far it's perfect! Mobs around entrance are all level 60, so yellow at 57. They are dying pretty quick, and easy 1-2 pulls so this will be a great zone for any size group even without the PLs.
(Lol 3box got forgotten)
I am making a new team to do some progression raiding, so thought I would document that in this same post as well.
6 Box (War + Clr + Brd + Rog + Rog + Mnk) Leveling Path (so far)
1 - 25 - /testbuff
25 - 35 - Blightfire moors panthers. Got this camp from eqgeeks guide: https://www.redguides.com/community/threads/afk-level-25-35-blightfire-moors.29201/
35 - 41 - Gorukar mesa, started with bears/spiders/wolves on the left side of zone. Put the centaurs on ignore for puller. (I've actually just been leaving groups here all the way to 46, it's a bit slower than going to grimling, but not a big deal when playing at work. Much easier to just stay here till 46, then move to velks till 60)
41 - 46 - Grimling forest near the acrylia caverns zone line. Lots of Blue mobs, but they have quite a bit of HP. Still this was a pretty nice spot to grind a few levels. Way easier to get to if you can get a port / TL out there.
46 - 52 - Velketor's labyrinth entrance, mobs are a perfect dark blue - yellow. They have a lot of HP but it's nice camp with some actual drops to start getting people some gear too. (I actually let a group grind here all the way from 46 - 60. Took longer but was super safe and didn't have to pay much attention)
52 - 60 - If playing actively -> Go upstairs in Velks to the kobold camp until ~56-57 then outer castle camp until 60 -super fast exp but kind of a hassle to move up there.
- if looking for a more passive playstyle - i camped my group on the wall in skyfire and set a massive 2000 pull radius. This had the added bonus of also collecting pearls for a second cleric epic.
60 - 68ish - Outside Castle in Velks was still really good exp all the way to 65. The Steppes was also really good exp from 60-68ish.
68 - 75 - Dragonscale Hills - This zone is probably pretty crowded on live servers so take care. The farm camp is top notch.
75 ~ 80 - Loping Plain - Start with the alligators along the south beach, they are nice single pulls. Once those slow down, move north towards the Bloodmoon camps, can be some pretty challenging three pulls here but this will last you until ~80 before it really starts to slow down.
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