http://forums.eqfreelance.net/index.php?topic=3384.0
- Normal melody:
/melody 1 2 3 4 1 5 2 3 1 4 5 2 1 3 4 5 7 1 2 10
- A Tune Stuck In Your Head melody:
/melody 1 2 3 4 5 6 1 2 3 4 5 6 1 2 7 3 4 5 1 10
- Burn melody (2 nukes - also need A Tune...):
/melody 8 9 1 8 9 2 8 9 1 8 9 3
- Slow burn melody (only 1 nuke, maximizes ADPS):
/melody 8 1 2 8 3 4 8 1 5 8 2 3 8 1 4 8 5 2 8 1 10
Why you should have a fancy/long melody key:
Most bard songs last 18 seconds with the Extended Ingenuity AA. A few (reference), do not - mainly Aria, Accelerando, and Harmony of Tone. Aria is our most important and highest ADPS song. Since our other songs have a longer duration, it is worth the effort of a complicated melody key to keep Aria up while maximizing the number of songs we can play. It is a huge mistake to make a simple
/melody 1 2 3 4 5 key and let Aria drop every 12 seconds (this lowers you to 80% uptime - think of it as a 20% loss in ADPS). Similarly, it's silly to just do
/melody 1 2 3 4 when you can add another song. The small amount of work it takes to make a long melody key is well worth the result (getting to play an extra song). It requires 0 effort beyond making the hotkey once.
Long reuse songs (Crescendo, Dichotomic) have a big benefit and should be included in your melody. Crescendo adds ~500 mana and 50 endurance regen, while Dichotomic adds ~200 mana and 30 endurance regen.
When to use different melodies:
Normal melody = when A Tune.. isn't up, or when you're saving it for something.
Burn melody = Short-ish boss fight
For the burn melodies, I only use the 2 nuke burn (this is the high DPS one) on fairly short events that I'm certain we'll win. The drawback of using two nukes in a melody is you can only really play 2.5 ADPS songs for your group. The 1 nuke burn melody is reasonably good DPS while still letting you play 5 ADPS songs.
The best songs for your group:
It varies by group makeup and raid event. There are a few things I'll point out about our different songs:
- Aria is by far the best ADPS song we have - the only time I wouldn't use it is in a tank group, where the overhaste aura suffices.
- Aria and the overhaste aura stack, so in melee DPS groups (and caster groups where mana regen won't help) you should be using both Aria and the overhaste aura.
- Beyond Aria, most ADPS songs are relatively low return. In order of ADPS (roughly):
War March > Song of Suffering > Arcane Melody > Nilsara's Aria / Fatesong / Potency
- The ADPS from the spell damage bonus songs is so small, I almost never play them.
- - - Updated - - -
one note. If you can get in on a raid in HOT and pick up the rank 3 spell component for level 87. I still use it and I have flute from Lower Valley.
[25991/1306] Dirge of Dreams Rk. III
[FONT="]Classes: BRD/87[/FONT]
[FONT="]Skill: Wind, Max Focus: 320%[/FONT]
[FONT="]Mana: 1[/FONT]
[FONT="]Target: Target Group[/FONT]
[FONT="]AE Range: 75'[/FONT]
[FONT="]Resist: Beneficial, Blockable: Yes[/FONT]
[FONT="]Focusable: Yes[/FONT]
[FONT="]Casting: 3s, Recast: 8.75s[/FONT]
[FONT="]Duration: 12s+ (2 ticks) Song, Dispelable: Yes[/FONT]
[FONT="]2: [/FONT][FONT="]Absorb Melee Damage: 9%, Total: 2071[/FONT]
[FONT="]3: [/FONT][FONT="]Absorb Spell Damage: 9%, Total: 2071[/FONT]
[FONT="]4: [/FONT][FONT="]Increase Base Stats by 14[/FONT]