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offsets 06-16-2006 (1 Viewer)

Joined
Jul 17, 2005
RedCents
90¢
Rich (BB code):
#define succorfunc 0x4581C0
#define LocalCEverQuest__DoTheZone 0x4C6620
#define EQ_Character__StunMe 0x4251A0
#define Sizefunc 0x4F23F0
#define EQ_Character__CanISeeInvis 0x42E250
#define EQSwitch__ChangeState 0x4A5B20
#define RemovSpeed_Func 0x41D0C0
#define Spell_Memorize 0x419D57

just a start.
 
Thanks, Vear...gimme about 10m to get those into the code, compiled, and test everything and I should have a fully functional MQ up.
 
I'm not normally one to gank from other sites, but here's a bunch thanks to people at F-H.

Rich (BB code):
[OpenBags]
Description="Open bags while casting"
version="2006.06.16"
address0=560783
normal0="0F 85 D5 01 00 00"
crack0="90 90 90 90 90 90"
address1=55F6A8
normal1="74"
crack1="EB"

[JWOEndurance]
Description="Jump w/out endurance"
Version="2006.06.16"
address0=4BC0B3
normal0="7F"
crack0="EB"

[EvadeAttack]
Description="Hide/Evade While Attacking"
version=2006.06.16"
address0=431CAD
normal0="74"
crack0="EB"

[NoMountModels]
Description="Mount w/Out Luclin Models"
Version="2006.06.16"
address0=5AAF08
normal0="74"
crack0="EB"

[Talk2Self]
Description="Talk To Yourself"
Version="2006.06.16"
Address0=4BB117
normal0="75"
crack0="EB"

[TalkNoGrp]
Description="Talk Group, W/out
A Group"
Version="2006.06.16"
Address0=4B0794
normal0="75"
crack0="EB"

[DayLight]
Description="Always Daylight"
Version="2006.06.16"
Address0=452EC6
normal0="8B 15 70 47 95 00 0F B6 72 05"
crack0="BA 0D 00 00 00 90 90 90 90 90"
Address1=452342
normal1="8B 0D 70 47 95 00 8A 41 04"
crack1="B8 0D 00 00 00 90 90 90 90"

[NPCWho]
Description="Shows NPC's When /who"
Version="2006.06.16"
Address0=4B5D4E
normal0="0F 85 1C 02 00 00"
crack0="90 90 90 90 90 90"

[NoMeleePush]
Description="No push when taking melee"
Version="2006.06.16"
Address0=4EFE11
normal0="D9 5F 48"
crack0="90 90 90"
Address1=4EFE29
normal1="D9 5F 4C"
crack1="90 90 90"
Address2=4EFE41
normal2="D9 5F 50"
crack2="90 90 90" 

[AtkPoison]
Description="Apply poison while attacking"
Version="2006.06.16"
address0=4B119E
normal0="74"
crack0="EB"

[NoEncumber]
Description="NoEncumber"
Version="2006.06.16"
address0=4274FA
normal0="7A 3D"
crack0="90 90"

[FollowNPC]
Description="Follow any NPC"
Version="2006.06.16"
address0=496A0B
normal0="0F 85 8A 01 00 00"
crack0="90 90 90 90 90 90"

[FollowPC]
Description="Follow any PC"
Version="2006.06.16"
address0=496A3D
normal0="0F 84 58 01 00 00"
crack0="90 90 90 90 90 90"

[HideRun]
Description="Hide & Run"
Version="2006.06.16"
address0=431DE2
normal0="7B 46"
crack0="90 90"
address1=431DF0
normal1="74 38"
crack1="90 90"
address2=431DFE
normal2="7B 2A"
crack2="90 90"
address3=431E0C
normal3="74 1C"
crack3="90 90"
address4=431E1A
normal4="7B 0E"
crack4="90 90"
address5=431E28
normal5="75"
crack5="EB"
address6=431E50
normal6="7C"
crack6="EB"
address7=435D96
normal7="75 11"
crack7="90 90"
address8=435D9D
normal8="74 0A"
crack8="90 90"
address9=435DA7
normal9="75 6F"
crack9="EB 6F"

[UseAssist]
Description="Assist while casting"
Version="2006.06.16"
address0=487F86
normal0="75"
crack0="EB"

[EnviroFall]
Description="No Fall/Enviro Dmg"
Version="2006.06.16"
address0=42D680
normal0="81 EC 34"
crack0="C2 18 00"

[NoBlind]
Description="No Blind"
Version="2006.06.16"
address0=4235A7
normal0="01"
crack0="00"

[ForceFeedFood]
Description="Force Feed Food"
Version="2006.06.16"
address0=5600D3
normal0="7C"
crack0="EB"

[ForceFeedDrink]
Description="Force Feed Drinks"
Version="2006.06.16"
address0=5602E1
normal0="7C"
crack0="EB"

[NoAnon]
Description="No Anonymous /who"
Version="2006.06.16"
Address0=4B5D5C
normal0="74"
crack0="EB"

[SwapWhileCasting]
Description="Move items around while
casting"
Version="2006.06.16"
Address0=55F693
normal0="0F 85 B0 09 00 00"
crack0="90 90 90 90 90 90"
Address1=55F6A8
normal1="74"
crack1="EB"

[UseHotkeys]
Description="UseHotkeys While
Casting"
Version="2006.06.16"
Address0=5596AC
normal0="74"
crack0="EB"

[WeightLock]
Description="Lock Weight At 24"
Version="2006.06.16"
Address0=5AC489
normal0="8B B0 8C EB 00 00"
crack0="90 90 90 90 90 90"

[LavaFishEyes]
Description="See Clear Under
Water/Lava"
Version="2006.06.16"
Address0=5C604B
normal0="74"
crack0="EB"
Address1=5C60AC
normal1="74"
crack1="EB" 

[EB]
Description="Everlasting Breath"
Version="2006.06.16"
Address0=4DE5F8
normal0="48"
crack0="90"

[OpenInventory]
Description="Open Inventory Window
While Casting"
Version="2006.06.16"
address0=483033
normal0="0F 85 FB 28 00 00"
crack0="90 90 90 90 90 90"

[OpenBags]
Description="Open Bags While Casting"
version="2006.06.16"
Address0=560783
normal0="0F 85 D5 01 00 00"
crack0="90 90 90 90 90 90"
Address1=5607FC
normal1="74"
crack1="EB"

[NoWeather]
Version="2006.06.16" 
Description="Locks Weather"
Address0=4F3D58
normal0="74"
crack0="EB"

[NoSkyGraphics]
Description="Sky Off W/Out Blacking
Day Sky"
Version="2006.06.16"
Address0=4620EB
normal0="75 13"
crack0="90 90"
 
BTW, if anyone has an updated NoAccel and/or ShowSpells2...you would make me reeeeeeeeeeally happy...
 
Rich (BB code):
[NoAccel]
Description="No Acceleration/Deceleration on mount"
Version="2006.06.16"
address0=4e3462
normal0="74"
crack0="EB"

[ShowSpells2]
Description="Show spells as text - Groupleader"
Version="2006.06.16"
address0=4b3bd9
normal0="75"
crack0="EB"
 
Would be nice to know if MoveLocalPlayerToSafeCoords is :)

and or would like to know if these changed from the 13th

#define PKT_UPDATE_POSITION 0x178a
#define PKT_CORPSE_DRAG 0x7117
#define PKT_CORPSE_DROP 0x7bd6
 
Last edited:
Let me put it this way. I'm using that offset in my compile.

If it's crashing you, maybe you should check to make sure you got all of the speedbumps.
 
Could someone post the current offsets for the following please: (want to verify I have the right ones)

#define PKT_UPDATE_POSITION
#define PKT_CHANNEL_MESSAGE
#define PKT_CORPSE_DRAG
#define PKT_CORPSE_DROP
#define PKT_GRAB_ITEM
 
Quick Question... what are you all using to find these...

#define PKT_UPDATE_POSITION
#define PKT_CHANNEL_MESSAGE
#define PKT_CORPSE_DRAG
#define PKT_CORPSE_DROP
#define PKT_GRAB_ITEM

I'm assuming those are looking for packets or something with them? I'm using IDA for finding my offsets for DoTheZone and others relevent to what im using... Some DoCracks and for Moveplayer(was using rwarp),piggy, and csum :)

Do I need to download a packetsniffer or am I way offbase?
 
0x4581C0 is the correct MLPTSC offset, easy way to check is using Abyss' MovePlayer, since everytime you warp it will show the offset in the MQ window.
 
#define PKT_UPDATE_POSITION
#define PKT_CHANNEL_MESSAGE
#define PKT_CORPSE_DRAG
#define PKT_CORPSE_DROP
#define PKT_GRAB_ITEM

Packets generally don't change on overnight patches like that. I would advise that you try them out with the ones posted for the 6/13 patch.

Do I need to download a packetsniffer or am I way offbase?

Yes. Ethereal is one that can work nicely from out of game...there are also a few MQ2 plugins that can do it. If you are really interested in packets, though, you're probably going to have to figure it out on your own, as most people who know don't want to talk about it. The place to find Ethereal is http://www.ethereal.com/download.html.
 
First attempt at finding these, tested ok

Rich (BB code):
[UltraVision]
Description="Ultra-vision"
Version="2006.06.16"
Address0=45CB16
Normal0="74 0A"
Crack0="90 90"

[SpellBookStop]
Version="2006.06.16"
Description="Opening spellbook forces you to stop"
Address0=5599D7
Normal0="75"
Crack0="EB"
 
Untested.

#define PKT_GRAB_ITEM 0x1418

Edit: Looking at the old thread, it hasn't changed. Neither has PKT_UPDATE_POSITION. Or PKT_CHANNEL_MESSAGE.
 
Copied from 6/13 thread so there all in one spot

Rich (BB code):
#define PKT_UPDATE_POSITION		0x178a
#define PKT_CHANNEL_MESSAGE		0xb5a
#define PKT_GRAB_ITEM			0x1418
#define PKT_CORPSE_DRAG			0x7117
#define PKT_CORPSE_DROP			0x7bd6
#define PKT_SWITCH			0x1dc6
#define PKT_OPEN_OBJECT			0x441c
 
SeeInvis tested, NoStun isn't

Rich (BB code):
[SeeInvis]
Description="See Invisible"
Version="2006.06.16"
Address0=4EEE87
Normal0="E8 34 EE F3 FF"
Crack0="B0 01 90 90 90"

[NoStun]
Description="Move around while stunned"
Version="2006.06.16"
Address0=4251A0
Normal0="56 8B F1"
Crack0="C2 0C 00"
 
Yes. Ethereal is one that can work nicely from out of game...there are also a few MQ2 plugins that can do it. If you are really interested in packets, though, you're probably going to have to figure it out on your own, as most people who know don't want to talk about it. The place to find Ethereal is http://www.ethereal.com/download.html.[/QUOTE]

Thanks Thez... Been messing around with ethereal in networking and security class abit. So all the PKT #defines are dealing with the packets. Just wanted to make sure. Ill set ethereal at home and try it out on the game.
 
First attempt at offsets.

[BagSize]
Description="Place any size items in any container"
Version="2006.06.16"
Address0=4CF284
Normal0="74"
Crack0="EB"

[BardClicky]
Description="Bard can click clickies while singing"
Version="2006.06.16"
Address0=560668
Normal0="74"
Crack0="EB"

[HideBeg]
Description="Beg while hiding"
Version="2006.06.16"
Address0=4314F3
Normal0="74"
Crack0="EB"

[JWOEndurance]
Description="Jump with 0 endurance"
Version="2006.06.16"
Address0=4BC06C
Normal0="7F"
Crack0="EB"

[Shield]
Description="Allows any class to /shield"
Version="2006.06.16"
Address0=48DBDF
Normal0="0F 85 14 01 00 00"
Crack0="90 90 90 90 90 90"
 
Guys, Etherial is not going to help you unless you can decode packets by hand which I doubt you can, don't waste your time.
 
Re: Working Nostun offset

INI:
[NoStun]
Description="Move around while stunned"
Version="2006.06.16"
address0=4251A0
normal0="56 8B F1"
crack0="C2 10 00"

Semi-tested, if some one wants to verify.
 
Sym said:
SeeInvis tested, NoStun isn't

Rich (BB code):
[SeeInvis]
Description="See Invisible"
Version="2006.06.16"
Address0=4EEE87
Normal0="E8 34 EE F3 FF"
Crack0="B0 01 90 90 90"
 
[NoStun]
Description="Move around while stunned"
Version="2006.06.16"
Address0=4251A0
Normal0="56 8B F1"
Crack0="C2 0C 00"
See invis just shows up red to me?
 
Hotter said:
See invis just shows up red to me?

This one should be correct :

Rich (BB code):
[SeeInvis]
Description="See Invisible"
Version="2006.06.16"
address0=4EEE87
normal0="E8 C4 F3 F3 FF"
crack0="B0 01 90 90 90"

REPOSTED for People who can't flip back a page :

Rich (BB code):
[NoStun]
Description="Move around while stunned"
Version="2006.06.16"
address0=4251A0
normal0="56 8B F1"
crack0="C2 10 00"

Please note crack0="C2 10 00"
 
Last edited:
Same trouble here, as soon as i load Nostun I also CTD, have tried it around ten times in a row and each time same result, im fine until i activate nostun then I CTD. any fix's plz.
 
Anyone got updated offset for 'PKT_MISSION' ?
Nm, seems to have been posted in the MQ2Lab thread:
#define PKT_MISSION 0x226b
 
offsets 06-16-2006

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