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Now running something sorta unorthadox like SK, Pal, Bst, Rng, Zerk, Brd could be kinda neat. Have your hybrids/paladin handle emergency heals and let the SK make good use of lifetaps.
I feel like a lot of people attribute SK competence to simply having great gear. A paladin in great gear will do just as well, and a warrior in great gear will probably do better.Only problem is your SK needs to be overgeared for the content in this scenario.
Yeah I agree with Dannuic. Gear being equal the Pal & SK are the same on tanking. Reaver's Bargain for SK is one extra defensive disc, but it does force a med break afterwards.
Warrior is much, much better at mitigation in the same gear. Besides the AC cap being higher for warriors, they just have so many mitigation disc/aa that you never use them all. Also at the moment, they seem to do great DPS with dual-wield or 2h.
Pulling 3 mobs on SK/Pal, I'm checking to make sure KA is firing a defensive disc. I need to pull 6+ before I even check anything on the warrior. However, if your healer dies, warrior only has a few emergency heals but SK/Pal will just keep on trucking.
Wait, your SK is getting better DPS than your zerker? Something's amiss here... the zerker should be completely shoving the SK's face in the dirt with DPS...
Ahh, so that DPS parse isn't super accurate then. I imagine the rest of the group didn't get to engage with the mobs much.Both were setup optimally with KA. Just the nature of a pullertank to have more uptime on mobs, plus ripostes/etc while pulling multiples. That parse was from Dead Hills in TBM era (level 105) killing around 300 mobs/hour so fast kills.
Ahh, so that DPS parse isn't super accurate then. I imagine the rest of the group didn't get to engage with the mobs much.