I know of 4 people in bazaar who is using MQ to run bazaar trader. (no I won't mention the name, they'd just change it quickly if they have access to this forum) The reason I figured they are MQ users are because the players moves rather stiffly like they are on rail road when moving from one to another area, and never responded to tells. The movement is often fixed and very hard for a live person to mimic the exact path more than once. I don't know if this could be fixed in MQ to have a more natural looking movement in bazaar.
Also they usually adjust to undercut prices no matter the time of the day. Easy suggestion: change price less frequently such as maybe once every hour or longer. Changing every 10 min 24/7 is asking to be checked by a GM.
Some more MQ boo-boo that might have earned the player 1 week vacation if they are lucky:
Once someone bought a oh-so-common but lotta-work-to-make stuff from me in bazaar and returned in trader mode to sell at a laughable price. I cleaned out the bank of the extra widgets and put it back up in trader. The same toon came and got it all from me. I logged my main and did some farming to make more and put them on my trader. Filled my trader with a total of 80 identical widget, the max a trader could hold.
This time the toon seemed to get "stuck" on my trader after buying only about 1/3 of my inventory, I guess the inventory got too full or ran out of money and couldn't buy any more and the player didn't code the macro for "full" inventory or "empty" pocket situation. I did receive a nasty tell from the player about 6 hours later. I don't think he ever made any profit from these stuff at all. Still easy money for about 4 hours of work.
I also had the fun of taking advantage of one sloppy MQ user who had the buy at price set much higher than sell at price and I ended up buying his cheap stuff, then he'd buy it back from me at a mark up, repeat the loop, instant 200k profit total after 10 or 12 trips. The toon vanished a few hours later so I guess either the player realized he's been had and deleted the old one to hide the ruined reputation or got caught by GM and was booted.
And my favorite: a mistell that tells the whole channel someone's up to no good: Soandso General:1 '1/macro yast' (yast is Yet Another Spell Trainer) I didn't bother to do anything as there were like 200 players who could have seen the same chat and quite likely reported that player into suspension.
The point, if you're going to run MQ make sure the code won't break you or advertise you to the whole world. Also running AFK macro is best done where you'd be less likely to be seen. When in doubt, run them in Forgotten Halls as it's single person instance hall with no chance of being caught by a traveling player. Also watch your typing if you talk a lot to make sure you don't mix up MQ command into chats.
Feel free to post your experience of catching someone who looks like obvious MQ users. Well, beside the warping and GKing, those couldn't be more obvious and usually results in a ban when SOE looks at the log.
Also they usually adjust to undercut prices no matter the time of the day. Easy suggestion: change price less frequently such as maybe once every hour or longer. Changing every 10 min 24/7 is asking to be checked by a GM.
Some more MQ boo-boo that might have earned the player 1 week vacation if they are lucky:
Once someone bought a oh-so-common but lotta-work-to-make stuff from me in bazaar and returned in trader mode to sell at a laughable price. I cleaned out the bank of the extra widgets and put it back up in trader. The same toon came and got it all from me. I logged my main and did some farming to make more and put them on my trader. Filled my trader with a total of 80 identical widget, the max a trader could hold.
This time the toon seemed to get "stuck" on my trader after buying only about 1/3 of my inventory, I guess the inventory got too full or ran out of money and couldn't buy any more and the player didn't code the macro for "full" inventory or "empty" pocket situation. I did receive a nasty tell from the player about 6 hours later. I don't think he ever made any profit from these stuff at all. Still easy money for about 4 hours of work.
I also had the fun of taking advantage of one sloppy MQ user who had the buy at price set much higher than sell at price and I ended up buying his cheap stuff, then he'd buy it back from me at a mark up, repeat the loop, instant 200k profit total after 10 or 12 trips. The toon vanished a few hours later so I guess either the player realized he's been had and deleted the old one to hide the ruined reputation or got caught by GM and was booted.
And my favorite: a mistell that tells the whole channel someone's up to no good: Soandso General:1 '1/macro yast' (yast is Yet Another Spell Trainer) I didn't bother to do anything as there were like 200 players who could have seen the same chat and quite likely reported that player into suspension.
The point, if you're going to run MQ make sure the code won't break you or advertise you to the whole world. Also running AFK macro is best done where you'd be less likely to be seen. When in doubt, run them in Forgotten Halls as it's single person instance hall with no chance of being caught by a traveling player. Also watch your typing if you talk a lot to make sure you don't mix up MQ command into chats.
Feel free to post your experience of catching someone who looks like obvious MQ users. Well, beside the warping and GKing, those couldn't be more obvious and usually results in a ban when SOE looks at the log.
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