| spell_routines.inc
|
| Written by Rusty~
| Last Modified 11/07/2004
|
| Features:
| - Casts spells, clicks items, or uses AA abilities for you
| - Allows back to back casting without waiting on spell gems to pop all the way up
| - Will interrupt spell if target dies while casting. If on a mount, it will dismount and duck if the time left
| is greater than 7 seconds, else it will move forward a bit to interrupt, then move you back
| ** IMPORTANT: if you don't want to interrupt a spell while mounted, put this at the top of your macro: **
| ** /declare noInterrupt int outer 1 **
| - Allows you to use items in bags. Equips item, clicks it, then returns it to its previous location
| - Lets you set how long you want to keep trying to cast the spell (defaults to 0)
| If the spell is interrupted before the given time, it will recast, else it will return CAST_INTERRUPTED
| - Lets you call a custom subroutine while waiting for spell to finish casting
| Try to keep custom subroutines very small. A common use would be to interrupt the spell if a certain condition is true
| - This file also includes a sub named Interrupt. You can call this to interrupt any spell you're casting instantly.
| - You can also use the SwapItem sub included in this to swap items to certain slots
| - Added EquipItem sub to easily equip items in your main Inventory slots.
| - Note: if you don't want this to cast spells while you're invis, in your main macro have this at the top:
| /declare noInvis int outer 1
| This will make it return CAST_INVIS if you're invis
|
| Below is a list of outer scope variables you can access in your macros:
| refreshTime - How much time is left till you're done recovering from casting
| castEndTime - How much time left till you're done casting the current spell... usable in custom spell Subs
| spellNotHold - 1 if your last spell didn't take hold, 0 otherwise
| spellRecastTime1-9 - How much time left till that spell is back up
|
|======================================================================================================================
| EquipItem: An easier way to equip items you have in bags ( useful for weapons or focus items )
| slot name is optional. If not given, it will equip it in the first possible spot
|
| Usage:
| /call EquipItem "item name|slotname"
|
| Returns: "old item name|slotname"
| Examples:
|
| To Equip Sharp Ended Broken Lever when you have Serpent of Vindication equiped:
| /call EquipItem "Sharp Ended Broken Lever"
| It will return "Staff of Vindication|mainhand"
| To reequip the original item, you can save the return in a variable, and then use it later like this:
| /varset oldPrimary ${Macro.Return}
| | ... do stuff here with your new item equiped
| /call EquipItem ${oldPrimary}
|
|======================================================================================================================
| SwapItem: a subroutine which is used in the Cast sub itself. You don't need to do this to cast an item in a bag
| but you can call it in your macro to SwapItems (such as weapons or focus items)
| Usage:
| /call SwapItem "item name" slotname|slotID
| Examples:
|
| To swap Darkblade of the Warlord to your main hand:
| /call SwapItem "Darkblade of the Warlord" mainhand
|
| To swap stat food in one bag with other food in another bag:
| /call SwapItem "Bristlebanes Party Platter" ${FindItem[halas 10lb meat pie].InvSlot}
|
|======================================================================================================================
| Cast: the main subroutine that casts spells or items for you
| Usage:
| /call Cast "spellname|itemname|AAname|AA#" [item|alt|gem#] [give up time][s|m] [custom subroutine name]
| Examples:
|
| To cast Howl of Tashan and mem it in slot 3 if not memmed:
| /call Cast "Howl of Tashan" gem3
|
| To cast Arcane Rune and keep trying for 7 seconds, in case of interrupts.
| /call Cast "Arcane Rune" gem5 7s
|
| To click Grim Aura earring that's in a bag:
| /call Cast "Shrunken Goblin Skull Earring" item
|
| To use AA ability Eldritch Rune:
| /call Cast "Eldritch Rune" alt
| or
| /call Cast "173" alt
|
| To call a subroutine that interrupts CH if target gets healed before it lands:
| /call Cast "Complete Healing" gem1 0 CheckHP
| Then in your macro have somewhere:
| Sub CheckHP
| /if ( ${Target.PctHPs}>=80 ) /call Interrupt
| /return
|
| Returns these values:
|----------------------+----------------------------------------------------------------------+
| CAST_CANCELLED | Spell was cancelled by ducking (either manually or because mob died) |
| CAST_CANNOTSEE | You can't see your target |
| CAST_IMMUNE | Target is immune to this spell |
| CAST_INTERRUPTED | Casting was interrupted and exceeded the given time limit |
| CAST_INVIS | You were invis, and noInvis is set to true |
| CAST_NOTARGET | You don't have a target selected for this spell |
| CAST_NOTMEMMED | Spell is not memmed and you gem to mem was not specified |
| CAST_NOTREADY | AA ability or spell is not ready yet |
| CAST_OUTOFMANA | You don't have enough mana for this spell! |
| CAST_OUTOFRANGE | Target is out of range |
| CAST_RESISTED | Your spell was resisted! |
| CAST_SUCCESS | Your spell was cast successfully! (yay) |
| CAST_UNKNOWNSPELL | Spell/Item/Ability was not found |
|----------------------+----------------------------------------------------------------------+
#event BeginCast "You begin casting#*#"
#event Collapse "Your gate is too unstable, and collapses.#*#"
#event FDFail "#1# has fallen to the ground.#*#"
#event Fizzle "Your spell fizzles#*#"
#event Immune "Your target is immune to changes in its attack speed#*#"
#event Immune "Your target is immune to changes in its run speed#*#"
#event Immune "Your target cannot be mesmerized#*#"
#event Interrupt "Your casting has been interrupted#*#"
#event Interrupt "Your spell is interrupted#*#"
#event NoHold "Your spell did not take hold#*#"
#event NoLOS "You cannot see your target.#*#"
#event NoTarget "You must first select a target for this spell!#*#"
#event NotReady "Spell recast time not yet met.#*#"
#event OutOfMana "Insufficient Mana to cast this spell!#*#"
#event OutOfRange "Your target is out of range, get closer!#*#"
#event Recover "You haven't recovered yet...#*#"
#event Recover "Spell recovery time not yet met#*#"
#event Resisted "Your target resisted the #1# spell#*#"
#event Resisted2 "You resist the #1# spell#*#"
#event Standing "You must be standing to cast a spell#*#"
#event Stunned "You are stunned#*#"
#event Stunned "You can't cast spells while stunned!#*#"
#event Stunned "You *CANNOT* cast spells, you have been silenced!#*#"
Sub Cast(string spellName,string spellType,timer giveUpTimer,string mySub)
/declare castTime float local
/if ( ${spellType.Equal[item]} ) {
/varset castTime ${FindItem[${spellName}].CastTime}
} else /if ( ${spellType.Equal[alt]} ) {
/varset castTime ${AltAbility[${spellName}].Spell.MyCastTime}
} else {
/varset castTime ${Spell[${spellName}].casttime}
}
/if ( ${Me.Invis} && ${noInvis} ) {
/return
}
:wait_for_stop
/if ( !${Defined[spellType]} ) /declare spellType string local spell
/if ( ${Me.Casting.ID} ) {
/if ( ${Defined[mySub]} ) /call ${mySub}
/goto :wait_for_stop
}
/if ( ${Me.Speed} ) {
:wait_for_stop2
/if ( ${Defined[mySub]} ) /call ${mySub}
/if ( ${Me.Moving} && ${castTime}>0.1 ) /goto :wait_for_stop2
}
/if ( !${Defined[giveUpTimer]} ) /declare giveUpTimer timer local 0
/if ( !${Defined[spellRecastTime1]} ) {
/if ( !${Defined[noInterrupt]} ) /declare noInterrupt int outer 0
/declare moveBack bool outer false
/declare selfResist int outer
/declare selfResistSpell string outer
/declare castEndTime timer outer
/declare refreshTime timer outer 0
/declare itemRefreshTime float outer 0
/declare startCastingLoc string outer
/declare i int local
/declare castReturn string outer
/declare spellNotHold string outer
/delay 5
/for i 1 to 9
/declare spellRecastTime${i} timer outer
/if ( ${Me.SpellReady[${i}]} ) {
/varset spellRecastTime${i} 0
} else {
/varcalc spellRecastTime${i} 10*${Me.Gem[${i}].RecastTime}
}
/next i
}
/varset spellNotHold 0
/varset selfResist 0
/declare delayTime timer local
/declare swapItemBack bool local false
/declare slotName int local
/declare oldItemName string local
/declare slotID int local
/declare oldSlotID int local
/declare spellID int local
/declare charges int local
/if ( ${Window[SpellBookWnd].Open} ) /keypress spellbook
/if ( ${Me.Ducking} ) /keypress duck
/if ( !${Me.Standing} ) /stand
/doevents Recover
/doevents BeginCast
/doevents Fizzle
/doevents Interrupt
/doevents Standing
/doevents FDFail
/doevents OutOfRange
/doevents OutOfMana
/doevents NoLOS
/doevents Resisted2
/doevents Resisted
/doevents Immune
/doevents Stunned
/doevents Collapse
/doevents NoTarget
/doevents NotReady
/varset castReturn CAST_SUCCESS
/if ( ${spellType.Equal[item]} ) /goto :cast_item
/if ( ${spellType.Equal[alt]} ) /goto :cast_alt
:cast_spell
/if ( !${Int[${Me.Book[${spellName}]}]} ) {
/echo Spell: "${spellName}" was not found in your book
/return CAST_UNKNOWNSPELL
}
/if ( !${Me.Gem[${spellName}]} ) {
:mem_spell
/if ( ${Cursor.ID} ) {
/autoinventory
/delay 5
/goto :mem_spell
}
/if ( ${spellType.Left[3].Equal[gem]} ) {
/memspell ${spellType.Right[1]} "${spellName}"
} else {
/return CAST_NOTMEMMED
}
/delay 6s ${Me.Gem[${spellName}]}
/if ( !${Me.Gem[${spellName}]} ) {
/echo Spell mem interrupted...
/return CAST_INTERRUPTED
}
:wait_for_mem
/delay 15s ${Me.SpellReady[${spellName}]}
/if ( !${Me.SpellReady[${spellName}]} ) {
/if ( ${giveUpTimer} ) /goto :wait_for_mem
/return CAST_NOTREADY
}
}
/varset spellType spell
/if ( ${spellName.Find[illusion: ]} && ${Me.AltAbilityReady[project illusion]} ) /call Cast "project illusion" alt
/varset giveUpTimer ${giveUpTimer.OriginalValue}
/declare recoverWaitTime timer local 30
:cast_spell_loop
:wait_for_spell
/if ( ${Me.SpellReady[${spellName}]} ) {
/varset spellRecastTime${Me.Gem[${spellName}]} 0
/goto :skip_delay
}
/if ( ${spellRecastTime${Me.Gem[${spellName}]}} ) {
/if ( !${giveUpTimer} ) /return CAST_NOTREADY
/if ( ${Defined[mySub]} ) /call ${mySub}
/goto :wait_for_spell
}
/if ( !${refreshTime} ) /goto :skip_delay
:wait_on_refresh
/if ( ${Me.SpellReady[${spellName}]} ) /varset refreshTime 0
/if ( ${refreshTime}>0 ) {
/if ( ${Defined[mySub]} ) /call ${mySub}
/goto :wait_on_refresh
}
/varcalc delayTime 10*(1.5-${Spell[${spellName}].casttime})
:cast_delay_loop
/if ( ${delayTime}>0 ) {
/if ( ${Defined[mySub]} ) /call ${mySub}
/goto :cast_delay_loop
}
:skip_delay
/varset startCastingLoc ${Me.X} ${Me.Y} ${Me.Z}
/cast "${spellName}"
/if ( ${Me.Casting.ID} ) {
/varset spellID ${Me.Casting.ID}
/varcalc castEndTime ${Me.Casting.casttime}*10
/if ( ${castEndTime}<${Math.Calc[${Me.Casting.CastTime}*5]} ) /varcalc castEndTime ${Me.Casting.CastTime}*5
/echo Casting: ${Me.Casting.Name}${If[!${Me.Casting.TargetType.Equal[PB AE]} && !${Me.Casting.TargetType.Equal[self]} && ${Target.ID}, on >> ${Target.CleanName} <<,]}
}
/varset moveBack false
/call WaitCast ${mySub}
/if ( ${moveBack} ) {
/keypress back hold
/delay 4
/keypress back
/delay 15 !${Me.Moving}
}
/if ( ${castReturn.Equal[CAST_CANCELLED]} ) {
/echo Spell was cancelled...
/return CAST_CANCELLED
}
/doevents Recover
/doevents BeginCast
/doevents Fizzle
/doevents Interrupt
/doevents Standing
/doevents FDFail
/doevents OutOfRange
/doevents OutOfMana
/doevents NoLOS
/doevents Resisted2
/doevents Resisted
/doevents Immune
/doevents Stunned
/doevents Collapse
/doevents NoTarget
/doevents NotReady
/if ( !${spellID} ) /varset spellID ${Spell[${spellName}].ID}
/if ( !${castReturn.Equal[CAST_SUCCESS]} ) {
/if ( ${castReturn.Equal[CAST_NOTREADY]} ) /return CAST_NOTREADY
/if ( ${castReturn.Equal[CAST_FIZZLE]} ) {
/echo Spell Fizzled. Recasting...
/goto :cast_spell_loop
}
/if ( ${castReturn.Equal[CAST_RECOVER]} ) {
/if ( !${recoverWaitTime} ) {
/varcalc spellRecastTime${Me.Gem[${spellName}]} 10*${Spell[${spellID}].RecastTime}
/if ( !${giveUpTimer} ) /return CAST_NOTREADY
}
/goto :cast_spell_loop
}
/if ( ${castReturn.Equal[CAST_RESTART]} ) /goto :cast_spell_loop
/if ( ${castReturn.Equal[CAST_STUNNED]} ) {
/if ( ${Me.Stunned} ) {
/delay 3s !${Me.Stunned}
} else {
/delay 7
}
/goto :cast_spell_loop
}
/if ( ${castReturn.Equal[CAST_INTERRUPTED]} ) {
/if ( ${giveUpTimer} ) {
/echo Spell was interrupted. Recasting...
/goto :cast_spell_loop
}
/echo Spell was interrupted...
/return CAST_INTERRUPTED
}
}
/if ( !${castReturn.Equal[CAST_CANNOTSEE]} && !${castReturn.Equal[CAST_OUTOFRANGE]} && !${castReturn.Equal[CAST_OUTOFMANA]} && !${castReturn.Equal[CAST_NOTARGET]} ) {
/varcalc refreshTime 10*${Spell[${spellID}].RecoveryTime}
/varcalc spellRecastTime${Me.Gem[${spellName}]} 10*${Spell[${spellID}].RecastTime}
}
/if ( ${castReturn.Equal[CAST_COLLAPSE]} ) {
/varset giveUpTimer 200
/goto :cast_spell_loop
}
/return ${castReturn}
:cast_item
/if ( !${FindItem[${spellName}].InvSlot} ) {
/echo Cannot find item: ${spellName}
/return CAST_UNKNOWNSPELL
}
/if ( ${FindItem[${spellName}].InvSlot}>21 ) {
/varset swapItemBack true
/if ( ${FindItem[${spellName}].WornSlot[1]} && ${FindItem[${spellName}].EffectType.Find[worn]} ) {
/varset slotName ${FindItem[${spellName}].WornSlot[1]}
} else /if ( ${FindItem[${spellName}].InvSlot}>29 ) {
/varset slotName 29
} else {
/varset slotName ${FindItem[${spellName}].InvSlot}
}
/varset slotID ${InvSlot[${slotName}].ID}
/varset oldSlotID ${FindItem[${spellName}].InvSlot.ID}
/varset oldItemName ${InvSlot[${slotID}].Item.Name}
/call SwapItem "${spellName}" ${slotID}
}
:cast_item_loop
:wait_item_loop
/if ( ${itemRefreshTime} > ${MacroQuest.Running} ) {
/delay 1
/goto :wait_item_loop
}
/varset itemRefreshTime ${Math.Calc[${MacroQuest.Running}+000]}
/varset charges ${FindItem[${spellName}].Charges}
/varset startCastingLoc ${Me.X} ${Me.Y} ${Me.Z}
/cast item "${spellName}"
/if ( ${Me.Casting.ID} ) {
/varcalc castEndTime ${FindItem[${spellName}].CastTime}*10
/echo Casting: ${FindItem[${spellName}].Spell.Name}${If[!${FindItem[${spellName}].Spell.TargetType.Equal[PB AE]} && !${FindItem[${spellName}].Spell.TargetType.Equal[self]} && ${Target.ID}, on >> ${Target.CleanName} <<,]}
}
/if ( ${charges}>0 ) /delay 1s ${FindItem[${spellName}].Charges}!=${charges}
/call WaitCast ${mySub}
/if ( ${swapItemBack} ) {
/if ( ${FindItem[${spellName}].ID} ) {
/call SwapItem "${spellName}" ${oldSlotID}
} else /if ( ${FindItem[${oldItemName}].ID} ) {
/call SwapItem "${oldItemName}" ${slotID}
}
/if ( ${Cursor.Container} ) /autoinventory
}
/if ( ${castReturn.Equal[CAST_CANCELLED]} ) {
/echo Spell was cancelled...
/return CAST_CANCELLED
}
/doevents BeginCast
/doevents Interrupt
/doevents Standing
/doevents FDFail
/doevents OutOfRange
/doevents NoLOS
/doevents Resisted2
/doevents Resisted
/doevents Immune
/doevents Stunned
/doevents Collapse
/doevents NoTarget
/doevents NotReady
/if ( !${castReturn.Equal[CAST_SUCCESS]} ) {
/if ( ${castReturn.Equal[CAST_NOTREADY]} ) /return CAST_NOTREADY
/if ( ${castReturn.Equal[CAST_RESTART]} ) /goto :cast_item
/if ( ${castReturn.Equal[CAST_STUNNED]} ) {
/if ( ${Me.Stunned} ) {
/delay 3s !${Me.Stunned}
} else {
/delay 7
}
/goto :cast_item
}
/if ( ${castReturn.Equal[CAST_INTERRUPTED]} ) {
/if ( ${giveUpTimer} ) {
/echo Spell was interrupted. Recasting...
/goto :cast_item
}
/echo Spell was interrupted...
/return CAST_INTERRUPTED
}
}
/if ( ${castReturn.Equal[CAST_COLLAPSE]} ) {
/varset giveUpTimer 200
/goto :cast_item
}
/return ${castReturn}
:cast_alt
/if ( !${Me.AltAbilityReady[${spellName}]} ) /return CAST_NOTREADY
/echo Using AA Ability: ${AltAbility[${spellName}].Name}
/alt activate ${AltAbility[${spellName}].ID}
/if ( ${AltAbility[${spellName}].Spell.casttime}>=0.5 ) /delay 1s ${Me.Casting.ID}
/call WaitCast ${mySub}
/if ( ${castReturn.Equal[CAST_CANCELLED]} ) {
/echo Spell was cancelled...
/return CAST_CANCELLED
}
/doevents BeginCast
/doevents Interrupt
/doevents Standing
/doevents FDFail
/doevents OutOfRange
/doevents NoLOS
/doevents Resisted2
/doevents Resisted
/doevents Immune
/doevents Stunned
/doevents NoTarget
/if ( !${castReturn.Equal[CAST_SUCCESS]} ) {
/if ( ${castReturn.Equal[CAST_RESTART]} ) /goto :cast_alt
/if ( ${castReturn.Equal[CAST_STUNNED]} ) {
/if ( ${Me.Stunned} ) {
/delay 3s !${Me.Stunned}
} else {
/delay 7
}
/goto :cast_alt
}
/if ( ${castReturn.Equal[CAST_INTERRUPTED]} ) {
/if ( ${giveUpTimer} ) {
/echo Spell was interrupted. Recasting...
/goto :cast_alt
}
/echo Spell was interrupted...
/return CAST_INTERRUPTED
}
}
/return ${castReturn}
Sub EquipItem(string WhatWhere)
/declare DestName string local
/declare ItemName string local ${String[${WhatWhere}].Arg[1,|]}
/declare SlotName string local ${String[${WhatWhere}].Arg[2,|]}
/if (${SlotName.Equal[NULL]}) /varset SlotName ${InvSlot[${FindItem[=${ItemName}].WornSlot[1]}].Name}
/if (${FindItem[=${ItemName}].InvSlot}<22 || !${FindItem[=${ItemName}].WornSlot[${SlotName}]}) /return
/if (!${InvSlot[${SlotName}].Item.Name.Equal[NULL]}) /varset DestName "${InvSlot[${SlotName}].Item.Name}|${SlotName}"
/call SwapItem "${ItemName}" "${SlotName}"
/return ${DestName}
| Sub EquipItem(string itemName,string slotName)
/if ( !${Defined[slotName]} ) /declare slotName string local ${FindItem[${itemName}].WornSlot[1]}
/declare oldItem string local ${Me.Inventory[${slotName}].Name}
/call SwapItem "${itemName}" ${slotName}
/return "${oldItem}" ${slotName}
Sub SwapItem(string itemName,string slotName)
/if ( ${InvSlot[${slotName}].Item.Name.Equal[${itemName}]} ) /return
/declare slotID int local
/declare oldSlotID int local
/declare oldItem string local
/declare i int local
/varset slotID ${InvSlot[${slotName}].ID} | slotID = slot you're swapping item to
/varset oldSlotID ${FindItem[${itemName}].InvSlot.ID} | oldSlotID = slot the item was originally in
/varset oldItem ${InvSlot[${slotName}].Item.Name} | oldItem = name of item in the slot you're swapping WITH
/if ( !${slotID} ) {
/echo Invalid slot name: ${slotName}
/return
}
/if ( !${oldSlotID} ) {
/echo Could not find item ${itemName}
/return
}
:auto_inv
/if ( ${Cursor.ID} && !${Cursor.Name.Equal[${itemName}]} ) {
/if ( ${Cursor.Container} ) {
/for i 1 to 8
/if ( !${InvSlot[pack${i}].Item.Container} ) {
/nomodkey /itemnotify pack${i} leftmouseup
}
/next i
} else {
/autoinventory
}
/goto :auto_inv
}
:pick_up_item
| if the item is in a bag and it's not open, then open it!
/if ( ${InvSlot[${oldSlotID}].Pack} && !${Window[${InvSlot[${oldSlotID}].Pack.Name}].Open} ) /nomodkey /itemnotify ${InvSlot[${oldSlotID}].Pack} rightmouseup
| if the slot you're putting it in is inside a bag and it's not open, then open it!
/if ( ${InvSlot[${slotID}].Pack} && !${Window[${InvSlot[${slotID}].Pack.Name}].Open} ) /nomodkey /itemnotify ${InvSlot[${slotID}].Pack} rightmouseup
| ok.. pick up the item now!
/squelch /nomodkey /shiftkey /itemnotify ${InvSlot[${oldSlotID}]} leftmouseup
| if item isn't on your cursor, try again!
/if ( !${Cursor.Name.Equal[${itemName}]} ) {
/if ( ${Cursor.ID} && !${Cursor.Container} ) /autoinventory
/goto :pick_up_item
}
:exchange_items
/if ( ${InvSlot[${oldSlotID}].Pack} && !${Window[${InvSlot[${oldSlotID}].Pack.Name}].Open} ) /nomodkey /itemnotify ${InvSlot[${oldSlotID}].Pack} rightmouseup
/if ( ${InvSlot[${slotID}].Pack} && !${Window[${InvSlot[${slotID}].Pack.Name}].Open} ) /nomodkey /itemnotify ${InvSlot[${slotID}].Pack} rightmouseup
| put the item in the new slot, and pick up whatever item was there
/squelch /nomodkey /shiftkey /itemnotify ${slotID} leftmouseup
| if it didnt get exchanged, try again!
/if ( ${Cursor.ID} && !${Cursor.Name.Equal[${oldItem}]} && !${Cursor.Name.Equal[${itemName}]} && !${Cursor.Container} ) /autoinventory
/if ( !${InvSlot[${slotID}].Item.Name.Equal[${itemName}]} ) /goto :exchange_items
:drop_item
/if ( !${Cursor.Container} || ( ${InvSlot[${oldSlotID}]}<30 && ${InvSlot[${oldSlotID}]}>=22 ) ) {
/if ( ${InvSlot[${oldSlotID}].Pack} && !${Window[${InvSlot[${oldSlotID}].Pack.Name}].Open} ) /nomodkey /itemnotify ${InvSlot[${oldSlotID}].Pack} rightmouseup
/if ( ${InvSlot[${slotID}].Pack} && !${Window[${InvSlot[${slotID}].Pack.Name}].Open} ) /nomodkey /itemnotify ${InvSlot[${slotID}].Pack} rightmouseup
/squelch /nomodkey /itemnotify ${oldSlotID} leftmouseup
/if ( ${Cursor.ID} ) {
/if ( !${Cursor.Name.Equal[${oldItem}]} ) /autoinventory
/goto :drop_item
}
}
:close_pack
/if ( ${InvSlot[${oldSlotID}].Pack} && ${Window[${InvSlot[${oldSlotID}].Pack.Name}].Open} && ( ${Cursor.Name.Equal[${itemName}]} || ${FindItem[${itemName}].ID} ) ) {
/squelch /nomodkey /itemnotify ${InvSlot[${oldSlotID}].Pack} rightmouseup
/goto :close_pack
}
/if ( ${InvSlot[${slotID}].Pack} && ${Window[${InvSlot[${slotID}].Pack.Name}].Open} && ( ${Cursor.Name.Equal[${itemName}]} || ${FindItem[${itemName}].ID} ) ) {
/squelch /nomodkey /itemnotify ${InvSlot[${slotID}].Pack} rightmouseup
/goto :close_pack
}
/return
Sub Interrupt
/if ( ${Me.Mount.ID} ) /dismount
/stopcast
/if ( ${Defined[castReturn]} ) /varset castReturn CAST_CANCELLED
/return ${Macro.Return}
Sub WaitCast(string mySub)
/declare currentTarget int local ${Target.ID}
/declare currentTargetType string local ${Target.Type}
:wait_cast_loop
/if ( ${Bool[${mySub}]} ) /call ${mySub}
/if ( ${Me.Casting.ID} ) {
/if ( ${currentTarget} && !${Spawn[${currentTarget}].Type.Equal[${currentTargetType}]} ) {
/if ( !${Me.Casting.TargetType.Equal[PB AE]} && !${Me.Casting.TargetType.Equal[self]} && !${moveBack} && ( !${Me.Mount.ID} || !${noInterrupt} ) ) {
/if ( !${Me.Mount.ID} || ${castEndTime}>70 ) {
/call Interrupt
} else /if ( ${Me.Casting.RecastTime}>3 ) {
/varset castReturn CAST_CANCELLED
/keypress forward hold
/delay 6
/keypress forward
/varset moveBack true
}
}
}
/if ( ${Me.State.Equal[DUCK]} ) /varset castReturn CAST_CANCELLED
/delay 1
/goto :wait_cast_loop
}
/return
Sub Event_Fizzle
/if ( ${Defined[castReturn]} ) /varset castReturn CAST_FIZZLE
/return
Sub Event_Resisted(string line,string name)
/if ( ${selfResist} && ${name.Equal[${selfResistSpell}]} ) {
/varset selfResist 0
/return
}
/if ( ${Defined[castReturn]} ) /varset castReturn CAST_RESISTED
/return
Sub Event_Resisted2(string line,string name)
/if ( ${Defined[selfResist]} ) {
/varset selfResist 1
/varset selfResistSpell ${name}
}
/return
Sub Event_Interrupt
/if ( ${Defined[castReturn]} ) /varset castReturn CAST_INTERRUPTED
/return
Sub Event_Recover
/if ( ${Defined[castReturn]} ) /varset castReturn CAST_RECOVER
/return
Sub Event_Immune
/if ( ${Defined[castReturn]} ) /varset castReturn CAST_IMMUNE
/return
Sub Event_Stunned
/if ( ${Defined[castReturn]} ) /varset castReturn CAST_STUNNED
/return
Sub Event_NoLOS
/if ( ${Defined[castReturn]} ) /varset castReturn CAST_CANNOTSEE
/return
Sub Event_Standing
/if ( ${Defined[castReturn]} ) /varset castReturn CAST_RESTART
/return
Sub Event_Collapse
/if ( ${Defined[castReturn]} ) /varset castReturn CAST_COLLAPSE
/return
Sub Event_OutOfMana
/if ( ${Defined[castReturn]} ) /varset castReturn CAST_OUTOFMANA
/return
Sub Event_OutOfRange
/if ( ${Defined[castReturn]} ) /varset castReturn CAST_OUTOFRANGE
/return
Sub Event_NoTarget
/if ( ${Defined[castReturn]} ) /varset castReturn CAST_NOTARGET
/return
Sub Event_NotReady
/if ( ${Defined[castReturn]} ) /varset castReturn CAST_NOTREADY
/return
Sub Event_NoHold
/if ( ${Defined[spellNotHold]} ) /varset spellNotHold 1
/return
Sub Event_BeginCast
/if ( ${Defined[castReturn]} ) /varset castReturn CAST_SUCCESS
/return
Sub Event_FDFail(string line,string name)
/if ( ${name.Equal[${Me.Name}]} && ${Defined[castReturn]} ) {
/if ( !${Me.Standing} ) /stand
/varset castReturn CAST_RESTART
}
/return