Ever hear a mouse scurrying across your ceiling or through your walls? No Matter how hard you try to keep them out they still get in.
You too can be an intrepid explorer!
Have you ever been up against a wall and turned and you catch a glimpse of whats on the other side? Thats a crack in the 3D modelling. And there are thousands of them in EQ.
How does one exploit this?
Well it's a crack in the wall and if it is big enough you can get in there. Once you get firmly in there (and each crack is different) you are outside the rules of the 3D model. And as long as you take baby steps you can get anywhere you want.
An example is in order The GrandHerbalist in Chardok (Necromancer epic)
Try as you might you just can't get under him. The walls of his Building are to thin to get inside. Getting into the cave walls near is no help because the building walls prevent you from seeing him.
But if you go to him and get on the stairs and warp a few points straight towards him. Do that till your in the middle of the room. Now start going down a few points at a time.
Ok so you made it below him. Well take the loc you at and warp to it. Doen't work your bounced to the closest point that the rules of the 3D engine will allow.
But you were there. So you can be.
Is there some mob you just cant get near enough to? Oh yeah you can. One step at a time.
The real beauty of this is that the MOB is bound to the rules of the 3D engine but you aren't.
I may put out my own expansion for Everquest Based on this. Will call it OOM OMENS OF THE MATRIX
The following Socials will make it easy for you to go exploring.
1 Clearout all Socials on page 2 in EQ before
2 Opening "YOURCHARACTERSNAME"_"THESERVERNAME".ini Found in your Everquest root directory.
3 Cut and paste this at the end of the [Socials] section
4 Save the file
Next time you start EQ you will have all the keys to go exploring. Find a spot that looks promising Doorways , where Stone walls join cave walls, fountains, hills, stairways just about anywhere you can visualize a seam.
Now Target Yourself and start taking baby steps.
The Button name X-5 tells you that this button will move you -5 units X
You too can be an intrepid explorer!
Have you ever been up against a wall and turned and you catch a glimpse of whats on the other side? Thats a crack in the 3D modelling. And there are thousands of them in EQ.
How does one exploit this?
Well it's a crack in the wall and if it is big enough you can get in there. Once you get firmly in there (and each crack is different) you are outside the rules of the 3D model. And as long as you take baby steps you can get anywhere you want.
An example is in order The GrandHerbalist in Chardok (Necromancer epic)
Try as you might you just can't get under him. The walls of his Building are to thin to get inside. Getting into the cave walls near is no help because the building walls prevent you from seeing him.
But if you go to him and get on the stairs and warp a few points straight towards him. Do that till your in the middle of the room. Now start going down a few points at a time.
Ok so you made it below him. Well take the loc you at and warp to it. Doen't work your bounced to the closest point that the rules of the 3D engine will allow.
But you were there. So you can be.
Is there some mob you just cant get near enough to? Oh yeah you can. One step at a time.
The real beauty of this is that the MOB is bound to the rules of the 3D engine but you aren't.
I may put out my own expansion for Everquest Based on this. Will call it OOM OMENS OF THE MATRIX
The following Socials will make it easy for you to go exploring.
1 Clearout all Socials on page 2 in EQ before
2 Opening "YOURCHARACTERSNAME"_"THESERVERNAME".ini Found in your Everquest root directory.
3 Cut and paste this at the end of the [Socials] section
4 Save the file
Next time you start EQ you will have all the keys to go exploring. Find a spot that looks promising Doorways , where Stone walls join cave walls, fountains, hills, stairways just about anywhere you can visualize a seam.
Now Target Yourself and start taking baby steps.
The Button name X-5 tells you that this button will move you -5 units X
Rich (BB code):
Page3Button1Name=Z-5
Page3Button1Color=0
Page3Button1Line1=/warp loc ${Target.Y}, ${Target.X}, ${Math.Calc[${Target.Z}-5]}
Page3Button1Line2=/delay 1
Page3Button1Line3=/Loc
Page3Button2Name=X-5
Page3Button2Color=0
Page3Button2Line1=/warp loc ${Math.Calc[${Target.Y}-5]}, ${Target.X}, ${Target.Z}
Page3Button2Line2=/delay 1
Page3Button2Line3=/Loc
Page3Button3Name=Y-5
Page3Button3Color=0
Page3Button3Line1=/warp loc ${Target.Y} ,${Math.Calc[${Target.X}-5]}, ${Target.Z}
Page3Button3Line2=/delay 1
Page3Button3Line3=/Loc
Page3Button4Name=Z-10
Page3Button4Color=0
Page3Button4Line1=/warp loc ${Target.Y}, ${Target.X}, ${Math.Calc[${Target.Z}-10]}
Page3Button4Line2=/delay 1
Page3Button4Line3=/Loc
Page3Button5Name=X-10
Page3Button5Color=0
Page3Button5Line1=/warp loc ${Math.Calc[${Target.Y}-10]}, ${Target.X}, ${Target.Z}
Page3Button5Line2=/delay 1
Page3Button5Line3=/loc
Page3Button6Name=Y-10
Page3Button6Color=0
Page3Button6Line1=/warp loc ${Target.Y} ,${Math.Calc[${Target.X}-5]}, ${Target.Z}
Page3Button6Line2=/delay 1
Page3Button6Line3=/Loc
Page3Button7Name=Z+5
Page3Button7Color=0
Page3Button7Line1=/warp loc ${Target.Y}, ${Target.X}, ${Math.Calc[${Target.Z}+5]}
Page3Button7Line2=/delay 1
Page3Button7Line3=/Loc
Page3Button8Name=X+5
Page3Button8Color=0
Page3Button8Line1=/warp loc ${Math.Calc[${Target.Y}+5]}, ${Target.X}, ${Target.Z}
Page3Button8Line2=/delay 1
Page3Button8Line3=/Loc
Page3Button9Name=Y+5
Page3Button9Color=0
Page3Button9Line1=/warp loc ${Target.Y} ,${Math.Calc[${Target.X}+5]}, ${Target.Z}
Page3Button9Line2=/delay 1
Page3Button9Line3=/Loc
Page3Button10Name=Z+10
Page3Button10Color=0
Page3Button10Line1=/warp loc ${Target.Y}, ${Target.X}, ${Math.Calc[${Target.Z}+10]}
Page3Button10Line2=/delay 1
Page3Button10Line3=/loc
Page3Button11Name=X+10
Page3Button11Color=0
Page3Button11Line1=/warp loc ${Math.Calc[${Target.Y}+10]}, ${Target.X}, ${Target.Z}
Page3Button11Line2=/delay 1
Page3Button11Line3=/loc
Page3Button12Name=Y+10
Page3Button12Color=0
Page3Button12Line1=/warp loc ${Target.Y} ,${Math.Calc[${Target.X}+10]}, ${Target.Z}
Page3Button12Line2=/delay 1
Page3Button12Line3=/Loc