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Rodents In the wall (1 Viewer)

ASSWEASEL

New member
Joined
Aug 3, 2005
RedCents
Ever hear a mouse scurrying across your ceiling or through your walls? No Matter how hard you try to keep them out they still get in.

You too can be an intrepid explorer!



Have you ever been up against a wall and turned and you catch a glimpse of whats on the other side? Thats a crack in the 3D modelling. And there are thousands of them in EQ.

How does one exploit this?

Well it's a crack in the wall and if it is big enough you can get in there. Once you get firmly in there (and each crack is different) you are outside the rules of the 3D model. And as long as you take baby steps you can get anywhere you want.

An example is in order The GrandHerbalist in Chardok (Necromancer epic)
Try as you might you just can't get under him. The walls of his Building are to thin to get inside. Getting into the cave walls near is no help because the building walls prevent you from seeing him.

But if you go to him and get on the stairs and warp a few points straight towards him. Do that till your in the middle of the room. Now start going down a few points at a time.

Ok so you made it below him. Well take the loc you at and warp to it. Doen't work your bounced to the closest point that the rules of the 3D engine will allow.

But you were there. So you can be.
Is there some mob you just cant get near enough to? Oh yeah you can. One step at a time.
The real beauty of this is that the MOB is bound to the rules of the 3D engine but you aren't.

I may put out my own expansion for Everquest Based on this. Will call it OOM OMENS OF THE MATRIX :)


The following Socials will make it easy for you to go exploring.

1 Clearout all Socials on page 2 in EQ before
2 Opening "YOURCHARACTERSNAME"_"THESERVERNAME".ini Found in your Everquest root directory.
3 Cut and paste this at the end of the [Socials] section
4 Save the file

Next time you start EQ you will have all the keys to go exploring. Find a spot that looks promising Doorways , where Stone walls join cave walls, fountains, hills, stairways just about anywhere you can visualize a seam.
Now Target Yourself and start taking baby steps.
The Button name X-5 tells you that this button will move you -5 units X

Rich (BB code):
Page3Button1Name=Z-5
Page3Button1Color=0
Page3Button1Line1=/warp loc ${Target.Y}, ${Target.X}, ${Math.Calc[${Target.Z}-5]}
Page3Button1Line2=/delay 1
Page3Button1Line3=/Loc
Page3Button2Name=X-5
Page3Button2Color=0
Page3Button2Line1=/warp loc ${Math.Calc[${Target.Y}-5]}, ${Target.X}, ${Target.Z}
Page3Button2Line2=/delay 1
Page3Button2Line3=/Loc
Page3Button3Name=Y-5
Page3Button3Color=0
Page3Button3Line1=/warp loc ${Target.Y} ,${Math.Calc[${Target.X}-5]}, ${Target.Z}
Page3Button3Line2=/delay 1
Page3Button3Line3=/Loc
Page3Button4Name=Z-10
Page3Button4Color=0
Page3Button4Line1=/warp loc ${Target.Y}, ${Target.X}, ${Math.Calc[${Target.Z}-10]}
Page3Button4Line2=/delay 1
Page3Button4Line3=/Loc
Page3Button5Name=X-10
Page3Button5Color=0
Page3Button5Line1=/warp loc ${Math.Calc[${Target.Y}-10]}, ${Target.X}, ${Target.Z}
Page3Button5Line2=/delay 1
Page3Button5Line3=/loc
Page3Button6Name=Y-10
Page3Button6Color=0
Page3Button6Line1=/warp loc ${Target.Y} ,${Math.Calc[${Target.X}-5]}, ${Target.Z}
Page3Button6Line2=/delay 1
Page3Button6Line3=/Loc
Page3Button7Name=Z+5
Page3Button7Color=0
Page3Button7Line1=/warp loc ${Target.Y}, ${Target.X}, ${Math.Calc[${Target.Z}+5]}
Page3Button7Line2=/delay 1
Page3Button7Line3=/Loc
Page3Button8Name=X+5
Page3Button8Color=0
Page3Button8Line1=/warp loc ${Math.Calc[${Target.Y}+5]}, ${Target.X}, ${Target.Z}
Page3Button8Line2=/delay 1
Page3Button8Line3=/Loc
Page3Button9Name=Y+5
Page3Button9Color=0
Page3Button9Line1=/warp loc ${Target.Y} ,${Math.Calc[${Target.X}+5]}, ${Target.Z}
Page3Button9Line2=/delay 1
Page3Button9Line3=/Loc
Page3Button10Name=Z+10
Page3Button10Color=0
Page3Button10Line1=/warp loc ${Target.Y}, ${Target.X}, ${Math.Calc[${Target.Z}+10]}
Page3Button10Line2=/delay 1
Page3Button10Line3=/loc
Page3Button11Name=X+10
Page3Button11Color=0
Page3Button11Line1=/warp loc ${Math.Calc[${Target.Y}+10]}, ${Target.X}, ${Target.Z}
Page3Button11Line2=/delay 1
Page3Button11Line3=/loc
Page3Button12Name=Y+10
Page3Button12Color=0
Page3Button12Line1=/warp loc ${Target.Y} ,${Math.Calc[${Target.X}+10]}, ${Target.Z}
Page3Button12Line2=/delay 1
Page3Button12Line3=/Loc
 
Thought this was already posted that if you couldn't warp to below a target you could just go to a level that is below that target and utilize /warp dir XXX. This would acomplish the same thing. Overall good job, plus your startegy might help if the mob is in a basement where there is no lower level, or if the zone is all one level.
 
raistlin8989 said:
Thought this was already posted that if you couldn't warp to below a target you could just go to a level that is below that target and utilize /warp dir XXX. This would acomplish the same thing. Overall good job, plus your startegy might help if the mob is in a basement where there is no lower level, or if the zone is all one level.


Exactly right many places your not able to get unless outside the rules of the engine.

Thats not really true you are within the rules of the engine you have to be. Better way of saying it is finding cracks in the rules.

An odd thing that happens on occasion while in one of these cracks is if you try and self buff yourself you end up Back at your bind point. Wondering if perhaps the zone itself crashed.
 
Super ASSWEASEL...5 star :)

I ask long time ago Tome about this, never got an asnwer. Anyway is nice how you can move little by little in a 3D engine, but you 3 little typing error:

Page3Button3Line1=/warp loc ${Target.Y} ,${Math.Calc[${Target.X}-5]}, ${Target.Z}
Page3Button6Line1=/warp loc ${Target.Y} ,${Math.Calc[${Target.X}-5]}, ${Target.Z}
Page3Button9Line1=/warp loc ${Target.Y} ,${Math.Calc[${Target.X}+5]}, ${Target.Z}
Page3Button12Line1=/warp loc ${Target.Y} ,${Math.Calc[${Target.X}+10]}, ${Target.Z}

should be:
Page3Button3Line1=/warp loc ${Target.Y}, ${Math.Calc[${Target.X}-5]}, ${Target.Z}
Page3Button6Line1=/warp loc ${Target.Y}, ${Math.Calc[${Target.X}-5]}, ${Target.Z}
Page3Button9Line1=/warp loc ${Target.Y}, ${Math.Calc[${Target.X}+5]}, ${Target.Z}
Page3Button12Line1=/warp loc ${Target.Y}, ${Math.Calc[${Target.X}+10]}, ${Target.Z}

here without the little space error:

Rich (BB code):
Page3Button1Name=Z-5
Page3Button1Color=0
Page3Button1Line1=/warp loc ${Target.Y}, ${Target.X}, ${Math.Calc[${Target.Z}-5]}
Page3Button1Line2=/delay 1
Page3Button1Line3=/Loc
Page3Button2Name=X-5
Page3Button2Color=0
Page3Button2Line1=/warp loc ${Math.Calc[${Target.Y}-5]}, ${Target.X}, ${Target.Z}
Page3Button2Line2=/delay 1
Page3Button2Line3=/Loc
Page3Button3Name=Y-5
Page3Button3Color=0
Page3Button3Line1=/warp loc ${Target.Y}, ${Math.Calc[${Target.X}-5]}, ${Target.Z}
Page3Button3Line2=/delay 1
Page3Button3Line3=/Loc
Page3Button4Name=Z-10
Page3Button4Color=0
Page3Button4Line1=/warp loc ${Target.Y}, ${Target.X}, ${Math.Calc[${Target.Z}-10]}
Page3Button4Line2=/delay 1
Page3Button4Line3=/Loc
Page3Button5Name=X-10
Page3Button5Color=0
Page3Button5Line1=/warp loc ${Math.Calc[${Target.Y}-10]}, ${Target.X}, ${Target.Z}
Page3Button5Line2=/delay 1
Page3Button5Line3=/loc
Page3Button6Name=Y-10
Page3Button6Color=0
Page3Button6Line1=/warp loc ${Target.Y}, ${Math.Calc[${Target.X}-5]}, ${Target.Z}
Page3Button6Line2=/delay 1
Page3Button6Line3=/Loc
Page3Button7Name=Z+5
Page3Button7Color=0
Page3Button7Line1=/warp loc ${Target.Y}, ${Target.X}, ${Math.Calc[${Target.Z}+5]}
Page3Button7Line2=/delay 1
Page3Button7Line3=/Loc
Page3Button8Name=X+5
Page3Button8Color=0
Page3Button8Line1=/warp loc ${Math.Calc[${Target.Y}+5]}, ${Target.X}, ${Target.Z}
Page3Button8Line2=/delay 1
Page3Button8Line3=/Loc
Page3Button9Name=Y+5
Page3Button9Color=0
Page3Button9Line1=/warp loc ${Target.Y}, ${Math.Calc[${Target.X}+5]}, ${Target.Z}
Page3Button9Line2=/delay 1
Page3Button9Line3=/Loc
Page3Button10Name=Z+10
Page3Button10Color=0
Page3Button10Line1=/warp loc ${Target.Y}, ${Target.X}, ${Math.Calc[${Target.Z}+10]}
Page3Button10Line2=/delay 1
Page3Button10Line3=/loc
Page3Button11Name=X+10
Page3Button11Color=0
Page3Button11Line1=/warp loc ${Math.Calc[${Target.Y}+10]}, ${Target.X}, ${Target.Z}
Page3Button11Line2=/delay 1
Page3Button11Line3=/loc
Page3Button12Name=Y+10
Page3Button12Color=0
Page3Button12Line1=/warp loc ${Target.Y}, ${Math.Calc[${Target.X}+10]}, ${Target.Z}
Page3Button12Line2=/delay 1
Page3Button12Line3=/Loc
Mahalo
Yuyu
:)
 
Rodents In the wall

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