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Trying to find NoBlind...this looks right... (1 Viewer)

Czarman

Well-known member
Joined
Apr 28, 2005
RedCents
1,381¢
Ok so I like to compare older EXE's and find the offsets, think this looks right. Here is old EXE from 10/12/05 (correct offset back then was 413BF0 since we want 1 to become 0) :

10/12/05 EXE:

Rich (BB code):
.text:00413BE1                 mov     eax, [esi+8]
.text:00413BE4                 mov     eax, [eax+1A8h]
.text:00413BEA                 mov     byte ptr [eax+154h], 1
.text:00413BF1                 jmp     loc_413EEB

And here is the new one from 12/07/05:

12/07/05 EXE

Rich (BB code):
.text:0041AE92                 mov     eax, [esi+8]
.text:0041AE95                 mov     byte ptr [eax+0AFFh], 1
.text:0041AE9C                 jmp     loc_41B197

Hence here for this offset we want the 1 that is in 41AE9B to become 0.

so we get :

[NoBlind]
Description="No Blind"
Version="2005.12.07"
address0=41AE9B
normal0="01"
crack0="00"

Untested...hope this is right since I am probably doing that darn DoN dragon tonight :eek:

Anyone confirm this? or have it already?
 
In the past this has always been set to zero. You would think that NOP'ing it would work, but in this instance I think it is looking for a 0 or a 1 only - as if it is a boolean. Will give it the battery acid test tonight, pretty sure doing Rikkukin (that dragon that blinds). Just wondering how else to test it? Kedge Keep has mobs that blind I think.

Past offsets :

Rich (BB code):
[NoBlind]
Description="No blind"
Version="2005.09.21"
address0=413B1D
normal0="01"
crack0="00"

[NoBlind]
Description="You Can't Be Blinded"
Version="2005.10.12"
address0=413BF0
normal0="01"
crack0="00"

[NoBlind]
Description="Keeps you from being/becoming blind"
Version="2005.10.31"
address0=4163E3
normal0="01"
crack0="00"
 
Mochila said:
Wouldn't you crack it to "90" to NOP it?

No, when you edit visual effects im memory you don't want to "Nop" them since that can lead to alot of trouble, you instead want the visual effect to never happen but not kill that line.
 
Work in Progress (at work finding these) UNTESTED OFFSETS :

Rich (BB code):
[DayLight]
Description="Always daylight"
Version="2005.12.07"
address0=43E3DF
normal0="8B 0D C0 5C 90 00 0F B6 51 04"
crack0="BA 0D 00 00 00 90 90 90 90 90"
address1=43DB23
normal1="A1 F8 61 90 00 8A 40 04"
crack1="B8 0D 00 00 00 90 90 90"

[EvadeAttack]
description="Hide/Evade While Attacking"
version=2005.12.07"
address0=425169
normal0="74"
crack0="EB" 

[NoSummon]
Description="No Summon"
Version="2005.12.07"
address0=498A6C
normal0="0F 84 BE 04 00 00"
crack0="90 90 90 90 90 90" 

[NoSummon2]
Description="No Summon2"
Version="2005.12.07"
address0=461899
normal0="77 47"
crack0="90 90"

** totally untested **

DAYLIGHT WORKS and has been put into active offsets.

EVADEATTACK WORKS, invised and stood in GH hit attack and stayed invised.
 
Last edited:
Trying to find NoBlind...this looks right...

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