The spam went away with the removal of my bad code lol, these holyshits are causing probs. The last one started the spam, but i think it was all of them that were messed up hehe, but my guy does stand back up after FD if only one guy is around.
//holyshit7=/if (${SpawnCount[npc radius 50 zradius 10]}>1 && !${Me.AltAbilityReady[822]} && !${Me.AltAbilityReady[749]}&& ${Me.AltAbilityReady[731]} && ${Melee.AggroMode})
/alt activate 749
checks to see if i pulled more than one xtarget, and uses hates attraction to seperate one mob (hates attraction = 9400)
holyshit2=/if (${me.Xtarget}>1 && ${SpawnCount[npc radius 100 zradius 20]}<1 && ${Me.AltAbilityReady[9400]})
/alt activate 9400
checks to see if HA worked, and FD (FD is Death Effegy = 7756)
holyshit3=/if (${me.Xtarget}>1 && !${Me.AltAbilityReady[9400]} && ${SpawnCount[npc radius 30 zradius 20]}<2 && !${Me.AltAbilityReady[7756]} && ${me.Xtarget}>1)
/alt activate 7756
stand back up after ha/fd
downshit0=/if (${SpawnCount[npc radius 100 zradius 10]}<2 && !${Me.AltAbilityReady[7756]} && !${Me.AltAbilityReady[9400]})
/stand
if i pull more than one mob, it starts VoD (9403)and Hits Epic
holyshit4=/if (${spawncount[npc radius 35 zradius 10]}>1 && ${me.altabilityready[visage of death]})
/alt activate 9403
hit epic if i pull more than one mob
//holyshit5=/if (${spawncount[npc radius 30 zradius 10]}>1 && ${cast.ready[innnaruuk's dark blessing]})
/casting "innnaruuk's dark blessing"|item
makes me use thought leech when im low on mana
//holyshit6=/if (${Me.PctMana
5} && ${Me.AltAbilityReady[651]})
/alt activate 651
This one below, i dont know how to write,
unbridled strike of fear 2nd mob
//holyshit7=/if (${me.xtarget}>1 && if not facing it)
/alt activate 771 (on the mob that is behind me)