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Request - Zone Experiance Modifier: I need your help. (1 Viewer)

Joined
Feb 1, 2013
RedCents
26,328¢
Hello fellow red guides users and eq players!

TOMORROW dbg will patch all LIVE servers and the experience modifier for some zones WILL be changed. We don't know which zones will have their exp lowered or raised so our ONLY chance to figure this out is to go and kill at least one mob in each zone OF THE EXACT SAME level as our character is.

Please record YOUR LEVEL, CLASS and RACE and which server you did the test on.

We also need to know the level class and race for the mob you kill.

We have TODAY to record this, after the patch it will be too late.

I need help, if we could crowd investigate this and post the results in this thread that would be great.

Basically here is my suggestion, post which zone you are going to check, then go do it and come back later and post the info in your post.
That way we wont be doing the same zones.

Basic rules to follow:

1. ALWAYS be the SAME level as the mob you kill, example be a level 1 and kill a level 1.
2. Stick to level 1 for all zones where they have level 1 mobs you can kill for exp.
3. If you do upper guk for example, pick a mob that MATCHES your level.
4. Make a hotkey to echo targets class and race /echo ${Target.Race} ${Target.Level}

To make this easy, create a hotkey with /echo ${Me.PctExp} and click it before the fight, kill the mob and click it again.

Kill at least 1 mob per zone. We need to know WHAT you killed and what race and class YOU are.

Thanks in advance, and I hope we can do all the CLASSIC zones before friday's patch. I will reward people with red cents and maybe even get Redbot to send a Krono or a mug or something to whoever posts the most results. (no promises unless he confirms) edit: CONFIRMED!

ANY LIVE SERVER IS FINE FOR THIS TESTING EXCEPT TEST SERVER AND FIRIONA VIE
No merc and no group, if you need heals use an outside healer.
 
Last edited:
UPDATE: we got all zones pre patch and I have now started to collect all the data and add it to this post, so if it looks weird know that I?m still working on it.
Once it?s done and filled in we can do the math and tell you which zones had their zem changed.

Antonica
_____________________________________________
Befallen
PRE PATCH:
Character: Level 10 Human Warrior
Start Exp: 44.24%
1. a large plague rat (Level 10 warrior) Exp for kill: 13.34%
End Exp: 57.58%
POST PATCH:
Character: Level 10 Human Warrior
Start Exp:
1.
End Exp:
_____________________________________________
Blackburrow
PRE PATCH:
Character: Level 1 Drakkin Shadowknight
Start Exp 0%
1. a gnoll pup (Level 1 warrior) Exp for kill: 10.00%
End Exp: 10.00%
Start Exp: 10.00%
2. a gnoll pup (Level 1 warrior) Exp for kill: 10.00%
End Exp: 20.0%
POST PATCH:
Character: Level 1 Drakkin Shadowknight
Start Exp:
1.
End Exp:
Start Exp:
2.
End Exp:
_____________________________________________
East Freeport - NO MOBS
_____________________________________________
East Karana
PRE PATCH:
Character: Level 5 Drakkin Shadowknight
Start Exp 15.76%
1. a farmer (Level 5 war) Exp for kill: 7.57%
End Exp: 23.33%
POST PATCH:
Character: Level 5 Drakkin Shadowknight
Start Exp:
1.
End Exp:
_____________________________________________
Everfrost Peaks - ZEM is the SAME

PRE PATCH:
Character: Level 1 Barbarian Warrior
Start Exp: 0%
1. a gnoll pup (Level 1 warrior) Exp for kill: 8.18%
End Exp: 8.18%
Start Exp: 8.18%
2. an ice goblin whelp (Level 1 warrior) Exp for kill: 8.18%
End Exp: 16.36%
POST PATCH:
Character: Level 1 Barbarian Warrior
Start Exp: 0%
1. a gnoll pup (Level 1 warrior) Exp for kill: 8.18%
End Exp: 8.18%
Start Exp: 8.18%
2. an ice goblin whelp (Level 1 warrior) Exp for kill: 8.18%
End Exp: 16.36%
_____________________________________________
Freeport Sewers - DONE
Gorge of King Xorbb - DONE
_____________________________________________
Grobb ZEM SAME (0.1)
PRE PATCH:
Character: Level 1 Troll Shadow Knight
Start Exp 0%
1. a jungle hatchling (Level 10 warrior) Exp for kill: 0.91%
End Exp: 0.91%
POST PATCH:
Character: Level 1 Troll Shadow Knight
Start Exp 0%
1. a jungle hatchling (Level 10 warrior) Exp for kill: 0.91%
End Exp: 0.91%
Conclusion:The ZEM stayed the same in this zone, its not optimal to exp here as you only get 10% of the exp per kill.
_____________________________________________
High Keep
PRE PATCH:
Character: Level 26 Drakkin Shadow Knight
Start Exp 0%
1. a Pickclaw guard (Level 26 War) Exp for kill: 8.48%
End Exp: 8.48%
POST PATCH:
Character: Level 26 Drakkin Shadow Knight
Start Exp:
1.
End Exp:
_____________________________________________
Highpass Hold
PRE PATCH:
Character: Level 26 Drakkin Shadow Knight
Start Exp 0%
1. a guard (Level 26 warrior) Exp for kill: 8.18%
End Exp: 8.18%
POST PATCH:
Character: Level 26 Drakkin Shadow Knight
Start Exp:
1.
End Exp:
_____________________________________________
Innothule Swamp
PRE PATCH:
Character: Level 10 Human Warrior
Start Exp 76.36%
1. a bull alligator (Level 10 warrior) Exp for kill: 8.19%
End Exp: 84.55%
POST PATCH:
Character: Level 10 Human Warrior
Start Exp:
1.
End Exp:
_____________________________________________
Jaggedpine
PRE PATCH:
Character: Level 30 Human Cleric
Start Exp: 9.70%
1. a grey pinewolf (Level 30 warrior) Exp for kill: 10.60%
End Exp: 20.30%
Start Exp: 34.85%
2. a grey pinewolf (Level 30 warrior) Exp for kill: 10.30%
End Exp: 45.15%
POST PATCH:
Character: Level 30 Human Cleric
Start Exp:
1.
End Exp:
Start Exp:
2.
End Exp:
_____________________________________________
Kithikor Forest
PRE PATCH:
Character: Level 30 Dark Elf Shadow Knight
Start Exp 19.39%
1. zombie trooper (Level 30 SK) Exp for kill: 7.58%
End Exp: 26.97%
Start Exp 26.97%
2. dead wolf (Level 30 War) Exp for kill: 7.58%
End Exp: 34.55%
POST PATCH:
Character: Level 30 Dark Elf Shadow Knight
Start Exp:
1.
End Exp:
Start Exp:
2.
End Exp:
_____________________________________________
Lake Rathe
PRE PATCH:
Character: Level 25 Drakkin Shadowknight
Start Exp 58.79%
1. a stone skeleton (Level 25 warrior) Exp for kill: 7.57%
End Exp: 66.36%
POST PATCH:
Character: Level 25 Drakkin Shadowknight
Start Exp:
1.
End Exp:
_____________________________________________
Lavastorm Mountains
PRE PATCH:
Character: Level 25 Drakkin Shadowknight
Start Exp 73.94%
1. a magma war drake (Level 25 War) Exp for kill: 10.00%
End Exp: 83.94%
POST PATCH:
Character: Level 25 Drakkin Shadowknight
Start Exp:
1.
End Exp:
_____________________________________________
Lower Guk
PRE PATCH:
Character: Level 27 Dark elf Shadow Knight
Start Exp 70.91%
1. a froglok shin knight (Level 27 War) Exp for kill: 13.64%
End Exp: 84.55%
POST PATCH:
Character: Level 27 Dark elf Shadow Knight
Start Exp:
1.
End Exp:
_____________________________________________
Misty Thicket
PRE PATCH:
Character: Level 1 Drakkin Shadowknight
Start Exp 1.82%
1. a large rat (Level 1 warrior) Exp for kill: 7.57%
End Exp: 9.39%
Start Exp: 9.39%
2. a large rat (Level 1 warrior) Exp for kill: 7.58%
End Exp: 16.97%
POST PATCH:
Character: Level 1 Drakkin Shadowknight
Start Exp:
1.
End Exp:
Start Exp:
2.
End Exp:
_____________________________________________
Nagafen's Lair
PRE PATCH:
Character: Level 38 Dark Elf Shadow Knight
Start Exp: 25.76%
1. a greater kobold (Level 38 War) Exp for kill: 8.18%
End Exp: 33.94%
POST PATCH:
Character: Level 38 Dark Elf Shadow Knight
Start Exp:
1.
End Exp:
_____________________________________________
Najena
PRE PATCH:
Character: Level 25 Drakkin Shadowknight
Start Exp 84.55%
1. a skeleton (Level 25 War) Exp for kill: 11.21%
End Exp: 95.76%
POST PATCH:
Character: Level 25 Drakkin Shadowknight
Start Exp:
1.
End Exp:
_____________________________________________
Nektulos Forest
PRE PATCH:
Character: Level 1 Dark Elf Warrior
Start Exp 10.91%
1. a moss snake (Level 1 warrior) Exp for kill: 8.48%
End Exp: 19.39%
Start Exp: 19.39%
2. a decaying skeleton (Level 1 warrior) Exp for kill: 8.19%
End Exp: 27.58%
POST PATCH:
Character: Level 1 Dark Elf Warrior
Start Exp:
1.
End Exp:
Start Exp:
2.
End Exp:
_____________________________________________
Neriak Commons
PRE PATCH:
Character: Level 1 Dark Elf Warrior
Start Exp 0%
1. a rodent (Level 1 warrior) Exp for kill: 0.91%
End Exp: 0.91%
Start Exp: 0.91%
2. a rodent (Level 1 warrior) Exp for kill: 1.21%
End Exp: 2.12%
Start Exp: 2.12%
3. a rodent (Level 1 warrior) Exp for kill: 1.21%
End Exp: 3.33%
Start Exp: 3.33%
4. a rodent (Level 1 warrior) Exp for kill: 0.91%
End Exp: 4.24%
POST PATCH:
Character: Level 1 Dark Elf Warrior
Start Exp:
1.
End Exp:
Start Exp:
2.
End Exp:
Start Exp:
3.
End Exp:
Start Exp:
4.
End Exp:
_____________________________________________
Neriak - Foreign Quorter
PRE PATCH:
Character: Level 1 Dark Elf Warrior
Start Exp 5.45%
1. a rodent (Level 1 warrior) Exp for kill: 1.22%
End Exp: 6.67%
Start Exp: 6.67%
2. a rodent (Level 1 warrior) Exp for kill: 0.91%
End Exp: 7.58%
POST PATCH:
Character: Level 1 Dark Elf Warrior
Start Exp:
1.
End Exp:
Start Exp:
2.
End Exp:
_____________________________________________
North Karana
PRE PATCH:
Character: Level 5 Drakkin Shadowknight
Start Exp 8.18%
1. a skeleton (Level 5 warrior) Exp for kill: 7.58%
End Exp: 15.76%
POST PATCH:
Character: Level 5 Drakkin Shadowknight
Start Exp:
1.
End Exp:
_____________________________________________
North Qeynos
PRE PATCH:
Character: Level 1 Drakkin Shadowknight
Start Exp 0%
1. an invading gnoll pup (Level 1 warrior) Exp for kill: 7.27%
End Exp: 7.27%
Start Exp: 7.27%
2. an invading gnoll pup (Level 1 warrior) Exp for kill: 7.58%
End Exp: 14.85%
Start Exp: 14.85%
3. an invading gnoll pup (Level 1 warrior) Exp for kill: 7.57%
End Exp: 22.42%
POST PATCH:
Character: Level 1 Drakkin Shadowknight
Start Exp:
1.
End Exp:
Start Exp:
2.
End Exp:
Start Exp:
3.
End Exp:
_____________________________________________
North Ro
PRE PATCH:
Character: Level 1 Drakkin Shadowknight
Start Exp 0%
1. a coyote (Level 1 warrior) Exp for kill: 8.48%
End Exp: 8.48%
Start Exp: 8.48%
2. a coyote (Level 1 warrior) Exp for kill: 8.49%
End Exp: 16.97%
Start Exp: 16.97%
3. a coyote (Level 1 warrior) Exp for kill: 8.48%
End Exp: 25.45%
POST PATCH:
Character: Level 1 Drakkin Shadowknight
Start Exp:
1.
End Exp:
Start Exp:
2.
End Exp:
Start Exp:
3.
End Exp:
_____________________________________________
Ocean of Tears
PRE PATCH:
Character: Level 5 Drakkin Shadow Knight
Start Exp 0%
1. an aqua goblin (Level 1 War) Exp for kill: 7.57%
End Exp: 7.57%
POST PATCH:
Character: Level 5 Drakkin Shadow Knight
Start Exp:
1.
End Exp:
_____________________________________________
Oggok ZEM LOWERED from 1.0 to 0.1
PRE PATCH:
Character: Level 1 Ogre Shadow Knight
Start Exp: 0%
1. a young armadillo (Level 1 warrior) Exp for kill: 10.00%
End Exp: 10.00%
POST PATCH:
Character: Level 1 Ogre Shadow Knight
Start Exp: 0%
1. a young armadillo (Level 1 warrior) Exp for kill: 0.91%
End Exp: 0.91%
Conclusion:This zone used to be great for exp, not so anymore, nerfed from getting 100% per kill to 10%.
_____________________________________________
Permafrost Keep - DONE
_____________________________________________
Qeynos Hills
PRE PATCH:
Character: Level 1 Drakkin Shadowknight
Start Exp 37.27%
1. a gnoll pup (Level 1 warrior) Exp for kill: 7.58%
End Exp: 44.85%
Start Exp: 44.85%
2. a gnoll pup (Level 1 warrior) Exp for kill: 7.57%
End Exp: 52.42%
POST PATCH:
Character: Level 1 Drakkin Shadowknight
Start Exp:
1.
End Exp:
Start Exp:
2.
End Exp:
_____________________________________________
Rathe Mountains
PRE PATCH:
Character: Level 25 Drakkin Shadowknight
Start Exp 66.36%
1. a barbed bone skeleton (Level 25 war) Exp for kill: 7.58%
End Exp: 73.94%
POST PATCH:
Character: Level 25 Drakkin Shadowknight
Start Exp:
1.
End Exp:
_____________________________________________
Rivervale
PRE PATCH:
Character: Level 1 Drakkin Shadowknight
Start Exp 0%
1. a rodent (Level 1 warrior) Exp for kill: 0.91%
End Exp: 0.91%
Start Exp: 0.91%
2. a rodent (Level 1 warrior) Exp for kill: 0.91%
End Exp: 1.82%
POST PATCH:
Character: Level 1 Drakkin Shadowknight
Start Exp:
1.
End Exp:
Start Exp:
2.
End Exp:
_____________________________________________
Runny Eye
PRE PATCH:
Character: Level 8 Drakkin Shadowknight
Start Exp 18.79%
1. a goblin peon (Level 8 warrior) Exp for kill: 10.00%
End Exp: 28.79%
Start Exp: 28.79%
2. a goblin peon (Level 8 warrior) Exp for kill: 10.00%
End Exp: 38.79%
POST PATCH:
Character: Level 8 Drakkin Shadowknight
Start Exp:
1.
End Exp:
Start Exp:
2.
End Exp:
_____________________________________________
Solusek's Eye
PRE PATCH:
Character: Level 25 Drakkin Shadowknight
Start Exp 83.94%
1. a kobold predator (Level 25 War) Exp for kill: 10.91%
End Exp: 94.85%
POST PATCH:
Character: Level 25 Drakkin Shadowknight
Start Exp:
1.
End Exp:
_____________________________________________
South Karana
PRE PATCH:
Character: Level 25 Drakkin Shadowknight
Start Exp 51.52%
1. Aviak harrier (Level 25 warrior) Exp for kill: 7.27%
End Exp: 58.79%
POST PATCH:
Character: Level 25 Drakkin Shadowknight
Start Exp:
1.
End Exp:
_____________________________________________
South Ro
PRE PATCH:
Character: Level 2 Drakkin Shadowknight
Start Exp 0%
1. a coyote (Level 2 warrior) Exp for kill: 8.48%
End Exp: 8.48%
Start Exp: 8.48%
2. a fire beetle (Level 2 warrior) Exp for kill: 8.49%
End Exp: 16.97%
POST PATCH:
Character: Level 2 Drakkin Shadowknight
Start Exp:
1.
End Exp:
Start Exp:
2.
End Exp:
_____________________________________________
Splitpaw Lair Reinforced
PRE PATCH:
Character: Level 65 Gnome Wizard
Start Exp 43.94%
1. a water elemental invader (Level 65 ???) Exp for kill: 1.21%
End Exp: 45.15%
POST PATCH:
Character: Level 65 Gnome Wizard
Start Exp:
1.
End Exp:
_____________________________________________
Surefall Glade
PRE PATCH:
Character: 3 Drakkin Shadowknight
Start Exp 6.36%
1. a brown bear (Level 3 warrior) Exp for kill: 1.22%
End Exp: 7.58%
Start Exp: 7.58%
2. a brown bear (Level 3 warrior) Exp for kill: 0.90%
End Exp: 8.48%
POST PATCH:
Character: 3 Drakkin Shadowknight
Start Exp:
1.
End Exp:
Start Exp:
2.
End Exp:
_____________________________________________
The Commonlands
PRE PATCH:
Character: Level 5 Human Warrior
Start Exp 3.94%
1. a shadow wolf (Level 5 warrior) Exp for kill: 8.18%
End Exp: 12.12%
Start Exp: 12.12%
2. a shadow wolf (Level 5 warrior) Exp for kill: 8.49%
End Exp: 20.61%
Start Exp: 20.61%
3. a shadow wolf (Level 5 warrior) Exp for kill: 8.18%
End Exp: 28.79%
POST PATCH:
Character: Level 5 Human Warrior
Start Exp:
1.
End Exp:
Start Exp:
2.
End Exp:
Start Exp:
3.
End Exp:
_____________________________________________
The Reinforced Temple of Cazic Thule
PRE PATCH:
Character: Level 51 Gnome Wizard
Start Exp 10.91%
1. an enraged tae ew fanatic (Level 51 War) Exp for kill: 4.85%
End Exp: 15.76%
Start Exp 15.76%
1. an enraged tae ew fanatic (Level 51 War) Exp for kill: 4.85%
End Exp: 20.61%
POST PATCH:
Character: Level 51 Gnome Wizard
Start Exp:
1.
End Exp:
Start Exp:
2.
End Exp:
_____________________________________________
The Feerrott
PRE PATCH:
Character: Level 1 Ogre Shadow Knight
Start Exp 0%
1. a lizardman broodling (Level 1 warrior) Exp for kill: 7.27%
End Exp: 7.27%
Start Exp 7.27%
2. a froglok tad (Level 1 warrior) Exp for kill: 7.58%
End Exp: 14.85%
POST PATCH:
Character: Level 1 Ogre Shadow Knight
Start Exp:
1.
End Exp:
Start Exp:
2.
End Exp:
_____________________________________________
Upper Guk
PRE PATCH:
Character: Level 10 Human Warrior
Start Exp 84.55%
1. a bull alligator (Level 10 warrior) Exp for kill: 13.33%
End Exp: 97.88%
POST PATCH:
Character: Level 10 Human Warrior
Start Exp:
1.
End Exp:
_____________________________________________
West Freeport
PRE PATCH:
Character: Level 1 Human Warrior
Start Exp 0%
1. a snake (Level 1 warrior) Exp for kill: 8.18%
End Exp: 8.18%
Start Exp: 8.18%
2. a large rat (Level 1 warrior) Exp for kill: 8.49%
End Exp: 16.67%
Start Exp: 16.67%
3. a snake (Level 1 warrior) Exp for kill: 8.18%
End Exp: 24.85%
POST PATCH:
Character: Level 1 Human Warrior
Start Exp:
1.
End Exp:
Start Exp:
2.
End Exp:
Start Exp:
3.
End Exp:
_____________________________________________
West Karana
PRE PATCH:
Character: Level 5 Drakkin Shadow Knight
Start Exp 0%
1. a brown bear (Level 1 warrior) Exp for kill: 7.58%
End Exp: 7.58%
POST PATCH:
Character: Level 5 Drakkin Shadow Knight
Start Exp:
1.
End Exp:
_____________________________________________
Faydwer
_____________________________________________
Ak'Anon
PRE PATCH:
Character: Level 1 Gnome Paladin
Start Exp 0%
1. a rock snake (Level 1 War) Exp for kill: 0.91%
End Exp: 0.91%
POST PATCH:
Character: Level 1 Gnome Paladin
Start Exp:
1.
End Exp:
_____________________________________________
Butcherblock Mountains
PRE PATCH:
Character: Level 1 Dwarf Paladin
Start Exp 74.85%
1. a decaying dwarf skeleton (Level 1 War) Exp for kill: 7.57%
End Exp: 7.57%
POST PATCH:
Character: Level 1 Dwarf Paladin
Start Exp:
1.
End Exp:
_____________________________________________
Castle Mistmoore
PRE PATCH:
Character: Level 30 Dark elf Shadow Knight
Start Exp 49.39%
1. a jeering gargoyle (Level 30 War) Exp for kill: 9.09%
End Exp: 58.48%
Start Exp 58.48%
2. a deathly usher (Level 30 War) Exp for kill: 8.79%
End Exp: 67.27%
Start Exp 67.27%
3. a deathly usher (Level 30 War) Exp for kill: 9.09%
End Exp: 76.36%
POST PATCH:
Character: Level 30 Dark elf Shadow Knight
Start Exp:
1.
End Exp:
Start Exp:
2.
End Exp:
Start Exp:
3.
End Exp:
_____________________________________________
Crushbone ZEM SAME (1.0)
PRE PATCH:
Character: Level 1 Drakkin Shadow Knight
Start Exp 0%
1. a orc pawn (Level 1 warrior) Exp for kill: 10.00%
End Exp: 10.00%
POST PATCH:
Character: Level 1 Drakkin Shadow Knight
Start Exp 0%
1. a orc pawn (Level 1 warrior) Exp for kill: 10.00%
End Exp: 10.00%
Conclusion:ZEM SAME When you kill in this zone you get 1005 of the exp per kill.
_____________________________________________
Dagnor's Cauldron
PRE PATCH:
Character: Level 5 Drakkin Shadowknight
Start Exp 0%
1. a cauldron rat (Level 1 warrior) Exp for kill: 7.58%
End Exp: 7.58%
POST PATCH:
Character: Level 5 Drakkin Shadowknight
Start Exp:
1.
End Exp:
_____________________________________________
Felwithe ZEM SAME: 0.1
PRE PATCH:
Character: Level 1 High Elf Paladin
Start Exp 0%
1. a rodent (Level 1 warrior) Exp for kill: 0.91%
End Exp: 0.91%
POST PATCH:
Character: Level 1 High Elf Paladin
Start Exp 0%
1. a rodent (Level 1 warrior) Exp for kill: 0.91%
End Exp: 0.91%
Conclusion The zem stayed the same as pre patch, in other words if you kill in this city you get only 10% of the exp per kill
_____________________________________________
Greater Faydark
PRE PATCH:
Character: Level 1 High Elf Paladin
Start Exp 0%
1. a giant wasp drone (Level 1 War) Exp for kill: 7.57%
End Exp: 7.57%
Start Exp 0%
2. a black wolf (Level 1 War) Exp for kill: 7.58%
End Exp: 7.58%
POST PATCH:
Character: Level 1 High Elf Paladin
Start Exp:
1.
End Exp:
_____________________________________________
Kaladim - ZEM SAME (0.1)
PRE PATCH:
Character: Level 1 Dwarf Paladin
Start Exp 74.85%
1. a rodent (Level 1 warrior) Exp for kill: 0.91%
End Exp: 0.91%
POST PATCH:
Character: Level 1 Dwarf Paladin
Start Exp: 0%
1. a rodent (Level 1 warrior) Exp for kill: 0.91%
End Exp:0.91%
Conclusion:ZEM stayed the same, this means you only get 10% of the exp cpmpared to a zone where the ZEM is 1.0
_____________________________________________
Kedge Keep
PRE PATCH:
Character: Level 1 Drakkin Shadow Knight
Start Exp 0%
1. an emerald sailfin (Level 1 warrior) Exp for kill: 10.00%
End Exp: 10.00%
POST PATCH:
Character: Level 1 Drakkin Shadow Knight
Start Exp:
1.
End Exp:
_____________________________________________
Lesser Faydark
PRE PATCH:
Character: Level 30 Dark Elf Shadow Knight
Start Exp 76.36%
1. Teir'Dal Elite (Level 30 War) Exp for kill: 7.58%
End Exp: 83.94%
POST PATCH:
Character: Level 30 Dark Elf Shadow Knight
Start Exp:
1.
End Exp:
_____________________________________________
Steamfont Mountains - ZEM SAME (0.75)
PRE PATCH:
Character: Level 1 Gnome Paladin
Start Exp 0%
1. a decaying gnome skeleton (Level 1 War) Exp for kill: 7.57%
End Exp: 7.57%
Start Exp 0%
2. a a large rat (Level 1 War) Exp for kill: 7.58%
End Exp: 7.58%
POST PATCH:
Character: Level 1 Gnome Paladin
Start Exp:
1.
End Exp:
Start Exp 0%
2. a a large rat (Level 1 War) Exp for kill: 7.57%
End Exp: 7.57%
Conclusion:Although I don't have a post kill for item 1, I am going to call this one as stayed the same.
This zone still has a 0.75 ZEM this means you only get 75% exp per kill here compared to a zone where the ZEM is 1.0
_____________________________________________
The Estate of Unrest
PRE PATCH:
Character: Level 26 Drakkin Shadowknight
Start Exp 0%
1. a zombie of an Unrest noble (Level 1 warrior) Exp for kill: 11.21%
End Exp: 11.21%
POST PATCH:
Character: Level 26 Drakkin Shadowknight
Start Exp:
1.
End Exp:
_____________________________________________
Odus
_____________________________________________
Erudin
PRE PATCH:
Character: Level 1 Human Warrior
Start Exp 74.85%
1. fish (Level 1 warrior) Exp for kill: 1.21%
End Exp: 76.06%
Start Exp: 76.06%
2. fish (Level 1 warrior) Exp for kill: 0.91%
End Exp: 76.97%
Start Exp: 76.97%
3. fish (Level 1 warrior) Exp for kill: 1.21%
End Exp: 78.18%
POST PATCH:
Character: Level 1 Human Warrior
Start Exp:
1.
End Exp:
Start Exp:
2.
End Exp:
Start Exp:
3.
End Exp:
_____________________________________________
Paineel
PRE PATCH:
Character: Level 1 Human Warrior
Start Exp 41.52%
1. pack rat (Level 1 warrior) Exp for kill: 8.48%
End Exp: 50.00%
Start Exp: 50.00%
2. pack rat (Level 1 warrior) Exp for kill: 8.18%
End Exp: 58.18%
Start Exp: 58.18%
3. pack rat (Level 1 warrior) Exp for kill: 8.49%
End Exp: 66.67%
POST PATCH:
Character: Level 1 Human Warrior
Start Exp:
1.
End Exp:
Start Exp:
2.
End Exp:
Start Exp:
3.
End Exp:
_____________________________________________
Stonebrunt Mountains
PRE PATCH:
Character: Level 26 Drakkin Shadow Knight
Start Exp 0%
1. a kejek tiger (Level 26 War) Exp for kill: 10.00%
End Exp: 10.00%
POST PATCH:
Character: Level 26 Drakkin Shadow Knight
Start Exp:
1.
End Exp:
_____________________________________________
The Hole
PRE PATCH:
Character: Level 38 Dark elf Shadow Knight
Start Exp 9.39%
1. an elemental warrior (Level 38 War) Exp for kill: 8.19%
End Exp: 17.58%
Start Exp 17.58%
2. an elemental warrior (Level 38 War) Exp for kill: 8.18%
End Exp: 25.76%
POST PATCH:
Character: Level 38 Dark elf Shadow Knight
Start Exp:
1.
End Exp:
Start Exp:
2.
End Exp:
_____________________________________________
The Warrens
PRE PATCH:
Character: Level 6 Drakkin Shadow Knight
Start Exp 0%
1. a kobold archer (Level 6 ???) Exp for kill: 10.91%
End Exp: 10.91%
POST PATCH:
Character: Level 6 Drakkin Shadow Knight
Start Exp:
1.
End Exp:
_____________________________________________
Toxxulia Forest
PRE PATCH:
Character: Level 1 Human Warrior
Start Exp 0%
1. thistle snake (Level 1 warrior) Exp for kill: 8.18%
End Exp: 8.18%
Start Exp: 8.18%
2. thistle snake (Level 1 warrior) Exp for kill: 8.49%
End Exp: 16.67%
Start Exp: 16.67%
3. thistle snake (Level 1 warrior) Exp for kill: 8.18%
End Exp: 24.85%
POST PATCH:
Character: Level 1 Human Warrior
Start Exp:
1.
End Exp:
Start Exp:
2.
End Exp:
Start Exp:
3.
End Exp:
_____________________________________________
The Planes
_____________________________________________
The Plane of Hate
PRE PATCH:
Character: Level 49 Dark Elf Shadow Knight
Start Exp 63.64%
1. an abhorrent (Level 49 Rog) Exp for kill: 5.45%
End Exp: 69.09%
Start Exp: 69.09%
2. a haunted chest (Level 49 War) Exp for kill: 5.46%
End Exp: 74.55%
POST PATCH:
Character: Level 49 Dark Elf Shadow Knight
Start Exp:
1.
End Exp:
Start Exp:
2.
End Exp:
_____________________________________________
The Plane of Fear
PRE PATCH:
Character: Level 50 Dark Elf Shadow Knight
Start Exp 70.61%
1. a spinechiller spider (Level 50 War) Exp for kill: 3.33%
End Exp: 73.94%
Start Exp: 73.94%
2. a spinechiller spider (Level 50 War) Exp for kill: 3.64%
End Exp: 77.58%
POST PATCH:
Character: Level 50 Dark Elf Shadow Knight
Start Exp:
1.
End Exp:
Start Exp:
2.
End Exp:
_____________________________________________
The Plane of Sky
PRE PATCH:
Character: Level 50 Dark Elf Shadow Knight
Start Exp 66.97%
1. a thunder spirit (Level 50 Bard) Exp for kill: 3.64%
End Exp: 70.61%
POST PATCH:
Character: Level 50 Dark Elf Shadow Knight
Start Exp:
1.
End Exp:
_____________________________________________
 
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I'll take Everfrost Peaks

Zone: Everfrost Peaks
Character Lvl 1 Barbarian Warrior
Server Tunare

Character Starting Exp: 0%
1. a gnoll pup (Level 1) I now have 8.18%
2. an ice goblin whelp (Level 1) I now have 16.36%
3. an ice goblin whelp (Level 1) I now have 24.55%
4. an ice goblin whelp (Level 1) I now have 32.73%
5. an ice goblin whelp (Level 1) I now have 41.21%
Character Finished Exp: 41.21%

I'll take Nektulos Forest and neriak commons just because they start there

Level 1 Dark Elf Warrior

Zone: Neriak Commons
Starting Exp: 0%
1. a rodent (Level 1) 0.91%
2. a rodent (Level 1) 2.12%
3. a rodent (Level 1) 3.33%
4. a rodent (Level 1) 4.24%
5. a rodent (Level 1) 5.45%
Ending Exp: 5.45%

Zone: Neriak - Foreign Quorter
Starting Exp: 5.45%
1. a rodent (Level 1) 6.67%
2. a rodent (Level 1) 7.58%
3. a rodent (Level 1) 8.79%
4. a rodent (Level 1) 10.00%
5. a rodent (Level 1) 10.91%
Ending Exp: 10.91%

Zone: Nektulos Forset
Starting Exp: 10.91%
1. a moss snake (Level 1) 19.39%
2. a decaying skeleton (Level 1) 27.58%
3. a moss snake (Level 1) 36.06%
4. a decaying skeleton (Level 1) 44.24%
5. a black wolf (Level 1) 52.73%
Ending Exp: 52.73%
 
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Ill take Freeport and East Commons and Befallen

Level 1 Human Warrior

Zone: Freeport West
Starting Exp: 0%
1. a snake 8.18%
2. a large rat 16.67
3. a snake 24.85%
4. a snake 33.33%
5. a decaying skeleton 41.52%
Ending Exp: 41.52%

Level 5 human Warrior
Zone: The Commonlands
Starting Exp: 3.94%
1. a shadow wolf (Level 5) 12.12%
2. a shadow wolf (Level 5) 20.61%
3. a shadow wolf (Level 5) 28.79%
4. a shadow wolf (Level 5) 37.27%
5. a shadow wolf (Level 5) 45.45%
Ending Exp: 45.45%

Level 10 human Warrior
Zone: Befallen
Starting Exp: 44.24%
1. a large plague rat (Level 10) 57.58%
 
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I'll grab North Qeynos, Qeynos Hills,

LvL 1 Drakkin Shadowknight

North Qeynos
Character Starting Exp: 0%
1. an invading gnoll pup 7.27%
2. an invading gnoll pup 14.85%
3. an invading gnoll pup 22.42%
4. an invading gnoll pup 30.00%
5. an invading gnoll pup 37.27%

Qeynos Hills
Character Starting Exp: 37.27%
1. a gnoll pup 44.85%
2. a gnoll pup 52.42%
3. a gnoll pup 60.00%
4. a gnoll pup 67.27%
5. a gnoll pup 74.85%

- - - Updated - - -

I'll grab North Ro, South Ro
LvL 1 Drakkin Shadowknight

North Ro
Character Starting Exp: 0%
1. a coyote 8.48%
2. a coyote 16.97%
3. a coyote 25.45%
4. a coyote 33.94%
5. a coyote 42.42%

LvL 2 Drakkin Shadowknight

South Ro
Character Starting Exp: 0.00%
1. a coyote 8.48%
2. a fire beetle 16.97%
3. a fire beetle 25.45%
4. a fire beetle 34.24%
5. a fire beetle 42.73%

I'll do two mobs from now on.
 
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Lets just kill one or two mobs per zone, it gets really time consuming as we go up in level.

Sorry I didn't see your post until I did a mob in North Ro.

Level 10 human Warrior
Zone: North Ro
Starting Exp: 57.58%
1. a shriveled mummy (Level 10) 66.97%
 
I will do Innothule swamp and upper guk


Level 10 human Warrior
Zone: The Innothule Swamp
Starting Exp: 76.36%
1. a bull alligator (Level 10) 84.55%

Level 10 human Warrior
Zone: Upper Guk
Starting Exp: 84.55%
1. a swampwater crocodile (Level 10) 97.88%
 
Real life and the Tradeskill Guides I am working on have me too busy to participate in this myself sadly. I wish Daybreak had given us more forewarning about this because I am very interested in having the information; I even requested it in the patch notes thread on the EQ forums.

What I can do though is help out with incentivizing people!

Everyone who documents a single location I "thank" and reward redcents!

Anyone here who documents multiple locations I can pay in platinum on FV. Also, anyone who documents one location and just wants a nice ol' pat on the back in the form of Collection Sets - toss me a PM here with your character's name and I will send you some of those on FV too.

Those of you who play on FV I can reward as follows:

200k plat for every location you document ACCURATELY after you document 3 locations. Accurately means in either the way EQmule demonstrated or in a way similarly that we can understand/re test. DO NOT RUSH when you do this; also I won't pay for duplicated locations -- although maybe if you're correcting someone elses mistake, guess we'll hash that out if it happens.



If you document 10 locations I will give you a krono. Have fun!
(Krono and plat wont be rewarded in combination; I will wait until patch day to hand out Krono/plat rewards)


Also a P.S - Remember that if you do a location at a specific level you or someone else is going to need to go back and redo that same location at that level. This means repeatedly killing a character or having to level him up which is going to be a pain in the arse and a total nightmare (some levels would be impossible to reach through death lke 2-5 which if you document any location at these levels that'll just make it wayyy more time consuming later than it needs to be since the character will need to be those levels to retest it). Due to this I highly recommend you try and never level up past 1 when possible. That would mean deleting a character any time it hits level 2 and when you actually need to level up past level 1 -- level to at least 6 that way anyone in the future can just delevel their character to ALWAYS match your level.
 
I've done tests, however I had different cons (wrote down the level when killed). Come Wednesday I can run some comparisons on the exact same level to see if the data matches up with what you guys are getting. If it is completely consistent, the % change should be the same.

Don't forget to hit OOT.
 
LvL 1 Drakkin Shadowknight

Rivervale
Character Starting Exp: 0%
1. a rodent .91%
2. a rodent 1.82%

Misty Thicket
Character Starting Exp: 1.82%
1. a large rat 9.39%
2. a large rat 16.97%


LvL 8 Drakkin Shadowknight
Runny Eye
Character Starting Exp: 18.79%
1. a goblin peon 28.79%
2. a goblin peon 38.79%

I'll grab Blackburrow & Splitpaw
 
Dont unserstand how this test help, you trying test ZEM changes for Coirnav? (i think other servers not need this)
Warrior have some exp bonus, FV also have exp bonus (i think).
Maybe better testing on Phinny and not warrior/halfing/ etc exp bonus class?
Sorry if question is stupid :)
 
Dont unserstand how this test help, you trying test ZEM changes for Coirnav? (i think other servers not need this)
Warrior have some exp bonus, FV also have exp bonus (i think).
Maybe better testing on Phinny and not warrior/halfing/ etc exp bonus class?
Sorry if question is stupid :)

The idea is to get a test sample prior to the change then go back after the patch and repeat the exact same test (under identical conditions) to determine the % change. It is important to know the exact exp given before and after also. Simply stating 6% will not give a precise reading of change. If the ZEM changed from 25% to 20%, there is too much margin of error in whole percentages for your kill exp. You would not be able to determine that change. Or worse, it might indicate a change that did not happen. If all conditions are the same before and after you should get accurate data. The reason they are testing even con is to keep things constant in the before and after tests. For example, if you killed a yellow con, it could be one level above you or two levels above you. When you went back to retest after the patch, you would have no way of knowing if the yellow con you were about to kill was the exact same level of the previous test. Mule said use MySEQ or the MQ output for level so you know the exact level of the target you are killing. This will allow you to have a larger range of mobs to kill. However, if you are solo with an outside healer, be careful not to reach the exp cap per kill.

When retesting, you will need to delevel to the exact same level you did the first test. For example, an even con at level 10 will give a different % than and even con at level 15.

It is important to complete the pre-testing before Wednesdays patch. After the patch there will be no way to determine the ZEM changes without pre-patch data.

This test will not indicate what the current ZEM is, just the change in ZEM.
 
Last edited:
Test server has hot zones right? Make sure to factor that in!

- - - Updated - - -

Dont unserstand how this test help, you trying test ZEM changes for Coirnav? (i think other servers not need this)
Warrior have some exp bonus, FV also have exp bonus (i think).
Maybe better testing on Phinny and not warrior/halfing/ etc exp bonus class?
Sorry if question is stupid :)

They have to use LIVE servers right now because the ZEM change patch is not on Live servers.
 
Last edited by a moderator:
Dont unserstand how this test help, you trying test ZEM changes for Coirnav? (i think other servers not need this)
Warrior have some exp bonus, FV also have exp bonus (i think).
Maybe better testing on Phinny and not warrior/halfing/ etc exp bonus class?
Sorry if question is stupid :)

Ok look, they are going to change which zones have extra exp enabled in tomorrow's LIVE patch, this change goes LIVE for all servers so it matters to everyone even if you don't play on TLP.

We are killing even con mobs on the LIVE servers BEFORE the patch so we can figure out WHICH zones they changed ZEM in AFTER it. (I already know the zem percentages, this is not what I'm after, I just want to know which zones where changed)

It doesn't matter if a race or class has a personal exp bonus, as long as the exact same class and race and level is used to test AFTER the patch.

Please guys today is the last day to get this done, I'm disappointed there isn't much more interest and people helping with this.
 
Example:
We know that killing a mob NOW in Lower Guk (1.35 ZEM) gives 35% extra exp compared to a zone where zem is 1.0

If the exact same mob gives LESS than that AFTER the patch we will know that the ZEM was lowered THERE.
 
Last edited:
posted on behalf of NotAPally:

lvl 1 human warrior
toxx forest
1 - thistle snake - 8.18
2 - thistle snake - 16.67
3 - thistle snake - 24.85
4 - thistle snake - 33.33
5 - kobold runt - 41.52

paineel
1 - pack rat - 50.00 (41.52)
2 - pack rat - 58.18
3 - pack rat - 66.67
4 - pack rat - 74.85

Erudin
1 - fish - 76.06 - fish warrior
2 - fish - 76.97 - fish warrior
3 - fish - 78.18 - fish warrior
 
Last edited:
Level 1 Ogre Warrior on FV

Ogguk10
116a young armadillo
133a young armadillo
149a young armadillo
166a young armadillo
182a young armadillo
Feerrott195green snake
21lizardman broodingd
213jungle spiderling
226jungle spiderling
 
LvL 1 Drakkin Shadowknight

Blackburrow
Character Starting Exp: 0%
1. a gnoll pup 10.00%
2. a gnoll pup 20.00%

lvl 65 gnome wizard
Splitpaw Lair
Character Starting Exp: 43.94%
1. a water elemental invader 45.15%

I'll grab Mountians of rathe & Surefall Glade
 
I was wondering about that. I seen it on the list so I just did it. I have North & South Karana Done I will post them when i get done with Rathe Mountians.
 
MY gift if you can still use it. Wrote it at lunch.

get near the mob you want to kill and
/mac bunneykiller

Rich (BB code):
| - bunnykiller.mac v1 by Maskoi 03/13/2018.
sub main
    /if (${Ini[bunnykiller,ZEM,Counter].Length}==0) {
        /ini "bunnykiller" "ZEM" "Counter" "0"
    }
    /declare ZCounter float outer ${Ini[bunnykiller,ZEM,Counter]}
    /if (${Ini[bunnykiller,ZEM,Counter].Length}) /varcalc ZCounter ${ZCounter}+1
    /echo ${ZCounter}
    /target clear
    /target id ${NearestSpawn[1,npc targetable los radius 50 zradius 50].ID}
    /delay 2s ${Target.ID}
    /if (${Target.ID} && ${Target.Type.Equal[npc]}) {
        /declare SpawnID int outer ${Target.ID}
        /declare SpawnName  string outer ${Target.CleanName}
        /declare SpawnLevel string outer ${Target.Level}
        /declare MEOExp  float outer ${Me.PctExp}
        /declare MEAExp  float outer 0
        /killthis
        /echo killing ${Target.CleanName}
        :killingbunny
            /delay 1s 
        /if (${Target.ID}) /goto :killingbunny
        /delay 1s
        /echo I killed a ${SpawnName} in ${Zone.ShortName}. MY xp was ${MEAExp}
        /varcalc MEAExp ${Me.PctExp}-${MEOExp}
        /ini "bunnykiller" "ZEM" "Counter" "${ZCounter}"
        /ini "bunnykiller" "ZEM" "ZEM${ZCounter}" "I killed a ${SpawnName} Lv ${SpawnLevel} in ${Zone.ShortName}. MY xp was ${MEAExp} at my level ${Me.Level}"
    }
        
/return

write to bunnykiller.ini
Rich (BB code):
[ZEM]
Counter=2.00
ZEM1.00=I killed a a grove snake Lv 1 in Crescent. MY xp was 3.33 at my level 2
ZEM2.00=I killed a a grove hare Lv 1 in Crescent. MY xp was 3.63 at my level 2
 
Last edited:
The example in the macro is a level 2 killing a level 1 mob, and that's not the kind of test we need.
Please see the output people have posted.

If you use the above macro edit it to only kill mobs of the same level, have it echo YOUR level class and race as well as the mobs level class and race and then a ${Me.PctExp} before and after the kill.

Also we only need classic zones, for today.
 
LvL 3 Drakkin Shadowknight
Surefall Glade
Character Starting Exp: 6.36%
1. a brown bear 7.58%
2. a brown bear 8.48%

LvL 5 Drakkin Shadowknight
North Karana
Character Starting Exp: 8.18%
1. a skeleton 15.76

LvL 25 Drakkin Shadowknight
South Karana
Character Starting Exp: 51.52%%
1. Aviak harrier 58.79%


LvL 25 Drakkin Shadowknight
lake Rathetear
Character Starting Exp: 58.79%
1. a stone skeleton 66.36%

LvL 25 Drakkin Shadowknight
Mountains of Rathe
Character Starting Exp: 66.36%
1. a barbed bone skeleton 73.94%

LvL 5 Drakkin Shadowknight
East Karana
Character Starting Exp: 15.76%
1. a farmer 23.33%
 
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Level 27 Dark elf Shadow Knight
Zone: Lower Guk
Starting Exp: 70.91%
1. a froglok shin knight (froglok warrior) (Level 27) 84.55%
Ending Exp: 84.55%
 
The example in the macro is a level 2 killing a level 1 mob, and that's not the kind of test we need.
Please see the output people have posted.

If you use the above macro edit it to only kill mobs of the same level, have it echo YOUR level class and race as well as the mobs level class and race and then a ${Me.PctExp} before and after the kill.

Also we only need classic zones, for today.

REALLY?

the toon was a test toon. it records the level of the mob and the character and the zone.
creating a lv 1 in crescent was for my testing and has nothing to do with you ZEM
its just to show what it looks like
 
Level 38 Dark elf Shadow Knight

Zone: The Hole
Starting Exp: 9.39%
1. an elemental warrior (warrior) (Level 38) 17.58%
Ending Exp: 17.58%

Starting Exp: 17.58%
2. an elemental warrior (warrior) (Level 38) 25.76%
Ending Exp: 25.76%
 
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Redo of Oggok and Feerrott on Xegony. This was an Ogre SK

ZEM1.00=I killed a a young armadillo Lv 1 in Oggok. MY xp was 10.00 at my level 1
ZEM2.00=I killed a a young armadillo Lv 1 in Oggok. MY xp was 10.00 at my level 1
ZEM3.00=I killed a a young armadillo Lv 1 in Oggok. MY xp was 10.00 at my level 1
ZEM4.00=I killed a a lizardman broodling Lv 1 in Feerrott. MY xp was 7.27 at my level 1
ZEM5.00=I killed a a froglok tad Lv 1 in Feerrott. MY xp was 7.58 at my level 1
ZEM6.00=I killed a a froglok tad Lv 1 in Feerrott. MY xp was 7.27 at my level 1
ZEM7.00=I killed a a decaying skeleton Lv 1 in Feerrott. MY xp was 7.58 at my level 1
 
I'll grab lavastorm, Solusek's eye, Najena

LvL 25 Drakkin Shadowknight
Lavastorm
Character Starting Exp: 73.94%
1. a magma war drake 83.94%

LvL 25 Drakkin Shadowknight
Solusek's Eye
Character Starting Exp: 83.94%
1. a kobold predator 94.85%

LvL 25 Drakkin Shadowknight
Najena
Character Starting Exp: 84.55%
1. a skeleton 95.76%
 
Last edited:
Redo of Oggok and Feerrott on Xegony. This was an Ogre SK

ZEM1.00=I killed a a young armadillo Lv 1 in Oggok. MY xp was 10.00 at my level 1
ZEM2.00=I killed a a young armadillo Lv 1 in Oggok. MY xp was 10.00 at my level 1
ZEM3.00=I killed a a young armadillo Lv 1 in Oggok. MY xp was 10.00 at my level 1

Geeze you get 0 exp for those?
 
No, that was what the kill was worth. Does not show cumulative.

- - - Updated - - -

Troll SK on Xegony

ZEM1.00=I killed a a jungle hatchling Lv 1 in Grobb. MY xp was 0.91 at my level 1
ZEM2.00=I killed a a jungle hatchling Lv 1 in Grobb. MY xp was 0.91 at my level 1
ZEM3.00=I killed a a jungle hatchling Lv 1 in Grobb. MY xp was 0.91 at my level 1
ZEM4.00=I killed a a snake Lv 1 in Innothuleb. MY xp was 7.57 at my level 1
ZEM5.00=I killed a a large rat Lv 1 in Innothuleb. MY xp was 7.28 at my level 1
ZEM6.00=I killed a a snake Lv 1 in Innothuleb. MY xp was 7.57 at my level 1
ZEM7.00=I killed a a snake Lv 1 in Innothuleb. MY xp was 7.58 at my level 1

- - - Updated - - -

Dwarf Paladin Xegony

ZEM1.00=I killed a a rodent Lv 1 in KaladimB. MY xp was 0.91 at my level 1
ZEM2.00=I killed a a rodent Lv 1 in KaladimB. MY xp was 0.91 at my level 1
ZEM3.00=I killed a a decaying dwarf skeleton Lv 1 in Butcher. MY xp was 7.57 at my level 1
ZEM4.00=I killed a a snake Lv 1 in Butcher. MY xp was 7.58 at my level 1
ZEM5.00=I killed a a decaying dwarf skeleton Lv 1 in Butcher. MY xp was 7.27 at my level 1
ZEM6.00=I killed a a goblin whelp Lv 1 in Butcher. MY xp was 7.58 at my level 1
 
Request - Zone Experiance Modifier: I need your help.

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