1. I didn't like the fact that my druid was just casting any random group heal spell when just a single target was sufficient and vice-versa. The heals section is revamped and there are notes to adjust depending if the druid needs to heal sooner or later.
2. At the risk of losing some dps on trash mobs, I changed Nature's Fervid Wrath to only be used on GoMs, but he will burn with it on named. I don't think this should be a big deal if you have GoM AAs maxed and/or running with a chanter. Additionally, this should save mana over the long haul for continuous action since it's such a mana intensive spell. I added AA nuke abilities to slightly compensate at least.
3. Made a note about swarm of fireflies not working with cleric's divine guardian.
I extensively tested my update for a week, so let me know if you have any issues. Maybe there is something I didn't catch, but I think I covered all the bases.